Download Free Battletech Shrapnel Issue 3 Book in PDF and EPUB Free Download. You can read online Battletech Shrapnel Issue 3 and write the review.

THE DAY THE STAR LEAGUE DIED! Shrapnel: The Official BattleTech Magazine brings you more BattleMech action from the war-torn 31st century and beyond! Celebrate Star League Day with tales of a long-abandoned ’Mech rediscovered and pressed into service, a quest for vengeance in enemy territory, the resurgence of old ghosts, and the threat of bitter betrayal in the face of long odds. Charge headlong into technical readouts, assassin conspiracies, in-depth equipment articles, playable holiday-themed scenarios, and more—all from BattleTech veterans, fan favorites, and new authors: Michael A. Stackpole Loren L. Coleman Blaine Lee Pardoe Bryan Young Bryn Bills Charles Dalmas Chris Hussey Daniel Isberner Alex Kaempen Craig A. Reed, Jr. Eric Salzman Lance Scarinci David Smith Tom Stanley
A HERD DIVIDED… For the entirety of its existence, Clan Hell’s Horses has been underestimated by its fellow Clans. The inclusion of tanks and infantry alongside their BattleMech forces has often unfairly forced the Horses into lopsided alliances with other Clans. As competing Clans race headlong to conquer Terra, the birthplace of humanity, the Horses must focus on survival rather than the glory of conquest. But many Horses want more, and they refuse to be shouldered aside as Clans Jade Falcon and Wolf reap the rewards of their campaign toward Terra. Star Captain Peter Cobb, a controversial rising star and military scholar, sees a new trail for the Hell’s Horses to blaze. This path would put the Clan on a fiery trajectory to earn the victories and respect they rightfully deserve, and push the Clan toward a prosperous future. But few embrace his controversial ideas and, divided by distrust and ambition, the leadership of his Clan lacks the will to ensure that the Hell’s Horses will be strong enough to survive the tumultuous conflicts ahead. Caught between the bloody agendas of two rival Khans—a political maneuverer and a bellicose warmonger—Peter must find a way to restore the soul of the Hell’s Horses without sullying his honor, or risk dooming his entire Clan to extinction in the face of a rising power unlike any the Inner Sphere has ever seen…
A WORLD IN FLAMES… Emporia has been bombed into disease-ridden ruins, and the planet’s remaining forces have been scattered. Jasper and Nadine Roux are among the few surviving cadets from the Ritza MechWarrior Academy. They and their war-torn peers are all that stands in the way of Tai-sa Takeji Yoshizawa’s plan to conquer their homeworld. Tai-sa Yoshizawa battles dissension within the ranks of his most trusted advisors as he struggles to complete his conquest. Desperate to solidify his hold on Emporia, the rogue Draconis Combine colonel will use every option at his command—including capturing the last surviving heir of Emporia and claiming him as his ward, then ruling the planet through him. It is a race to see who can reach the Ritza family first. With Nadine coordinating the survivors’ evacuation from space, and Jasper on the ground fighting his way across a shattered world, everything rests on what happens when Emporian and enemy forces collide in an epic battle and the winner takes all in this explosive conclusion to the Rogue Academy trilogy.
MORE THAN A CENTURY IN THE MAKING… Since the Clan Invasion of 3050 ended in failure, there are those who have not forgotten Nicholas Kerensky’s ultimate goal: The conquering of Terra, and the rise of one Clan above all others…to become the ilClan, and rule over both the rest of the Clans and the Inner Sphere…regardless of what the Great Houses may say about it… THE BATTLE THAT WILL RESHAPE THE INNER SPHERE BEGINS… Now, in 3151, two Clans make the final jump into the shattered remains of the Republic of the Sphere. Their target: the cradle of humankind, and the ultimate symbol of the Inner Sphere…Terra. But Clans Jade Falcon and Wolf will face a powerful, tenacious enemy in the remaining forces of the Republic, led by their resurrected leader, Devlin Stone. The impending battle will engulf the entire planet, and when it is over, only one shall stand supreme...
THE FUTURE OF WARFARE... Thirty meters tall, 70 tons of quick-striding death and destruction, the armored war machines called BattleMechs are the fighting force of the crumbling star empire locked in the horror of the Succession Wars. Their pilots are MechWarriors, 31st-century knights riding armored machines powerful enough to destroy an entire city. Grayson Death Carlyle had been training to be a MechWarrior since he was 10 years old, but his graduation came sooner than expected. With his friends and family dead and his father's regiment destroyed, young Grayson finds himself stranded on a world turned hostile. And now he must learn the hardest lesson of all: it takes more than a BattleMech to make a MechWarrior... To claim the title, all he has to do is capture one of those giant killing machines by himself... If it doesn't kill him first.
A STRUGGLE TO SURVIVE… Former hauptmann Ronan Carlyle is a man without a nation. After his former commanding officer declared herself governor-general of a reborn Tamar Pact, Ronan, a loyal Steiner officer, led a group of soldiers and techs including his sister, Isobel, back for Garrison for reassignment. But on Garrison, his troubles multiply. The senior Lyran officer brands the 26th Arcturan loyalists traitors and cashiers them, stranding nearly 200 former LCAF soldiers, technicians, and crewmen on a Lyran world with no way off-planet. Forced to scrounge up a way to survive, Ronan and Isobel hatch a plan to get the former LCAF members back to their homeworlds by salvaging ’Mechs. But when a Lyran scout battalion goes AWOL over an off-world mission squashed by their commanding officer, the LCAF is shocked to discover the Arcturan loyalists have built up the largest contingent of combat equipment outside the militia. Ronan’s people need cash. They have skills. And there’s history in his name… Thus, the Gray Death Legion is reborn. First as a way to get funds for his people to leave. But they fight the Lyran unit—winning by use of unorthodox tactics—and discover they don’t want to disband…instead, the reconstituted mercenary unit wants to find its next employer…
FIGHT FOR THE FUTURE! Shrapnel: The Official BattleTech Magazine surges onward, waging wars that will decide the fate of the BattleMech-dominated future of the 31st century and beyond! Follow a quest for quick cash that yields unusual Star League relics. Commiserate with an aging MechWarrior convinced he is cursed with the devil’s luck—which is about to run out. Listen to the tale of how mercenary commander Ace Darwin obtained his iconic ’Mech—but how much of his story is true? Within these pages, you will visit Terra after the dawn of the ilClan era, venture into the postwar period of the Aurigan Coalition, and travel to the far-flung worlds of the Scorpion Empire in the Deep Periphery. Then you will dive into the intrigue and vice of Solaris VII in the beginning of a new, four-part serial novel. Choose your plan of attack with technical readouts, after-action reports, a deep dive into plasma technology, a treatise on covert-ops poisons, and a look at Free Worlds League politics, along with playable scenarios and more—all loaded into your autocannon by both BattleTech veterans and new voices from the Inner Sphere: Blaine Lee Pardoe Craig A. Reed, Jr. E. Clark Avery Jason Schmetzer James Bixby M. W. Hayden Mark Hill Daniel Isberner Alexander J. Roth Ken’ Horner James Kirtley Wunji Lau Eric Salzman Joel Steverson Stephen Toropov
SURROUNDED BY THE ENEMY… In the 32nd century, the Republic of the Sphere is beset on all sides, its enemies seeking the most important weapon in the Inner Sphere: interstellar communication. As the forces of the Capellan Confederation advance toward the heart of the crumbling Republic, they are laser-focused on the one goal that will give them the upper hand and destroy the Republic once and for all: the planet of Northwind. Homeworld of the famed Northwind Highlanders mercenaries, Northwind is not only the site of a century-old betrayal, it also boasts the only working hyperpulse generator along the line of the Confederation’s advance. Sang-shao Lindsey Baxter and the Fourth McCarron’s Armored Cavalry have been tasked with taking Northwind at all costs, and the besieged Republic is unable to lend further support to the defending XII Hastati Sentinels. Northwind will be easy pickings, and other sharks smell blood in the water. The Highlanders’ honor remains strong, but will it be enough to survive the coming storm?
A DANGEROUS NEW ENEMY APPROACHES… Two decades after the events that nearly brought the Successor States to the brink of all-out war, the Great Houses exist in an uneasy peace. But now, from out beyond the Periphery comes a new threat. A swift-moving military force of unknown origin. Nothing the Inner Sphere has can stop them. Their power, speed, and ferocity are unparalleled. Some of the finest warriors and ablest units have challenged them and been crushed. No force has faced them and won. They are the Clans! A military juggernaut whose sole reason for existence is battle. A race that selectively breeds itself for combat. Humanity’s only hope is an alliance of mortal enemies. The Federated Commonwealth and the Draconis Combine, interstellar empires at war for 300 years, must now stand side-by-side—or face certain destruction.
HEROES OF ALL STRIPES Shrapnel: The Official BattleTech Magazine celebrates bravery in all its forms on the triumphant, BattleMech-dominated battlefields of 31st century and beyond! Witness the birth of a new mercenary command in the late Third Succession War, follow a combat medic tackling a precarious injury, learn the true meaning of loyalty during the FedCom Civil War, and track down pirates on a forgotten world in the Periphery. Then don your neurohelmet and push back against the enemy with technical readouts, ghost ship sightings, in-depth technology articles, unit digests, playable scenarios, and more—all from BattleTech veterans and a squad of new authors: Jason Schmetzer Harper Brand Faith McClosky Giles Gammage Charles Gideon David Razi Marc Follin James Lee Aaron Cahall Michael J. Ciaravella Matthew Cross Ken’ Horner Craig A. Reed, Jr. Eric Salzman Joel Steverson Stephen Toropov