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ORDERS ARE ORDERS... Angela Bekker is a rising star in the Ghost Bear Clan. Devoted to duty and honor, relentless in the pursuit of flawless victory—a prime example of Clan excellence in mind and body. So when she receives order to form a new Trinary from scratch, she jumps at the chance to have her own command. Especially since they are to be stationed on the planet Toffen at the leading edge of Ghost Bear space. But what is an honor for some is an opportunity to strike for others. Led by the bloodthirsty Dirk Radick, forces of Clan Wolf launch an assault to take the valuable planet from the inexperienced troops. But the hunters soon become the hunted, as the Stalking Bears live up to their name. Only when the smoke clears does Angela realize that great honor comes at a great price—one she may not be willing to pay...
BROTHERS IN ARMS… At long last, the Clans’ campaign for the Inner Sphere is coming to a head. Khan Alaric Wolf is preparing for his biggest moves yet…and is willing to enlist just about anyone who can help him achieve his ultimate goal—the conquest of Terra. To that end, he sends one of his own on a special assignment. Marotta Kerensky is a Clan Wolf warrior unlike any other—the perfect candidate for a mission unlike any other: convince the legendary Wolf’s Dragoons to rejoin the Clan they originally came from. But when Marotta reaches the mercenary unit, he finds them quite different from the storied force of a century ago. Times have changed since then, and the Dragoons have as well…or have they? Driven to accomplish his mission at any cost, Marotta allies with a Dragoons officer on a risky gambit that may help him deliver what his Khan wants…or tear Wolf’s Dragoons apart forever.
DEAD RIGHT THERE Flush with their success against the Jade Falcons on Borghese, Jeremiah Rose and the Black Thorns head to Harlech to draw a new assignment. Their only requirement: Their new job must let them face off against the Clans. They find more than they bargained for. Their assignment: Garrison duty on Wolcott—a Kurita planet deep in the heart of the Clan Smoke Jaguar occupation zone. The world itself is besieged, but protected from further Clan aggression by the Clan code of honor. And Wolcott makes a useful staging area for Kurita raids on Smoke Jaguar-occupied territory. The mission pay is good. The advance is unbelievable. They just have to live long enough to spend it...
REDEMPTION. RESISTANCE. RESOLVE. A young Davion MechWarrior seeks to repay a debt incurred by the misfortunes of the Fourth Succession War. A tightly-knit farming community bands together to repel vicious pirates or risk losing their livelihoods…and their lives. A Kurita MechWarrior given a final chance to serve the Dragon stands alone against renegade mercenaries. And the survivors of a crash-landed Steiner command must hold the line against ravenous Word of Blake forces to protect the Allied Coalition’s quest to wrest Terra from the Blakists’ unyielding grip. Kill Zone: BattleCorps Anthology, Volume 7 collects the very best of the short stories published on the BattleCorps website from 2010. Charge into the war-torn future to experience nine stories filled with BattleMech combat, heroism, betrayal, honor, and duty. Veteran BattleTech authors Kevin Killiany, Blaine Lee Pardoe, and Jason Schmetzer, alongside fan favorites Craig A. Reed, Jr. and Jason Hansa are showcased in this anthology, which includes an all-new tale from Scribe Award-nominated author Travis Heermann.
THE THIRD NOVEL IN THE EPIC BLOOD OF KERENSKY TRILOGY! THE FINAL ASSAULT... The Clans. Warriors bred for battle and mated to fantastic war machines, Clansmen live for victory and pray for death before defeat. Invaders from beyond the Periphery, the Clans have beaten the forces of the Inner Sphere repeatedly. Now the Clans are driving toward their ultimate objective—Terra, cradle of humankind, and hub of the ComStar communications network. Nothing the Inner Sphere has can stop them. The heir to the throne of the Draconis Combine is missing. Whole regiments of BattleMechs lie smashed like abandoned toys. Rasalhague is overrun. The Clans are sweeping toward the center of the known universe in a relentless tide. Humanity's only hope is the Inner Sphere's most powerful traitor. ComStar betrayed the Inner Sphere by aiding the Clans in their conquests. Now the mystic sect that controls all interstellar communication must face the Clan hordes—alone. And a mysterious, elderly warrior—along with the untested warriors of ComStar—is the Inner Sphere's last defense against total defeat.
A DESPERATE FIGHT… Under assault and ill-equipped, Alkalurops has come apart since the loss of its communications grid and the inability of the Republic of the Sphere to re-establish it. But in a universe of powerful players, a leader has to grab power fast if she's going to survive... Grace O'Malley's people are valiantly making a stand against Hansen's Roughriders, a band of mercenaries destroying everything in their path. Badly outnumbered, her forces need real BattleMechs operated by trained MechWarriors. And they're not going to be easy to afford, especially since the big mine owners refuse to offer any funds for planetary defense. But Grace will not surrender her homeland, no matter what the price. Even though the ragtag locals are putting up a surprisingly good fight, Loren Hansen remains confident he can defeat them. What he doesn't count on is an opponent determined to write her planet's history in the scorched wreckage of the battlefield...
LIVE BY THE 'MECH... Harley Rassor is a simple farm boy in a complex techno-universe—more than happy to work the land of planet Slewis with his father. His restless older brother left to join the elite mercenary corps Able's Aces...and paid with his life. Now, Harley's father wants him to join the fight—and learn what happened to his brother. What he learns is that the Aces are in turmoil. His instructor—tough-as-nails Lieutenant Livia Hawke—also happens to be his brother's ex-lover. Rumors of suspected payoffs and setups are commonplace. And the entire unit is in danger of being disbanded. DIE BY THE 'MECH... Then pirates launch a devastating raid on the Rim Collection's resources, sparking an all-out fight that puts the Aces right back into the thick of battle—and reveal to Harley that there are worse things in war than death...
THE ENEMY OF MY ENEMY... Since appearing in the Inner Sphere, the frenzied Clans have overwhelmed every planet they’ve invaded, brutally crushing any opposing force. Their race is selectively bred for combat. Their technology is superior to anything the Inner Sphere possesses. Nothing the Great Houses have can stop them. Humanity’s only hope—an alliance of mortal enemies—may be doomed. The Clan invaders have chosen their next objective—Luthien, capital of the Draconis Combine. House Kurita must now fight for survival on its homeworld. Hanse Davion is presented with a situation undreamt of...the final defeat of the Dragon itself. Should he attack his distracted foe and destroy the enemy his family has battled for over 300 years? Or should he reinforce a fellow House of the Inner Sphere against a force that Davion and the Federated Commonwealth might not otherwise defeat when their time comes? And even if the Houses should somehow agree to stand together against the Clan menace, another just as dangerous threat lurks within their very midst. ComStar, the semi-mystic sect that controls interstellar communication, schemes to hurl House Davion, House Kurita, and the Clans into a devastating war that will leave ComStar in a position to dominate the Inner Sphere...
A DANGEROUS NEW ENEMY APPROACHES… Two decades after the events that nearly brought the Successor States to the brink of all-out war, the Great Houses exist in an uneasy peace. But now, from out beyond the Periphery comes a new threat. A swift-moving military force of unknown origin. Nothing the Inner Sphere has can stop them. Their power, speed, and ferocity are unparalleled. Some of the finest warriors and ablest units have challenged them and been crushed. No force has faced them and won. They are the Clans! A military juggernaut whose sole reason for existence is battle. A race that selectively breeds itself for combat. Humanity’s only hope is an alliance of mortal enemies. The Federated Commonwealth and the Draconis Combine, interstellar empires at war for 300 years, must now stand side-by-side—or face certain destruction.
The Federated Suns stand at the edge of a precipice… Violent expansion of the Capellan Confederation and the Draconis Combine has cost recently crowned First Prince Julian Davion more than just countless strategic worlds. The war’s toll claimed a mentor and close friend, and righteous vengeance burns bright. To rally his people and preserve the future of the Federated Suns, Julian funnels the fires of justice into an ambitious yet risky campaign to retake a vital system: New Syrtis, the lost capital of the Capellan March. Success would dislodge an ancient enemy from their strategic foothold in Suns space, but failure may cost Julian the nation he inherited. However, the Capellan people have fought dearly for their prize and will do anything in their power to hold onto it. Will Julian’s gamble save the very soul of the Federated Suns, or is the invasion of New Syrtis doomed before it even begins?