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A MISSION WHERE TRUST IS IN SHORT SUPPLY... Only days after the demise of legendary warrior Grayson Death Carlyle, the mercenary forces of the Gray Death Legion are called into action. Their mission is to protect Hesperus II in the Isle of Skye. With civil war raging, it is vital that the planet's famous Defiance BattleMech production facilities not fall into the hands of the enemy. Seeing the Lyrans and Davionists at each other's throats, the Skye separatists have seized the opportunity to instigate a new rebellion, and they too threaten the safety of Hesperus II and its factories. Now commanding the Legion is Grayson's widow Lori Carlyle. But what she doesn't realize is that her troops are little more than pawns in the continuing hostilities between the factions of Victor Steiner-Davion and his ever-cunning sister, Katrina—and that the Gray Death are about to enter a battle they are meant to lose. But if there is one constant in the universe, it is that pawns are made to be sacrificed...
Days after the death of legendary warrior Grayson Carlyle, the Gray Death Legion is called on a mission to protect Hesperus II from rebels. But soon they realize they are pawns in the continuing war between Victor Davion-Steiner and his sister Katrina, and that they are about to enter a battle that they are meant to lose.
NASTY, BRUTAL, AND SHORT...On the planet Epsilon Eridani, young Tybalt Kelly dreams of one day becoming a MechWarrior--no matter how much his father hates the idea. When the local County Shu Militia starts recruiting for warrior training, Tybalt finally gets his wish. But he might not live to regret it.Because the raw, untested forces of the Shu are about to meet their baptism by fire. Unidentified 'Mech raiders have been hitting cities and supply depots, destroying and plundering at will. And the newly fitted MechWarriors are going after them.Now Tybalt is about to discover the hard truth that some battles have no winner--and in war, glory may be fleeting, but death is forever...
ONE WAR ENDS...AND ANOTHER BEGINS... For Ezra Payne and the Stealthy Tiger mercenaries, professionalism is everything. Hired to assist in the bitter, bloody fighting on the planet Hall, they quickly earn a decisive victory for their employer. They settle afterward in for a needed period of rebuilding, and a few months’ peace before moving on to the next contract. But their respite does not last. More mercenaries, hired by the Allied Mercenary Command itself, land on Hall. They believe the Tigers’ employer to be league with the Word of Blake, a shadowy interstellar organization that worships technology, and which has been building its own empire among the worlds around Terra. The Tigers want nothing of this battle, but war rages across the Inner Sphere. The hard-fought cease-fire cannot last, even on Hall, and when every faction is embittered and fueled by fervor, peace has no chance at all. As a new conflict erupts, will the Stealthy Tigers’ BattleMechs be enough to save them? Or will the looming threat of renewed war engulf them in its fiery embrace?
MORE THAN A CENTURY IN THE MAKING… Since the Clan Invasion of 3050 ended in failure, there are those who have not forgotten Nicholas Kerensky’s ultimate goal: The conquering of Terra, and the rise of one Clan above all others…to become the ilClan, and rule over both the rest of the Clans and the Inner Sphere…regardless of what the Great Houses may say about it… THE BATTLE THAT WILL RESHAPE THE INNER SPHERE BEGINS… Now, in 3151, two Clans make the final jump into the shattered remains of the Republic of the Sphere. Their target: the cradle of humankind, and the ultimate symbol of the Inner Sphere…Terra. But Clans Jade Falcon and Wolf will face a powerful, tenacious enemy in the remaining forces of the Republic, led by their resurrected leader, Devlin Stone. The impending battle will engulf the entire planet, and when it is over, only one shall stand supreme...
Captain Paul Master, a knight of the House of Marik, is in over his head, when he journeys to a backwater planet to study a counterinsurgency operation and finds himself in the middle of a guerrilla war. Original.
Devlin of Duncaer is the Chosen One, champion of the Kingdom of Jorsk. A simple metalsmith and farmer turned warrior, he has become the most unlikely of heroes to the conquerors of his own people, the Caerfolk. Yet there is a growing faction of Jorskians who believe that if he were truly anointed as Chosen One by the Gods, then the immortals would have given him the Sword of Light as proof of his calling. Missing for generations, the sword is more myth than reality. But Devlin knows where to find it. Lost in battle after the Jorskians’ brutal massacre of Caerfolk, it has remained in Duncaer, a souvenir of one of the land’s darkest days. Feeling more than ever a pawn of fate—and a plaything of the Gods who drive him—Devlin must return to the land of his birth, back to the people who have denounced him. For he is bound by an oath he has no choice but to obey...a promise he may have to die to keep.
Rage Winnoway’s closest friends have always been her four dogs: Bear, Billy Thunder, Elle, and Mr. Walker. When Rage sets off for the hospital where her mother lies in a coma, the dogs and the neighbor’s goat tag along. On the way, they run into the firecat, who talks them into going through a magical gate. And something wonderful happens! Each of Rage’s friends is transformed. Bear becomes a real bear; Billy Thunder, a teenage boy; Elle, a warrior woman; Mr. Walker, a small, large-eared gentleman; and the goat, a satyr with an inferiority complex. Together, Rage and her companions embark on a quest to save the world of Valley, a journey that is somehow tied to Rage’s family. In this brilliant tale of courage and transformation, Isobelle Carmody captures the magic of Narnia and the whimsy of Wonderland without losing sight of the real world and all its difficulties.
As Princess Katrina and her brother vie for power in a civil war, Leftenant Colonel Grayson Addison and his Fusiliers sit in an island of calm, neither supporting nor opposing any side and walking a dangerous line between life and death. When an invading army lands upon them, it's time to choose sides.
BETRAYED BY THEIR OWN KIND… The mercenary code was broken by the Gray Death Legion during their desperate fighting on the planet Caledonia. At least, that is the ruling of the courts. And the judges decide to hit below the belt—Grayson Carlyle, revered leader of the now outlawed mercenary band, is stripped of his title and holdings, and the legion is banished from Glengarry, the planet they've called home for years. AND ON A HUNT FOR JUSTICE... All seems lost, but Carlyle and his legendary troop of hardened warriors know they've been set up—and they have a trump card yet to play. Their dangerous scheme just might work, with the help of House Steiner—and enough guts and firepower to restore the name and the might Gray Death Legion to its rightful place of honor. But should they fail, they could lose a great deal more than their reputation...