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Collects colorized versions of "Beanworld" stories originally published in 1995-1996 and 2008.
The most peculiar comic book experience returns in an all-new volume--Beanworld Volume 4: Hoka Hoka Burb'l Burb'l! The Boom'r Band coaxes a new healing power out of Chow, leading to a visit from Dreamishness's relatives--the Windy Songsterinos--who bring their gift of rain. The storm causes great changes to Mr. Spook, Beanish and the Pod'l'pool Cuties. Marder's deceptively simple artwork illustrates a self-contained ecological fantasy realm with its own unique rules and lingo. Beanworld has delighted readers from grade school to grad school for more than a generation, earning a spot on the New York Times Graphic Books Best Sellers List. "I have yet to find a comic book as challenging and inventive and downright fun as Beanworld." -Scott McCloud, author of Understanding Comics and The Sculptor
In this omnibus collection that features three standalone graphic novels, the Boom'r Band teaches Beanish their musical secrets, and the Pod'l'pool Cuties discover the power of flight! Music, art, and technology are forever intertwined in Larry Marder's Beanworld. Marder's deceptively simple artwork works in tandem with multi-layered narratives that run by Beanworld's own rules, truths, and lingo. All characters--whether friends or adversaries--depend on interactions with each other for the ultimate survival of their environment. Beanworld has delighted readers from grade school to grad school for more than a generation, earning a spot on the New York Times Graphic Books Best Sellers List. Collects Beanworld Volumes 3, 3.5 (Tales of the Beanworld in black and white), and 4, with a bonus sketchbook section
The iconic inhabitants of Larry Marder's unique Beanworld universe are introduced in this complete collection of Beanworld comic-book issues #1-#21! Join Mr. Spook, Professor Garbanzo, Beanish, and many others as they experience adventures in their world that prove, whether friends or adversaries, they are all ultimately dependent on each other for survival. Marder's deceptively simple artwork illustrates a self-contained ecological fantasy realm with its own unique rules, truths, and lingo. Beanworld has delighted readers from grade school to grad school for more than a generation, earning a spot on the New York Times Graphic Books Best Sellers List.
A tragic mystery blending sleuthing and spirituality ​An exploration in grief, suicide, spiritualism, and Inuit culture, Winter of the Wolf follows Bean, an empathic and spiritually evolved fifteen-year-old, who is determined to unravel the mystery of her brother Sam’s death. Though all evidence points to a suicide, her heart and intuition compel her to dig deeper. With help from her friend Julie, they retrace Sam’s steps, delve into his Inuit beliefs, and reconnect with their spiritual beliefs to uncover clues beyond material understanding. Both tragic and heartwarming, this twisting novel draws you into Bean's world as she struggles with grief, navigates high school dramas, and learns to open her heart in order to see the true nature of the people around her. Winter of the Wolf is about seeking the truth—no matter how painful—in order to see the full picture. In this novel, environmentalist and award-winning author, Martha Handler, brings together two important pieces of her life—the death of her best friend’s son and her work as president of the Wolf Conservation Center—to tell an empathetic and powerful story with undeniable messages.
In this omnibus collection that features three standalone graphic novels, the Boom'r Band teaches Beanish their musical secrets, and the Pod'l'pool Cuties discover the power of flight! Music, art, and technology are forever intertwined in Larry Marder's Beanworld. Marder's deceptively simple artwork works in tandem with multi-layered narratives that run by Beanworld's own rules, truths, and lingo. All characters--whether friends or adversaries--depend on interactions with each other for the ultimate survival of their environment. Beanworld has delighted readers from grade school to grad school for more than a generation, earning a spot on the New York Times Graphic Books Best Sellers List. Collects Beanworld Volumes 3, 3.5 (Tales of the Beanworld in black and white), and 4, with a bonus sketchbook section
The most peculiar comic book experience returns in an all-new volume--Beanworld Volume 4: Hoka Hoka Burb'l Burb'l! The Boom'r Band coaxes a new healing power out of Chow, leading to a visit from Dreamishness's relatives--the Windy Songsterinos--who bring their gift of rain. The storm causes great changes to Mr. Spook, Beanish and the Pod'l'pool Cuties. Marder's deceptively simple artwork illustrates a self-contained ecological fantasy realm with its own unique rules and lingo. Beanworld has delighted readers from grade school to grad school for more than a generation, earning a spot on the New York Times Graphic Books Best Sellers List. "I have yet to find a comic book as challenging and inventive and downright fun as Beanworld." -Scott McCloud, author of Understanding Comics and The Sculptor
Caitlin Decter is young, pretty, feisty, a genius at math—and blind. But, she can surf the Net with the best of them, following its complex paths in her mind. When a Japanese researcher develops a new signal-processing implant that might give her sight, she jumps at the chance, flying to Tokyo for the operation. But the visual cortex in Caitlin’s brain has long since adapted to allow her to navigate online. When the implant is activated, instead of seeing reality, she sees the landscape of the World Wide Web spreading out around her in a riot of colours and shapes. While exploring this amazing realm, she discovers something—some other—lurking in the background. And it’s getting smarter…
Penelope Akk wants to be a superhero. She's got superhero parents. She's got the ultimate mad science power, filling her life with crazy gadgets even she doesn't understand. She has two super powered best friends. In middle school, the line between good and evil looks clear. In real life, nothing is that clear. All it takes is one hero's sidekick picking a fight, and Penny and her friends are labeled supervillains. In the process, Penny learns a hard lesson about villainy: She's good at it. Criminal masterminds, heroes in power armor, bottles of dragon blood, alien war drones, shape shifters and ghosts, no matter what the super powered world throws at her, Penny and her friends come out on top. They have to. If she can keep winning, maybe she can clear her name before her mom and dad find out.