Download Free Battletech Legends Shadows Of War Book in PDF and EPUB Free Download. You can read online Battletech Legends Shadows Of War and write the review.

SEEK AND DESTROY... The massive invasion force of Operation Serpent has descended behind enemy lines. Their mission is to obliterate the military power of Clan Smoke Jaguar and seize the homeworld of Huntress. Commanding this historic assault is General Ariana Winston of the elite Eridani Light Horse mercenary brigade. After a year's voyage through deep space, they have arrived. OR BE DESTROYED... But the battle has just begun. The dangers are more far-reaching than Winston ever feared. And the Jaguar garrison is far more cunning than the troops of the Inner Sphere ever believed. For now, emerging from the shadows, a new threat is bearing down on the Serpent armies. The greatest danger to humanity's future is right in their midst. And it is about to ignite the fires of a war to end all wars.
LYING IN WAIT… The Highlanders defeated Anastasia Kerensky the last time she attacked Northwind—although she retreated with most of her troops intact. Now dispersed among several planets, the Highlanders will need a bigger edge if they are to end Kerensky's threat completely. A rumor places Anastasia Kerensky on Northwind. If that's true, the Steel Wolves must also be close by. Determined to locate them, Paladin Ezekiel Crow and Countess Tara Campbell order a reconnaissance—unaware that their enemy may be closer than they think. With her forces on standby, Anastasia believes there is little the embattled Republic can do to stop her from finally conquering Northwind. What she doesn't realize is that she has allies she never imagined—and enemies she never suspected. It's a moment of truth for Crow, Campbell, and Kerensky, when lies emerge from the shadows, and the fate of a world hangs in the balance.
NOWHERE TO RUN... The Gray Death Legion is in the employ of the Free Worlds League, and has even been given a landhold on the planet Helm. But dark forces conspire against them, and the Legion soon finds themselves declared renegade war criminals, fair game for anyone to attack. Now they are on the run on their home planet, trying desperately to reach safety before the might of House Marik falls upon them. They are about to discover the true motives of those who engineered their downfall. And what they discover will change the Inner Sphere forever...
A DARK WAR FOR THE THRONE… Yori Kurita, the Dragon, Coordinator of the Draconis Combine, rules her nation with an even hand and is reveling in her victories over the hated Federated Suns. Though the Dragon’s troops occupy the Suns’ capital for the first time in history, her own reign rests on a shaky foundation. Due to her checkered ancestry, many detractors call her a puppet ruler, a pretender to House Kurita’s throne, and some will stop at nothing to end her rule and take back the Combine—including eliminating anyone who gets too close to the truth. Russell Blaylock, a detective for the Civilian Guidance Corps, has seen plenty of murder cases throughout his distinguished career. When his investigation of a murder with ties to the Palace puts him in the crosshairs of the Internal Security Force and their shadowy war of brinksmanship with agents from the rival Order of the Five Pillars, he soon draws the attention of the Coordinator herself. In a quest for the truth, Yori reactivates a long-dormant bureau, the Office of Special Investigations, and tasks Blaylock and his team of investigators and security with solving this case before the conspirators’ deadly plans can be carried out. But the Combine’s capital brims with visitors for the celebration of the Coordinator’s anniversary, Yori’s well-equipped, well-prepared enemies could be anyone, anywhere, and they could strike when least expected. Can Blaylock and his team hunt them down before they eliminate the Coordinator and bring the Combine to its knees?
WHEN HUNTING THE DEADLIEST PREY... Major Loren Jaffray is a soldier's soldier, a hardened professional who made his reputation with the Capellan Confederation's legendary Death Commandos. Now serving as an officer in the Northwind Highlanders, Loren longs to prove his loyalty to his new comrades. And he's getting that chance—the Draconis Combine is hiring his regiment to take on a mission unlike any before it. MAKE SURE YOU DO NOT BECOME THE HUNTED. The ruthless Clan Smoke Jaguar emulate the savagery of their feline namesake with lethal accuracy. Nobody knows this better than the samurai of the Draconis Combine, who fought to the death to save their very homeworld. Now Loren's crack Highlanders will be the instrument of the Combine's vengeance, striking into the Deep Periphery to crush one of the Jaguars' supply centers on a distant world called Wayside V. But the young, confident major is in for a very nasty surprise—and unless he makes a brilliant change in plans, Wayside V will soon be soaked with Scots blood...
A DANGEROUS NEW ENEMY APPROACHES… Two decades after the events that nearly brought the Successor States to the brink of all-out war, the Great Houses exist in an uneasy peace. But now, from out beyond the Periphery comes a new threat. A swift-moving military force of unknown origin. Nothing the Inner Sphere has can stop them. Their power, speed, and ferocity are unparalleled. Some of the finest warriors and ablest units have challenged them and been crushed. No force has faced them and won. They are the Clans! A military juggernaut whose sole reason for existence is battle. A race that selectively breeds itself for combat. Humanity’s only hope is an alliance of mortal enemies. The Federated Commonwealth and the Draconis Combine, interstellar empires at war for 300 years, must now stand side-by-side—or face certain destruction.
DEAD RIGHT THERE Flush with their success against the Jade Falcons on Borghese, Jeremiah Rose and the Black Thorns head to Harlech to draw a new assignment. Their only requirement: Their new job must let them face off against the Clans. They find more than they bargained for. Their assignment: Garrison duty on Wolcott—a Kurita planet deep in the heart of the Clan Smoke Jaguar occupation zone. The world itself is besieged, but protected from further Clan aggression by the Clan code of honor. And Wolcott makes a useful staging area for Kurita raids on Smoke Jaguar-occupied territory. The mission pay is good. The advance is unbelievable. They just have to live long enough to spend it...
BLOOD, STEEL, AND HONOR... Aris Sung is a rising young star in House Hiritsu, noblest of the Warrior Houses that have sworn allegiance to the Capellan Confederation. The Sarna Supremacy, a newly formed power in the Chaos March, is giving the Confederation some trouble—and Aris and his Hiritsu comrades are chosen to give the Sarnans a harsh lesson in Capellan resolve. But there is far more to the mission than meets the eye—and unless Aris beats the odds in a race against time and treachery, all the ferro-fibrous armor in the galaxy won't be enough to save House Hiritsu from the high-explosive cross fire of intrigue and shifting loyalties...
WHEN ALL SEEMS LOST... All his life, Sturm Kintaro wanted to be a MechWarrior. Now he is one—untested in combat, but eager to show his prowess and be transferred away from the backwater planet Kore. But he is about to get a bigger opportunity than he ever wanted when a band of interstellar pirates launches a surprise attack and takes control of the planet. After the rout, Sturm finds himself stranded in the frozen wastes of Kore with no 'Mech, no help, and no hope... ONE MAN RISES TO THE CHALLENGE. Until he stumbles upon a long-hidden secret, one that will help him prove himself a worthy MechWarrior. Now Sturm must wage a one-man war against the invading force—and resurrect a ghostly legend of Kore—if he is going to save his people from annihilation.