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"Ten graphic stories about artists, educators & activists across the U.S."--Cover.
Ten transformative local arts projects come alive in this comics-illustrated training manual for youth leaders and teachers.
Ten graphic stories about artists, educators and activists across the United States.
If you're new to ActionScript 3.0, or want to enhance your skill set, this bestselling book is the ideal guide. Designers, developers, and programmers alike will find Learning ActionScript 3.0 invaluable for navigating ActionScript 3.0's learning curve. You'll learn the language by getting a clear look at essential topics such as logic, event handling, displaying content, classes, and much more. Updated for Flash Professional CS5, this revised and expanded edition delivers hands-on exercises and full-color code samples to help you increase your abilities as you progress through the book. Topics are introduced with basic syntax and class-based examples, so you can set your own pace for learning object-oriented programming. Harness the power and performance of ActionScript 3.0 Control sound and video, including new access to microphone data Create art with code by drawing vectors and pixels at runtime Manipulate text with unprecedented typographic control Animate graphics, create particle systems, and apply simple physics Avoid common coding mistakes and reuse code for improved productivity Load SWF, image, text, HTML, CSS, and XML file formats, and more Authors Rich Shupe and Zevan Rosser draw on their experience as Flash developers and instructors to give you a solid ActionScript foundation, revealing ways you can use code for practical, everyday projects.
The Complete Beginner's Guide to Drawing contains more than 200 drawing techniques, tips, and lessons for budding artists looking for a variety of subjects to practice drawing. The Complete Beginner's Guide to Drawing is a comprehensive hardcover guide to drawing a vast array of subjects, from landscapes and flowers to animals and portraits. This helpful resource begins with a thorough introduction to the essential tools and materials you need to get started, including different types of pencils, sketchbooks, papers, and other tools. Then learn the fundamentals of drawing, as well as a variety of drawing techniques, including rendering realistic textures, creating volume, and capturing perspective. The Complete Beginner's Guide to Drawing guides beginning and intermediate artists through a series of easy-to-follow, step-by-step projects covering a variety of subjects, including: Flowers Landscapes Wild animals Cats Dogs Horses People Human bodies Children Still lifes With helpful tips and easy-to-follow, step-by-step lessons,The Complete Beginner's Guide to Drawing is the perfect resource for beginning artists who want to improve their drawing skills. The Complete Beginner’s Guide series provides a comprehensive guide to drawing a vast array of subjects, from landscapes and flowers to animals and poses. Artists will learn the fundamentals of drawing, as well as a variety of techniques, including rendering realistic textures, capturing perspective, and creating dynamic portraits and compositions. With helpful tips and step-by-step artwork to inspire, the Complete Beginner’s Guide series is the perfect resource for practiced beginning to intermediate artists looking to hone their drawing skills and techniques.
Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve.A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. - A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages - No previous experience required—this book is for the true programming beginner! - Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve
Whether you're a woodcarver expanding your talents, a seasoned carver refining your skills, or a beginner newly introduced to this fulfilling craft, this is the only carving book you need. Brimming with expert instruction and 8 attractive step-by-step woodcarving projects, you'll learn all the classic carving styles and techniques along with the fundamentals of wood and tool selection, sharpening, creating a workspace, and finishing your completed work. Also included is a complete chapter on power carving.
Audio Engineering 101 is a real world guide for starting out in the recording industry. If you have the dream, the ideas, the music and the creativity but don't know where to start, then this book is for you! Filled with practical advice on how to navigate the recording world, from an author with first-hand, real-life experience, Audio Engineering 101 will help you succeed in the exciting, but tough and confusing, music industry. Covering all you need to know about the recording process, from the characteristics of sound to a guide to microphones to analog versus digital recording. Dittmar covers all the basics- equipment, studio acoustics, the principals of EQ/ compression, music examples to work from and when and how to use compression. FAQ's from professionals give you real insight into the reality of life on the industry.
Demystifying its subject for professionals and students alike, this title inspires confidence in colour's application to graphic design, illustration, painting, textile art, and textile design.
An introduction to the sixteenth century embroidery technique in which beautiful patterns are created by stitching geometric designs onto evenweave fabric. Inspired by the past, Lesley Wilkins illustrates her techniques with a whole host of wonderful designs flowers, plants, birds, animals and figures. She covers everything from the materials to use and working with a chart, to getting started and how to stitch. Patterns are created by small stitched units which are combined in many different ways some heavily textured, some delicate and light. Borders can be built up by repeating and joining motifs. Clear step-by-step photographs accompany the author’s comprehensive instructions, and the motifs, borders, fill-in patterns and images are all charted, with inspirational pictures of embroideries showing how to build up finished designs. “The designs in this book are amazing. Some are very simple and others have a look of intricacy in them. There are figures, flowers, borders and much much more, this gives a lot of inspiration if you want to design your own piece.” —Postcard Reviews “A comprehensive book about the blackwork technique, covering the materials to use, how to use a chart, getting started and what designs we could do.” —Mr X Stitch