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HEROES OF ALL STRIPES Shrapnel: The Official BattleTech Magazine celebrates bravery in all its forms on the triumphant, BattleMech-dominated battlefields of 31st century and beyond! Witness the birth of a new mercenary command in the late Third Succession War, follow a combat medic tackling a precarious injury, learn the true meaning of loyalty during the FedCom Civil War, and track down pirates on a forgotten world in the Periphery. Then don your neurohelmet and push back against the enemy with technical readouts, ghost ship sightings, in-depth technology articles, unit digests, playable scenarios, and more—all from BattleTech veterans and a squad of new authors: Jason Schmetzer Harper Brand Faith McClosky Giles Gammage Charles Gideon David Razi Marc Follin James Lee Aaron Cahall Michael J. Ciaravella Matthew Cross Ken’ Horner Craig A. Reed, Jr. Eric Salzman Joel Steverson Stephen Toropov
THE WAR RAGES ON! Shrapnel: The Official BattleTech Magazine returns with more explosive BattleMech action from the 31st century! Experience tales of hard-won survival from the gaming world of Solaris VII, the wilds of the Deep Periphery, and the annals of Clan history. Dive deep into in-depth technology articles, technical readouts, conspiracy theories, war-game and role-playing adventures, and more—all from veteran BattleTech authors, fan favorites, and our latest enlistees: Michael A. Stackpole • Jason Schmetzer Michael J. Ciaravella • Travis Heermann Alan Brundage • James Simakas John-David Karnitz • Aaron Cahall Matthew Cross • Daniel Isberner Alex Kaempen • Tom Stanley • Chris Wheeler
NEVER SURRENDER… Shrapnel: The Official BattleTech Magazine brings you more heavy-hitting action and heroism in the war-torn BattleMech-dominated future of the 31st century and beyond! A young Periphery volunteer struggles against marauding pirates who have long overstayed their welcome. A small-but-growing mercenary unit faces off against a formidable foe capable of destroying their dreams. A Star League MechWarrior wrestles with an exciting career opportunity on the eve of the war that will change the face of the Inner Sphere forever. Experience the costly Jade Falcon assault on Arc-Royal, return to an idyllic paradise haunted by a specter of the past, and follow a Clan Wolf bondsman’s quest to reunite with his son. Then lurk in the shadows with more cloak-and-dagger plots in the continuation of the four-part serial novel set on the game world of Solaris VII. Arm yourself with technical readouts, playable scenarios, an in-depth look at the weaponization of gift giving in the Draconis Combine, a glimpse into Clan Sea Fox’s customer service, an article on the importance of battlefield salvage, and more—all from elite BattleTech authors and recruits who have earned their stripes: Craig A. Reed, Jr. Tom Leveen Bryan Young Julian Michael Carver E. Stephenson Auerbach Charles Gideon J. D. Neal Curtis O. Thompson Aaron Cahall Étienne Charron-Willard Matthew Cross Jim Hauser Wunji Lau Eric Salzman Paul Sjardijn Tom Stanley Joel Steverson Chris Wheeler
FIGHT WITH CONFIDENCE Shrapnel: The Official BattleTech Magazine drops you right into the action as BattleMechs and their pilots forge ahead on the battlefields of the 31st century and beyond! A rookie MechWarrior fights for independence during the Andurien Wars. The Fox Patrol finds itself on the Mercenary’s Star—and in the middle of a deal gone wrong. In these pages, you’ll travel to a distant Periphery world where a young boy pursues his dreams and witness a rare moment of unity for Clan Fire Mandrill in the Clan Homeworlds. Then return to Solaris VII once more for the conclusion of our Vengeance Games serial, and a close look at a different but familiar kind of competition on the Game World. No matter your skill at the controls, you can wade confidently into battle with technical readouts, a unit and planet digest, a playable scenario of an unusual Hell’s Horses competition, advice for aging warriors, and a historical look at the capital of the first Star League—brought to you by BattleTech veterans and a handful of new enlistees: Craig A. Reed, Jr. Bryan Young David G. Martin Jennifer Bixby Étienne Charron-Willard Alex Fairbanks Phillip Johnston Olli Rosnell David Smith Alayna M. Weathers Matthew Cross Alex Fauth James Hauser Daniel Isberner Ben Klinefelter Joshua Perian Eric Salzman
FIGHT FOR THE FUTURE! Shrapnel: The Official BattleTech Magazine surges onward, waging wars that will decide the fate of the BattleMech-dominated future of the 31st century and beyond! Follow a quest for quick cash that yields unusual Star League relics. Commiserate with an aging MechWarrior convinced he is cursed with the devil’s luck—which is about to run out. Listen to the tale of how mercenary commander Ace Darwin obtained his iconic ’Mech—but how much of his story is true? Within these pages, you will visit Terra after the dawn of the ilClan era, venture into the postwar period of the Aurigan Coalition, and travel to the far-flung worlds of the Scorpion Empire in the Deep Periphery. Then you will dive into the intrigue and vice of Solaris VII in the beginning of a new, four-part serial novel. Choose your plan of attack with technical readouts, after-action reports, a deep dive into plasma technology, a treatise on covert-ops poisons, and a look at Free Worlds League politics, along with playable scenarios and more—all loaded into your autocannon by both BattleTech veterans and new voices from the Inner Sphere: Blaine Lee Pardoe Craig A. Reed, Jr. E. Clark Avery Jason Schmetzer James Bixby M. W. Hayden Mark Hill Daniel Isberner Alexander J. Roth Ken’ Horner James Kirtley Wunji Lau Eric Salzman Joel Steverson Stephen Toropov
POISON COMES IN MANY FORMS… Exarch Damien Redburn has called for the election of his replacement. Paladins assemble from all corners of the Republic, and those vying to be the next Exarch are creating a lively nomination process. But machinations behind the scenes threaten to turn the election into a bloodbath. Paladins Heather GioAvanti and Jonah Levin are both conducting investigations into suspicious activities swirling around the edges of this high-level gathering, including a suspected assassination at the highest level of Republic government. The leads they uncover repeatedly intersect, and it becomes clear that more than one group intends to disrupt the election. Through political influence, assassination, or rebellion, each of these cabals ultimately seeks to place its own man or woman in the Exarch's seat—and whoever controls the Exarch controls the Republic. But Damien Redburn will not allow his successor to be a puppet, and is more than willing to throw a few 'Mechs and a secret agent or two into the mix to get the result he wants—even if what he wants may be a surprise to everyone else...
DISSENT FROM WITHIN… Sea Fox Clansmen are space-bound, nomadic warrior-merchants who live and die aboard their naval vessels, going planetside only to negotiate a new deal or for combat—often the same thing for a Fox. Divided into five autonomous Khanates, they are led by the Khan of Clan Sea Fox. Their mission: to make deals and acquire the revenue needed to expand Sea Fox's honor, glory, and power... For more than a decade, ovKhan Sha Clarke has watched his Spina Khanate achieve greater wealth and fame than any other. A burning passion drives him to free Spina Khanate from the shackles of Clan Sea Fox—no matter the cost... Fiercely loyal to Clan Sea Fox, ovKhan Petr Kalasa knows Sha is plotting rebellion, but even he cannot guess the lengths to which the other ovKhan will go to achieve his goal. Attempting to stop his rival, he baits Sha into a one-on-one duel. The result is a disaster that vividly demonstrates how much Petr will have to sacrifice to put an end to Sha's machinations. Yet his suspicions of Sha will not let him rest. Petr has lost one battle, but—as the Clan as his witness—he will not lose the war...
ALIVE OR DEAD… Just a few months after their universe-shaking campaign on Helm, and the distribution of the Helm Memory Core, all Grayson Carlyle and his Gray Death Legion want is to settle into their new home on Glengarry. But they barely touch down on-planet when a Lyran Commonwealth general contacts the GDL, intent on hiring them to track down and capture Draconis Combine agents behind a daring raid on Lyons. Tracking the Kurita raiders to the Draconis border system of Valdis—better known as Wheel—Grayson and his people have their work cut out for them. The system’s main feature is literally a wheel-shaped deep-space station and recharge facility at the Valdis star’s zenith jump point. Its structure means a direct assault with BattleMechs will be extremely risky, both because of the tight quarters and the very real danger of an errant shot or missile depressurizing and destroying the entire station. Also, Grayson will be splitting his force, with Lori Kalmar providing a decoy operation on the nearby mining planet Valdis I, otherwise known as Rock, to draw the Combine’s attention away from Wheel. It’s a high-risk operation on both ends, but Grayson and the GDL have their orders, and they intend to capture the Draconis operatives one way or the other…even if they have to risk destroying the entire space station to do so…
WHEN THE GOING GETS TOUGH… Former hauptmann Ronan Carlyle and his sister Isobel are soldiers without a nation. After their commanding officer left the Lyran Commonwealth Armed Forces entirely, the pair returned to Lyran space for reassignment. But their senior officer branded the remaining troops traitors and cashiered them, stranding hundreds of former LCAF soldiers and technicians. With nothing but a local salvage yard to their name, the Carlyle kids hit upon a way to at least get their people off-planet and back home. So, out of desperation, the Gray Death Legion is reborn. But soon, what was supposed to be a temporary mercenary unit turns into something entirely different…a real mercenary unit. THE TOUGH GO MERCENARY. Gray Death Rising chronicles the new Gray Death Legion’s early missions. From their very first job—working for the same unit that kicked them out of the LCAF—to their next job off-planet, to their biggest mission yet, facing political intrigue and taking on the mantle of their famous great-grandfather’s legacy on the planet of Pandora in a brand-new story. In the cutthroat mercenary world of the Inner Sphere, it takes more than a famous name to survive. Fortunately, Ronan and Bel have the training, intelligence, and most importantly, experience to carry their family’s legacy into a new era. And collected here for the first time, read where it all begins…again.
TALON VERSUS FANG… Lieutenant Shane Atkins of the Coursing Hounds mercenary unit had a comfortable garrison assignment on Cumbres—until a Jade Falcon task force landed on the planet with orders to wipe the Hounds out to the last warrior. Forced to flee the planet, Shane and his people embark on a search-and-destroy campaign to hurt the bloodthirsty Clan in their own occupation zone. But the ruthless Watch leader of the Falcon force will stop at nothing to hunt these rampaging Hounds down. And when the Jade Falcons catch the Coursing Hounds in a trap, only one side will survive the desperate battle… (NOTE: This is the same novella that was distributed to the BattleTech Mercenaries Kickstarter campaign. If you received this story through the campaign, you do not need to buy it here.)