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War has spread across the Inner Sphere, shattering and shifting alliances both old and new. As the Clans once more close in on humanitys homeworld of Terra, the walls of Fortress have come down, revealing the return of Devlin Stone. Desperate for any edge, the Great Houses, Clans, and Periphery states of the Inner Sphere have unleashed a flood of new war machines, rushing them into battle on every front.
Includes detailed illustrations, background information, and game rules for BattleMechs from the Succession Wars.
Describes and illustrates combat robots and fighter planes used in the BattleTech series of games.
BattleTech celebrates its tenth anniversary with the BattleTech Compendium: the Rules of Warfare, the ultimate guide to combat in the 31st century. All the rules needed to simulate exciting conflicts between BattleMechs, vehicles, and infantry are included, revising and streamlining material from BattleTech, 3rd Edition, CityTech, 2nd Edition, and the original BattleTech Compendium. The Rules of Warfare also contains a concise history of the BattleTech universe and its movers and shakers, several new BattleMech and OmniTech designs, rules for miniatures play, and full-color illustrations.
The Fidelis fight on . . . They are the Fidelis, a brotherhood of warriors whose devotion to honour and courage on the battlefield is unmatched. Their existence known only to a former exarch, they are a fighting force to be reckoned with-a force three knights must consider as they undertake missions that could save the Republic . . . or cripple it.