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A WORLD IN CONFLICT... The planet of Odessa is caught between two adversaries whose personal antagonism may cost them much more than their lives. On one side is Count Nicholas Fisk, ruler of Odessa and a staunch supporter of Katrina Steiner, the ruler of the Lyran Alliance. In an effort to help stamp out the rebellion against Katrina's rule that has sprouted up across dozens of Alliance worlds, Count Fisk hopes to lure one of the more successful rebels to ultimate destruction. On the other side of the conflict are Leftenant General Archer Christifori and his Archer's Avengers, who support Prince Victor and his bid to oust Katrina. Though he knows that Odessa is a trap, the possibility of winning over the famed mercenary unit Snord's Irregulars to the cause is too tempting to pass up. But where peace is expected, battle ensues. And the black and white of friend and foe quickly turn to shades of gray while treachery abounds.
ONE WAR ENDS...AND ANOTHER BEGINS... For Ezra Payne and the Stealthy Tiger mercenaries, professionalism is everything. Hired to assist in the bitter, bloody fighting on the planet Hall, they quickly earn a decisive victory for their employer. They settle afterward in for a needed period of rebuilding, and a few months’ peace before moving on to the next contract. But their respite does not last. More mercenaries, hired by the Allied Mercenary Command itself, land on Hall. They believe the Tigers’ employer to be league with the Word of Blake, a shadowy interstellar organization that worships technology, and which has been building its own empire among the worlds around Terra. The Tigers want nothing of this battle, but war rages across the Inner Sphere. The hard-fought cease-fire cannot last, even on Hall, and when every faction is embittered and fueled by fervor, peace has no chance at all. As a new conflict erupts, will the Stealthy Tigers’ BattleMechs be enough to save them? Or will the looming threat of renewed war engulf them in its fiery embrace?
BESET ON ALL SIDES… It is a time of trials for the Marik-Stewart Commonwealth. Besieged by enemies, their once-mighty forces are struggling to simply survive—as is their leader… Anson Marik is at his wit’s end. His Lyran enemies—aided by the warriors of Clan Wolf—are pressing on the borders of the Commonwealth. His chief tactician wishes to resign in the middle of chaos. And his abilities as a leader are failing him—he finds himself unable to summon the legendary rage that focuses his mind—and the loss could not have come at a worse time. For his allied enemies are on the move, taking the Commonwealth apart planet by planet, forcing Marik to pull his forces back in a fighting retreat. And if Anson Marik cannot gather his strength to stop the invasion, his people will be doomed...
BEYOND THE WALLS… They are the Fidelis, a brotherhood of warriors whose devotion to honor and courage on the battlefield is unmatched. Their existence known only to a former exarch, they are a fighting force to be reckoned with—a force three knights must consider as they undertake missions that could save the Republic…or cripple it. Lady Crystal Synd embodies the vision of the knight-errant. Devoted wholeheartedly to the Republic and its citizens, she believes in her mission. But what she must do to accomplish it will test her mettle as a knight—and as a human being. Hunter Mannheim is descended from a long line of military leaders, and feels he must continue the tradition of excellence in service and sacrifice in battle. But what he must sacrifice in the name of duty may be more than he can bear. Kristoff Erbe is a man burdened by shame. His father was a collaborator who served as commander of a “re-education camp” for those who defied the fanatical Word of Blake. To this day, Kristoff searches for a way to redeem his family honor. Three knights. Three dreams. For each, one chance lies outside the walls of the Fortress Republic…
POLITICS OF DESTRUCTION… Newly elected Exarch Jonah Levin is still trying to come to terms with the responsibilities of his office. With his recent discovery of treachery in The Republic's Senate, he can trust very few people—and not even his own Paladins have been immune to murderous intrigue... Tensions are heating up between Exarch Levin and the senators determined to fight what they call the "injustice being done to the Republic's government." Some are even agitating for Levin's censure—a move that could accomplish the same thing as the recent attempted coup that killed legendary Paladin Victor Steiner-Davion. One of The Republic's last hopes is the summit of Inner Sphere leaders gathering on Terra. Ostensibly a tribute to the assassinated Steiner-Davion, it also has the potential to halt the escalating violence of the last few years. And although Victor would not have wanted his death to be the cause of more political maneuvering, Levin knows the great man would not begrudge the Republic this one final service to stave off all-out war—if only it isn't too late...
LYING IN WAIT… The Highlanders defeated Anastasia Kerensky the last time she attacked Northwind—although she retreated with most of her troops intact. Now dispersed among several planets, the Highlanders will need a bigger edge if they are to end Kerensky's threat completely. A rumor places Anastasia Kerensky on Northwind. If that's true, the Steel Wolves must also be close by. Determined to locate them, Paladin Ezekiel Crow and Countess Tara Campbell order a reconnaissance—unaware that their enemy may be closer than they think. With her forces on standby, Anastasia believes there is little the embattled Republic can do to stop her from finally conquering Northwind. What she doesn't realize is that she has allies she never imagined—and enemies she never suspected. It's a moment of truth for Crow, Campbell, and Kerensky, when lies emerge from the shadows, and the fate of a world hangs in the balance.
BEHIND THE LINES! The Civil War rages on, with deposed Prince Victor Steiner-Davion's forces bloodied from the recent defeats inflicted by his sister, Katrina. Worse still, Clan Jade Falcon has seized the opportunity to launch a determined offensive into the Lyran Alliance, destroying forces on both sides of the conflict. But Prince Victor has formed a daring plan of his own—hold the Falcons in check on the worlds they have already conquered and unleash a massive force under Major General Archer Christifori deep inside Clan space with the mission to cut the Falcon offensive off at its core. To succeed, Victor and Archer must convince one of Katrina's most loyal warriors—Leftenant General Adam Steiner—to join the fight. But how can either side trust the enemy they have sworn to kill?
TARGET: TERRA The world of Northwind has been ravaged in the fierce battle between the Highlanders and the Steel Wolves—and now the Clan warriors have set their sights on Terra. The fate of the birthplace of humankind now rests in the hands of three very different MechWarriors: Ezekiel Crow: Betrayer of the Highlanders—and on the run from both political and military enemies. Anastasia Kerensky: Ruthless leader of the Steel Wolves—and if she has her way, the next Conqueror of Terra. Tara Campbell: embattled Countess of the Northwind Highlanders—and Terra’s only hope in its most desperate hour. A desperate three-way race ensues to see who will be the first to reach Terra…and who will ultimately claim it….
A DARK WARRIOR RISES… Jade Falcon Galaxy Commander Malvina Hazen and her warriors are in their Occupation Zone, overseeing the consolidation of power on the worlds they've wrested from the collapsing Republic of the Sphere. When a ship appears at Skye's jump point and its commander declares a Trial of Possession for the Mongol Doctrine, the warfare strategy he claims Malvina stole from Clan Hell's Horses, Malvina sees her vision unfolding: she agrees to single BattleMech combat. Malvina emerges from the fray victorious—and inspired to ride her growing reputation into Clan Jade Falcon's halls of power. Frustrated by the lack of support from her own Khan, and guided by the machinations of her Clan’s supreme strategist, the fearless warrior plots to expand both her and the Falcon’s power, crushing anyone who gets in her way. But her bold actions may herald the beginning of a civil war that could unmake not simply her own Clan, but the entire Clan way of life…
DISSENT FROM WITHIN… Sea Fox Clansmen are space-bound, nomadic warrior-merchants who live and die aboard their naval vessels, going planetside only to negotiate a new deal or for combat—often the same thing for a Fox. Divided into five autonomous Khanates, they are led by the Khan of Clan Sea Fox. Their mission: to make deals and acquire the revenue needed to expand Sea Fox's honor, glory, and power... For more than a decade, ovKhan Sha Clarke has watched his Spina Khanate achieve greater wealth and fame than any other. A burning passion drives him to free Spina Khanate from the shackles of Clan Sea Fox—no matter the cost... Fiercely loyal to Clan Sea Fox, ovKhan Petr Kalasa knows Sha is plotting rebellion, but even he cannot guess the lengths to which the other ovKhan will go to achieve his goal. Attempting to stop his rival, he baits Sha into a one-on-one duel. The result is a disaster that vividly demonstrates how much Petr will have to sacrifice to put an end to Sha's machinations. Yet his suspicions of Sha will not let him rest. Petr has lost one battle, but—as the Clan as his witness—he will not lose the war...