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In The Sword of Bedwyr, young Luthien Bedwyr rebelled against the crushing rule of King Greensparrow and his cruel wizard-lords. To save his once proud land of Eriador, Luthien was given a magical cape that renders its wearer invisible--but leaves behind an indelible scarlet silhouette. In Luthien's Gamble, we see Luthien at a crossroads: in spite of the urgings of his comrades to avoid further conflict with Greensparrow, Luthien feels compelled to continue the battle for his beloved country Eriador.
“Fine adventure” in the complete New York Times–bestselling fantasy trilogy from the legendary million-selling author and creator of Drizzt Do’Urden (Terry Brooks). This “worthy, entertaining addition to fantasy literature” tells the epic saga of a righteous warrior/avenger who battles an evil wizard, dragons, and cyclopean armies to liberate an imperiled kingdom (Starlog). The Sword of Bedwyr: Luthien Bedwyr vows to rescue the beleaguered land of Eriador from the evil reign of Wizard-King Greensparrow. But first Luthien must secure two weapons from a dragon’s lair: a legendary sword and a blood-red cape that renders its wearer invisible. Aided by a halfling thief, an ancient mage, and a beautiful elf slave, Luthien prepares for insurgence as the Crimson Shadow. Luthien’s Gamble: With the rallying support of enslaved humans, defiant peasants, and Fairborn elves, Luthien has forged a path for the freedom of his kingdom as the avenging Crimson Shadow. But when his tyrannical adversary makes a bid for peace by calling back his army of cyclops, Luthien suspects the evil wizard is setting a trap. The Dragon King: Luthien Bedwyr’s alter ego wields a magical sword and wears a scarlet cape that renders him invisible. But his greatest enemy, the evil Wizard-King, has a counterpart of his own: an unstoppable, bloodthirsty colossus of a dragon. Now the ultimate battle for a kingdom will reach its spellbinding endgame in the rousing finale to a trilogy “filled with memorable characters and compelling action” (Terry Brooks).
No matter how far you run, you can never really escape a haunted past. Darrell Henshaw—teacher, coach, and paranormal sensitive—learned this lesson the hard way. Now, with his job gone and few options, he heads for Cape May to coach a summer football camp. The resort town, with gorgeous beaches, rich history and famous Victorian mansions, might just be the getaway he needs. Only, no one told him Cape May is the most haunted seaport on the East Coast. When a resident ghost, the Haunted Bride, stalks Darrell, begging for his help, he can't refuse, and joins forces with Cassie, another sensitive. As Darrell and the street-wise teen investigate the bride's death, they uncover something far more sinister than a murder. Can Darrell and Cassie expose those behind the crimes before they end up becoming the next victims?
The first adventure in the New York Times–bestselling fantasy trilogy from the legendary million-selling author and creator of Drizzt Do’Urden. In the once-stable land of Eriador, young fighter Luthien Bedwyr is too naive to grasp the consequences of the evil new reign of Wizard-King Greensparrow—until Luthien’s best friend is slain by one of the despot’s cyclopean soldiers. Publicly vowing revenge, Luthien becomes not only the wizard’s most-wanted adversary, but also a fugitive embarking on a grand scheme to restore peace to the kingdom. His mettle tested, Luthien crosses paths with highwayhalfling Oliver deBurrows. The irrepressible thief is game to join him. But at the behest of an ancient mage, Luthien must first secure two ancient weapons from a dragon’s lair: a legendary sword and a mystical blood-red cape that renders its wearer invisible. Rumors soon begin to swirl of a freedom fighter preparing to strike against Greensparrow and his monstrous minions, affording a tenuous hope for liberation among Eriador’s oppressed—especially a beautiful Fairborn elf slave risking everything to support the coming insurgency of the hero they call the Crimson Shadow. This first tale of the Crimson Shadow trilogy is “a fine adventure filled with memorable characters and compelling action” (Terry Brooks). New York Times–bestselling author R. A. Salvatore once again proves he “choreographs battle scenes better than any other contemporary fantasist” (Publishers Weekly).
Experience an epic superhero adventure! One day, the world was normal. The next, people all over the world suddenly developed unexplained superhuman abilities. Now, the world is a more dangerous place because of these new beings, called specials. And the world's governments struggle to balance civil rights with safety. Despite an international ban on the use of specials for military purposes, the US government has secretly formed a team: Paragon, telekinetic powerhouse. Wraith, dark matter teleporter. Sharkskin, the human/shark hybrid. Shift, shape-changing teenager. Zenith, super-powered automaton. And led by Gunsmith, a military commander fitted with a hi-tech exoskeleton. Fans of the X-Men, Avengers, and other superhero properties will love this collection of all five books in the Vanguard series. See the team's first missions, the escalating threats they face, an apocalyptic future, and an alien invasion! Relive the adventures in one collection or experience them for the first time. Contains the following titles: Vanguard: Heroes Forged Vanguard: Heroes Divided Vanguard: Heroes Resilient Vanguard: Heroes Fallen Vanguard: Heroes Reborn
From a traumatized psyche pours the therapeutic poetry of a licensed marriage and family therapist, a new genre of poetic design called 'meta-symbolic encoded verse'. As a trauma survivor the author speaks to the hearts of humanity 'From Behind the Other Chair' in a gesture of peace and healing. Three consecutive volumes are autobiographical and begin with the present, flowing backward in time to the original severe traumas of commitments to a mental ward and jail sentences to the mental health unit of a correctional facility. The experiences gained by these atrocities inflicted brutal damage, but also taught valuable lessons in survival and endurance. Poetry is this therapist's therapy. As d'Orr tells her tragic story it is her hope and purpose to touch the soul of the reader with the tenderness of a fellow wounded spirit, yet also with a firmness demanding that society reexamine the abysmal treatment of the lowest echelon of our culture, the mentally ill adult female. She has no advocate and suffers the nightmares of the mentally afflicted locked into a prison she herself inadvertently constructed. You will perhaps think it could not happen to you. As did she. Her human rights were stripped and her dignity obliterated. She could not defend herself, nor could she comprehend the chain of events. Her world became surreal and horrific as she spun into a madness she could not control.
Co-author of the Dune sequels, Kevin J. Anderson's Gods and Dragons marks his triumphant return to epic fantasy, featuring a politically charged adventure of swords, sorcery, vengeance, and the awakening of sleeping giants. Two continents at war: the Three Kingdoms and Ishara have been in conflict for a thousand years. But when an outside threat arises—the reawakening of a powerful ancient race that wants to remake the world—the two warring nations must somehow set aside generations of hatred to form an alliance against a far more deadly enemy. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The invasion of the solar system continues! Private Lucas Walker is on top of the world. He's got a glowing laser sword, a power glove, and a warrior cat he rides into battle--items straight out of his favorite science fiction stories. But this is real life, and he's pretty satisfied with himself for having saved the solar system from invasion. But he can't rest on his laurels. Neptune's moon Triton is the next target of the spatial-temporal vortex, and is invaded by an army of what seem like vampires. And to make matters worse, Walker's newfound powers seem to be fading, and hope seems lost. Earth needs a hero again. Can Private Lucas Walker go two for two? Laser sword? Check. Power glove? Check. Warrior cat? Check. Give the alien vampires an ass-kicking? No problem.