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ON A RAZOR’S EDGE... Leftenant Colonel Grayson Addison’s first absolute loyalty is to the Capellan March of the Federated Suns. If Field Marshal Hasek called, Addison and his Eighth Syrtis Fusiliers will heed. But his fealty is not so clear where Archon-Princess Katrina, ruler of the entire Federated Commonwealth, is concerned. For as Katrina and her brother vie for power in a civil war that has engulfed the entire realm, the Fusiliers sit in an island of calm, neither supporting nor opposing any side, and walking a dangerous line between survival and annihilation. But when the hammer of an invading army lands upon them, the time for decisive action is at hand—and Addison finds he must battle old friends as well as enemies if he is to remain true to his House and his army, as well as to himself...
THREE SIDES TO EVERY WAR… In 3069, the extremist Word of Blake group attacked the capital of the Free Worlds League and declared its leader, Captain-General Thomas Marik, to be a fraud. House Marik fell into disgrace, and after eight centuries, the Free Worlds League shattered. Three captains-general now vie to reunite the realm: • Anson Marik of the Marik-Stewart Commonwealth prides himself on possessing Marik blood, and seeks to rule on its strength. • Lester Cameron-Jones of the Regulan Fiefs knows the Marik bloodline is defunct; only a new royal house can resurrect the League. • Jessica Marik of the Oriente Protectorate is on a mission to redeem her father's name: the false Thomas Marik, and the very man who helped destroy the League. The world of Marik becomes a battleground as the three contenders prove they will go to any lengths to further their causes. But only Jessica Marik appears to remember that the Free Worlds League was forged not through military might alone, but also through alliances of trust. They will all find the price for their ambitions is higher than they could ever have imagined. Who will be willing to pay to achieve their dream?
As Princess Katrina and her brother vie for power in a civil war, Leftenant Colonel Grayson Addison and his Fusiliers sit in an island of calm, neither supporting nor opposing any side and walking a dangerous line between life and death. When an invading army lands upon them, it's time to choose sides.
TRADITIONS RUN DEEP… Most mercenary units fly flags on two flagpoles at their headquarters: one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental flags at half-mast. What triumphs and tragedies shaped the Eridani Light Horse and its traditions? What drove them to become a force to be reckoned with, an elite mercenary unit with one of the longest histories and the deepest traditions in the Inner Sphere? Now, collected for the first time, nine of BattleTech’s finest authors bring the legacy of this storied unit to life like never before. Witness the Eridani Light Horse’s origins in the Star League, and follow their evolution all the way through the Succession Wars and the Clan Invasion to their downfall during the Dark Age and their resurrection in the uncertain future of the ilClan era. Featuring stories from: Joel Steverson Craig A. Reed, Jr. Chris Hussey Randall N. Bills Jason Hansa Daniel Isberner Alan Brundage Jason Schmetzer Michael J. Ciaravella
ANCIENT EVIL STALKS THE KURAI FOREST... The planet Dumaring in the Draconis Combine had been at peace for decades, until strange raids began against the populace’s livestock. A dutiful warrior and officer of the DCMS, Chu-i Uchida, was tasked with ending the attacks, but his hunt for bandits led him into the foreboding Kurai Forest. What he found in the dark wood would defy explanation and leave him a shadow of his former self. Now, only his son can regain his honor, clear his name, and find the truth…no matter how horrifying it may be...
IN A TIME OF PEACE… For generations, the Republic of the Sphere has known a Golden Age of peace. Mighty BattleMechs, once kings of the battlefields, now aid the reconstruction of war-torn worlds. But when terrorists destroy the interstellar communications net, each planet is thrust into isolation. Suddenly old hatreds resurface, and a people who have never known war face the prospect of it firsthand… A MYSTERIOUS NEW THREAT ARISES… Sam Donelly is one of the best LumberMech jockeys on the planet, wielding his 'Mech's fifteen-foot chainsaw with the grace and precision of a surgeon. Caught in a skirmish with revolutionaries, he soon finds himself a rebel recruit. But Sam is no mere lumberjack, and if his true identity is discovered, the repercussions could be disastrous not only for Sam, but for the entire Republic…
A CLASH OF WARRIORS… As Clan Wolf launches a daring campaign of reprisal against the splintering Republic, three warriors will find their destinies intertwined on the field of battle and in the fight for their futures... Alaric is a living legend among the Wolves: fearless, merciless, ruthless. But his own lust for victory may mean his undoing, unless he learns to see beyond himself—and recognize what a true warrior fights for. Anastasia is a former Wolf Clan warrior, now leading a band of mercs against her one-time comrades. She knows that to lead, she must prove not only her command ability, but her complete separation from the Wolves. And there is only one way to do that—in combat. Verena is the new commander of a ragtag merc force. Her desire for greatness will uncover her own superior abilities and draw her ever closer to a final confrontation in which mercy is unheard of—and only death awaits the unworthy...
A SPARK OF REBELLION… When the Republic of the Sphere was established, it absorbed a quarter of Capellan Confederation space. Now that the crippled Republic is embattled everywhere, the Confederation Chancellor sends an operative into former Capellan territory to nurture the seeds of rebellion. Freedom fighter Evan Kurst has resisted the Republic's “benevolent occupation” of the world of Liao for as long as he can remember. He has fought side by side with agents from the Confederation, and rallied other fighters to the cause. Until now, his efforts have been in vain. But amid the chaos of the interstellar communications blackout, Kurst sees a new chance to liberate his homeworld and return it to its rightful rulers. The Chancellor's support is assured, and embodied in the person of Mai Wa, the operative sent to ensure Kurst's success. But Mai has betrayed Kurst before, and his biggest problem remains knowing whom to trust in a world where today’s ally is tomorrow's enemy…
A DANGEROUS DECEPTION... Truebirth: Born in the laboratory, these genetically engineered soldiers train to be the ultimate warriors. They are the elite pilots of the Clan's fearsome BattleMech war machines. Freebirth: Born of the natural union of parents, these too are soldiers, but pale imitations of their Truebirth superiors. Despised for their imperfections, they fight where and when their Clan commands. Aidan has failed his Trial of Position, the ranking test all Truebirth warriors of the Clan Jade Falcon must pass. He is cast out. Disgraced. His rightful Bloodname denied him. But with a Bloodname, all past failures are forgiven. With a Bloodname comes respect. With a Bloodname comes honor. Aidan will do anything to gain that name. Even masquerade as the thing he has been taught to despise. A freebirth.
A DESPERATE FIGHT… Under assault and ill-equipped, Alkalurops has come apart since the loss of its communications grid and the inability of the Republic of the Sphere to re-establish it. But in a universe of powerful players, a leader has to grab power fast if she's going to survive... Grace O'Malley's people are valiantly making a stand against Hansen's Roughriders, a band of mercenaries destroying everything in their path. Badly outnumbered, her forces need real BattleMechs operated by trained MechWarriors. And they're not going to be easy to afford, especially since the big mine owners refuse to offer any funds for planetary defense. But Grace will not surrender her homeland, no matter what the price. Even though the ragtag locals are putting up a surprisingly good fight, Loren Hansen remains confident he can defeat them. What he doesn't count on is an opponent determined to write her planet's history in the scorched wreckage of the battlefield...