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FIVE AGAINST ONE… It was supposed to be just another exercise—a Star of light ’Mechs against one assault ’Mech. Jackson is a ristar cadet in Clan Smoke Jaguar, renowned—and envied—for never losing a battle. The five cadets beneath him in the rankings plan to hand him his first defeat. But the training goes terribly wrong, and before the day is over, there are winners and losers—and one cadet will not survive the day. That training exercise sets in motion a chain of actions that encompasses both events that occurred decades earlier, and those yet to come. Now a full MechWarrior, Star Captain Jackson searches for answers—both about his past, and what had happened that fateful day. But what he learns are secrets that threaten to upend his entire life—and make him reconsider what it means to be a Smoke Jaguar…
A MYSTERY WRAPPED IN AN ENIGMA... "Dispatch Horse to the planet Huntress!" The orders to investigate the secret experiment being done by the Falcons on the Smoke Jaguar homeworld came down from the Jade Falcon Khan herself. But does the covert mission require the natural bravery of a freeborn warrior—or do Horse's genetically engineered comrades consider him expendable? The perilous trek is dead-ended by a crash landing—right into a Smoke Jaguar trap. His 'Mech confiscated, his DropShip down, his Trinary imprisoned, Horse is duty bound to the enemy Jaguars—and closer to the core of the strange secrets of the Falcon stronghold than he ever imagined. For the Clan, the consequences could be explosive. For Horse, they could be fatal...
WHEN HUNTING THE DEADLIEST PREY... Major Loren Jaffray is a soldier's soldier, a hardened professional who made his reputation with the Capellan Confederation's legendary Death Commandos. Now serving as an officer in the Northwind Highlanders, Loren longs to prove his loyalty to his new comrades. And he's getting that chance—the Draconis Combine is hiring his regiment to take on a mission unlike any before it. MAKE SURE YOU DO NOT BECOME THE HUNTED. The ruthless Clan Smoke Jaguar emulate the savagery of their feline namesake with lethal accuracy. Nobody knows this better than the samurai of the Draconis Combine, who fought to the death to save their very homeworld. Now Loren's crack Highlanders will be the instrument of the Combine's vengeance, striking into the Deep Periphery to crush one of the Jaguars' supply centers on a distant world called Wayside V. But the young, confident major is in for a very nasty surprise—and unless he makes a brilliant change in plans, Wayside V will soon be soaked with Scots blood...
AS THE CLANS PLAN THEIR INVASION... As the Khans of the Clans gather on Strana Mechty to plan a new invasion of the Inner Sphere, Jade Falcon Khan Marthe Pryde strives to rebuild her Clan to its former glory. She bloods new warriors and wins others in Trials from other Clans, but she cannot waste any fine warrior—even those who are freeborn. She gives a Trinary composed entirely of freeborns to a freeborn Star Captain and allows Diana, the freeborn daughter of a Jade Falcon hero, to compete for a bloodname. TWO OF THEIR OWN CLASH IN BATTLE... The Khans of the Steel Vipers—long-standing rivals of the Falcons—use these radical moves against Marthe, attacking her in the Grand Council. In the midst of this war of intimidation, the Inner Sphere accomplishes the unthinkable—an invasion of Clan space. But even that cannot stop Marthe Pryde or the Steel Vipers as their ripening conflict explodes into war...
FOR SOME, THE BATTLE IS NOT OVER YET... For generations, the Clans bided their time, waiting for the right opportunity to appear from beyond the Periphery and conquer the Inner Sphere. They risked all at the Battle of Tukayyid – only to be soundly defeated. The results were deadlier than they could ever imagine. For one devoted warrior of Clan Smoke Jaguar, the disgrace of Tukayyid has scarred him for life. And it is this tragedy that will change the universe forever, a treachery hidden beyond the Exodus Road.
THE THIRD NOVEL IN THE EPIC BLOOD OF KERENSKY TRILOGY! THE FINAL ASSAULT... The Clans. Warriors bred for battle and mated to fantastic war machines, Clansmen live for victory and pray for death before defeat. Invaders from beyond the Periphery, the Clans have beaten the forces of the Inner Sphere repeatedly. Now the Clans are driving toward their ultimate objective—Terra, cradle of humankind, and hub of the ComStar communications network. Nothing the Inner Sphere has can stop them. The heir to the throne of the Draconis Combine is missing. Whole regiments of BattleMechs lie smashed like abandoned toys. Rasalhague is overrun. The Clans are sweeping toward the center of the known universe in a relentless tide. Humanity's only hope is the Inner Sphere's most powerful traitor. ComStar betrayed the Inner Sphere by aiding the Clans in their conquests. Now the mystic sect that controls all interstellar communication must face the Clan hordes—alone. And a mysterious, elderly warrior—along with the untested warriors of ComStar—is the Inner Sphere's last defense against total defeat.
THREE COMPLETE BATTLETECH NOVELS FEATURING THE DEADLIEST FOE TO EVER INVADE THE INNER SPHERE…THE CLANS! In the late 28th century, the Star League collapsed, and the Five Successor States were born. For the last three hundred years, these mortal enemies have fought over space, land, and politics, but now a new threat looms just outside the Inner Sphere. The descendants of an old Star League general—the Clans—have returned from their long-ago exile to take what they believe is rightly theirs. They have been bred into the best military force humanity has ever seen. The Clans have come to conquer, and the Successor States must put aside their differences—or face total destruction. LETHAL HERITAGE Two decades after the events that nearly brought the Successor States to the brink of all-out war, the Great Houses exist in an uneasy peace. But from out beyond the Periphery comes a new threat. A swift-moving military force of unknown origin, piloting BattleMechs unlike any seen before. Their power, speed, and ferocity are unparalleled. Nothing the Inner Sphere has can stop them. Some of the finest warriors and ablest units have challenged them and been crushed. No force has faced them and won. They are the Clans! A military juggernaut whose sole reason for existence is battle. A race that selectively breeds itself for combat. Humanity’s only hope is an alliance of mortal enemies. The Federated Commonwealth and the Draconis Combine, interstellar empires at war for 300 years, must now stand side-by-side—or face certain annihilation. BLOOD LEGACY Since appearing in the Inner Sphere, the frenzied Clans have overwhelmed every planet they’ve invaded, brutally crushing any opposing force. Nothing the Great Houses have can stop them. Humanity’s only hope—an alliance of mortal enemies—may be doomed. The Clan invaders have chosen their next objective—Luthien, capital of the Draconis Combine. House Kurita must now fight for survival on its homeworld. Hanse Davion is presented with a situation undreamed of...the final defeat of the Dragon itself. Should he attack his distracted foe and destroy the enemy his family has battled for over 300 years? Or should he reinforce a fellow House of the Inner Sphere against a force that Davion and the Federated Commonwealth might not otherwise defeat when their time comes? And even if the Houses should somehow agree to stand together against the Clan menace, another just as dangerous threat lurks within their midst. ComStar, the semi-mystic sect that controls interstellar communication, schemes to hurl House Davion, House Kurita, and the Clans into a devastating war that will leave ComStar in a position to dominate the Inner Sphere... LOST DESTINY Invaders from beyond the Periphery, the Clans have beaten the forces of the Inner Sphere repeatedly. Now the Clans are driving toward their ultimate objective—Terra, cradle of humankind, and hub of the ComStar communications network. Nothing the Inner Sphere has can stop them. Entire regiments of BattleMechs lie smashed in their wake. The heir to the throne of the Draconis Combine is missing. Rasalhague is overrun. The Clans are sweeping toward the center of the known universe in a relentless tide. Humanity's only hope is the Inner Sphere’s most powerful traitor. ComStar betrayed the Inner Sphere by aiding the Clans in their conquests. Now the mystic sect that controls all interstellar communication must face the Clan hordes—alone. And a mysterious, elderly warrior—along with the untested warriors of ComStar—is the Inner Sphere’s last defense against total defeat.
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MORE THAN A CENTURY IN THE MAKING… Since the Clan Invasion of 3050 ended in failure, there are those who have not forgotten Nicholas Kerensky’s ultimate goal: The conquering of Terra, and the rise of one Clan above all others…to become the ilClan, and rule over both the rest of the Clans and the Inner Sphere…regardless of what the Great Houses may say about it… THE BATTLE THAT WILL RESHAPE THE INNER SPHERE BEGINS… Now, in 3151, two Clans make the final jump into the shattered remains of the Republic of the Sphere. Their target: the cradle of humankind, and the ultimate symbol of the Inner Sphere…Terra. But Clans Jade Falcon and Wolf will face a powerful, tenacious enemy in the remaining forces of the Republic, led by their resurrected leader, Devlin Stone. The impending battle will engulf the entire planet, and when it is over, only one shall stand supreme...