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TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental flags at half-mast. What triumphs and tragedies shaped the Eridani Light Horse and its traditions? What drove them to become a force to be reckoned with, an elite mercenary unit with one of the longest histories and the deepest traditions in the Inner Sphere? Witness the unit’s origins in the Star League and follow their evolution all the way through the Succession Wars and the Clan Invasion to their downfall in the Dark Age and their resurrection in the uncertain future of the ilClan era. Part Seven: View from the Ground by Alan Brundage: The Star League has been re-formed, and the Eridani Light Horse, now a broken unit, resumes serving under the new First Lord’s banner. What does this mean for the Light Horse’s future and its centuries of tradition?
TRADITIONS RUN DEEP… Most mercenary units fly flags on two flagpoles at their headquarters: one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental flags at half-mast. What triumphs and tragedies shaped the Eridani Light Horse and its traditions? What drove them to become a force to be reckoned with, an elite mercenary unit with one of the longest histories and the deepest traditions in the Inner Sphere? Now, collected for the first time, nine of BattleTech’s finest authors bring the legacy of this storied unit to life like never before. Witness the Eridani Light Horse’s origins in the Star League, and follow their evolution all the way through the Succession Wars and the Clan Invasion to their downfall during the Dark Age and their resurrection in the uncertain future of the ilClan era. Featuring stories from: Joel Steverson Craig A. Reed, Jr. Chris Hussey Randall N. Bills Jason Hansa Daniel Isberner Alan Brundage Jason Schmetzer Michael J. Ciaravella
A MISSION WHERE TRUST IS IN SHORT SUPPLY... Only days after the demise of legendary warrior Grayson Death Carlyle, the mercenary forces of the Gray Death Legion are called into action. Their mission is to protect Hesperus II in the Isle of Skye. With civil war raging, it is vital that the planet's famous Defiance BattleMech production facilities not fall into the hands of the enemy. Seeing the Lyrans and Davionists at each other's throats, the Skye separatists have seized the opportunity to instigate a new rebellion, and they too threaten the safety of Hesperus II and its factories. Now commanding the Legion is Grayson's widow Lori Carlyle. But what she doesn't realize is that her troops are little more than pawns in the continuing hostilities between the factions of Victor Steiner-Davion and his ever-cunning sister, Katrina—and that the Gray Death are about to enter a battle they are meant to lose. But if there is one constant in the universe, it is that pawns are made to be sacrificed...
MORE THAN A CENTURY IN THE MAKING… Since the Clan Invasion of 3050 ended in failure, there are those who have not forgotten Nicholas Kerensky’s ultimate goal: The conquering of Terra, and the rise of one Clan above all others…to become the ilClan, and rule over both the rest of the Clans and the Inner Sphere…regardless of what the Great Houses may say about it… THE BATTLE THAT WILL RESHAPE THE INNER SPHERE BEGINS… Now, in 3151, two Clans make the final jump into the shattered remains of the Republic of the Sphere. Their target: the cradle of humankind, and the ultimate symbol of the Inner Sphere…Terra. But Clans Jade Falcon and Wolf will face a powerful, tenacious enemy in the remaining forces of the Republic, led by their resurrected leader, Devlin Stone. The impending battle will engulf the entire planet, and when it is over, only one shall stand supreme...
UNITE OR DIE! “Carry the fight to the Clans!” has become the rallying cry for the armies of the Successor States. Now, as the Great Houses launch an offensive against the Clan Occupation Zone, a combined armed task force, drawn from across the Inner Sphere, begins its own desperate journey. Following the road marked out for them by a Clan defector, Task Force Serpent sets out to strike a blow at the heart of the Clans, at their home worlds. For so many years, the Inner Sphere has been the prey of the Clans. Now, in a war to end all wars, the hunted have become… THE HUNTERS.
With the mighty Steel Wolf clan behind her, Anastasia Kerensky plans to seize the planet Northwind, but Ezekiel Crow and Tara Campbell are prepared to repel her invasion--and decide the fate of a world. Original.
STAY FROSTY! Shrapnel: The Official BattleTech Magazine delivers tales of tragedy and triumph amid the struggles of BattleMechs on the battlefields of the 31st century and beyond! A spurned Solaris gladiator enacts a unique brand of payback. A Federated Suns mission to take down the infamous “Lady Death” Trevaline runs afoul of pirate ingenuity. A ex-mercenary on Outreach must risk everything during the Fourth Succession War to protect those who cannot protect themselves. In this issue, you’ll venture into the jungles and avoid native predators while racing to recover lost Star League-era data; discover the truth lurking behind a seemingly unbeatable Word of Blake ’Mech; and fight to preserve a MechWarrior’s right to crack open a cold, frosty beverage after the battle is done. Then return to the shadows and danger of the Game World with the penultimate part of our Solaris VII serial. Keep cool under fire with technical readouts, a playable campaign, glimpses at the Malthus Confederation and Canopian pleasure circuses, a guide for new citizens of the Federated Suns, a report on dangerous alien plant life, and much more—all from BattleTech veterans and a few new faces: Craig A. Reed, Jr. Jason Hansa James Bixby Eric Salzman Douglas Carruthers Jeremy Ciccone Keith R. A. DeCandido Daniel Isberner John-David Karnitz Joshua Franklin Johannes Heidler Ken’ Horner Wunji Lau Mike Miller Tom Stanley Joel Steverson Stephen Toropov
A GALAXY AFLAME… The universe has gone dark. Interstellar communications has been lost across the Inner Sphere, threatening the corporate giant ComStar—and maybe civilization itself. Risking everything on a last chance for survival, Comstar has kidnapped the engineering genius Tucker Harwell, hoping he can unravel the mystery of the blackout. But Tucker isn’t just working on why it happened... he’s also trying to figure out who’s behind it. Meanwhile, Khan Malvina Hazen solidifies her hold on a purified Clan Jade Falcon while hunting for the next enemy to crush under the talons of her brutal Mongol Doctrine. Hundreds of light-years away, Clan Wolf is carving out territory along the Lyran Commonwealth/Free Worlds League border—and Alaric Wolf is primed to make his moves in the halls of power. Plans years in the making begin to come together across hundreds of star systems, and secrets hidden for decades will finally be revealed while an empire goes up in flames…
DREAMS OF ’MECHS AND MERCS… Katie Ferraro dreams of nothing more than being a MechWarrior. Orphaned at a young age, she learns everything she can about ’Mech repair from her mentor and adoptive father. On the distant planet of Jerangle, though, her chances of fulfilling her dreams are slim. But when she finds an abandoned Kit Fox in the jungle, she realizes her dreams might not be so far away. As she goes to work on the ’Mech in secret, she makes a name for herself as a talented tech, but waits for the right moment to reveal herself to be what she always dreamed of: a MechWarrior. With her newfound ’Mech, Katie forms her own mercenary unit. She’s too young to be a leader and too brash to be a tactician, but she’ll do anything in her power to keep her unit together long enough to take their next job. These five Fox Tales, including a brand-new one published only in this collection, tell the fascinating, infuriating, and funny stories of the rise of the everyone’s favorite new mercenary unit in the Inner Sphere: The Fox Patrol.
Succeeding in their invasion campaign with the secret aid of ComStar, the BattleTech warriors are unaware of ComStar's ulterior motive to reunite the Inner Sphere worlds under its single rule. Original.