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THE QUEST FOR BATTLEMECHS TAKES ITS TOLL ON ALL WHO SEEK THEM... The BattleMech. King of the battlefield. Prized. Feared. Coveted. Fearing being left behind in the arms race among the other Great Houses, the Draconis Combine will do anything—anything—to possess this fearsome technology. Even grind its most loyal subject into useless husks in a decades-long attempt to gain the information the Dragon so desperately needs. Two brothers. One an intelligence analyst and deep-cover operative, the other a leader in the Combine's commando unit. Both with the same goal—recover the BattleMech plans—but with very different ideas on how to accomplish it. But only one will survive and emerge triumphant... or will the Dragon's machinations destroy them both?
THE DAWN OF A NEW AGE… In the 25th century, humankind is locked in a seemingly endless cycle of warfare as each of the Great Houses seeks to expand their holdings at the cost of the others. But in 2438, the Terran Hegemony perfects a battle system unlike anything seen in combat before—the Mackie, the very first BattleMech. With it, the Hegemony quickly reigns supreme on the battlefield. The Mackie’s arrival sets off a desperate arms race among the Great Houses, each desperate to possess the BattleMech’s secrets. Some houses will use military force to steal them, others resort to stealthy espionage teams to infiltrate highly secured BattleMech facilities. Still other Houses will use diplomacy, or even corporate espionage to get their hands on the coveted plans or the men and women who can build a BattleMech. Now, collected for the first time, stories by celebrated BattleTech authors Ilsa J. Bick, Herbert A. Beas II, Christoffer Trossen, Randall N. Bills, Chris Hartford and Jason M. Hardy, Jason Schmetzer, and Blaine Lee Pardoe—who wrote a brand-new novella about the creation of the Coyotl, the first OmniMech—tell how BattleMechs were invented in one complete volume. Welcome to The Proliferation Cycle.
TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental flags at half-mast. What triumphs and tragedies shaped the Eridani Light Horse and its traditions? What drove them to become a force to be reckoned with, an elite mercenary unit with one of the longest histories and the deepest traditions in the Inner Sphere? Witness the unit’s origins in the Star League and follow their evolution all the way through the Succession Wars and the Clan Invasion to their downfall in the Dark Age and their resurrection in the uncertain future of the ilClan era. Part Nine: The Day When Heaven Was Falling by Jason Schmetzer: During the Dark Age, an invasion force from Clan Jade Falcon arrives at Hesperus II intent on conquest. The Eridani Light Horse must help the Lyran defenders hold the line…but at what cost?
A NEW BEGINNING… Hank Mallory runs the Wolfhounds, an elite, self-sufficient company of the fabled Kell Hounds mercenary unit. But when Callandre Kell gives the order for the Hounds to scatter in the wake of vicious attacks from the Jade Falcons, Mallory and his unit must transform overnight into a brand-new unit or risk being hunted down themselves. Naturally, they head to the Mercenary’s Star, Galatea, to eradicate their previous identity and do whatever it takes to transform into something new…no matter what unusual missions that transformation may require… (NOTE: This is the same novella that was distributed to the BattleTech Mercenaries Kickstarter campaign. If you received this story through the campaign, you do not need to buy it here.)
FIGHT FOR SURVIVAL… Beset on all sides, Jiyi Chistu, Khan of Clan Jade Falcon, is struggling to keep his place in the crumbling Jade Falcon Occupation Zone. When Clan Hell’s Horses arrive on Sudeten to claim the planet, Jiyi is forced to defend it with everything he has in a battle that could mean the end of his people. But he cannot just hold his territory. Being cut off from the rest of the Inner Sphere is as much a death for his Clan as annihilation. To take the planets surrounding Sudeten and bring home the errant Jade Falcon warriors he so desperately needs, Jiyi dispatches a unit, including Alexis, a young, idealistic Falcon warrior, to bolster the Clan. Both Jiyi and Alexis will have to find new ways to adapt to their ever-changing reality, as Alexis learns what it means to be known as a Jade Falcon, and Jiyi is visited by an unexpected Falcon from the past…one who could spell doom for his entire Clan…
KNIVES IN THE DARK… Captain-General Jessica Marik is holding the reborn Free Worlds League together by the might of her indomitable will, and has managed to keep all of the interstellar nation’s foes at bay. But even the strongest and most inspiring leaders have chinks in their armor. After a personal tragedy, Jessica vanishes from the public eye, leaving no hand on the tiller of the fractious nation as multiple hostile neighbors drag them into open warfare. Beset on all sides, the League must navigate the flames of war with no direction from the top, leaving Warden-General Nikol Marik, Jessica’s youngest child, in control of the League’s military forces at a time when the nation needs her mother’s leadership the most. Nikol steps up to the challenge, however, as this is the moment she has been preparing for her entire life. But forces in the shadows seek to capitalize on the chaos and bring the Free Worlds League to its knees from within. The threat of coups and assassins sets the League on edge as Nikol strives to maintain the unity her mother had fought so hard to achieve, even if it means putting herself in danger. But she is not alone. At her right hand stands General Wilburn Kirkland, commander of the Ducal Guard, Jessica’s personal bodyguard regiment. Together they must discover who the League’s true enemies are, and hunt them to the ends of the Inner Sphere if necessary...
A FUTURE FOR THE TAKING… As the last Bloodnamed Warrior left in the former Jade Falcon Occupation Zone, newly-elected Khan Jiyi Chistu has ’Mechs, but no MechWarriors—making it impossible to rebuild his Clan after the disaster on Terra. Meanwhile, despite being riven by the Dominion-wide vote on whether to join the new Star League or not, Star Colonel Emilio Hall’s Ghost Bears have a planet full of talented sibkos ready to graduate. When word of these sibkos reaches Khan Chistu, he hatches a bold plan to take them, eager to rebuild the Jade Falcons. But with Star Colonel Emilio caught up in the politics of the Ghost Bear vote, will he even see Jiyi coming? Or will he lose the sibkos that represent the very future of his Clan? For both men and the Clans they hold dear, these dilemmas become nothing less than a question of survival…
UNCOVERING THE SECRETS OF A LOST WORLD… Interstellar explorer and freelance treasure hunter Dr. Brooklyn Stevens has made the find of a lifetime—an entire planet thought lost for centuries. Jardine was supposedly wiped off the maps of the Inner Sphere during the hard-fought Succession Wars, but the verdant forested world she and her adventuring partner just crash-landed on tells a much different story. And so do its inhabitants. Dr. Stevens and her partner soon find themselves between two very different groups: one whose members are an unholy amalgamation of man and machine, the other a hardy group that lives off the land. Both groups are soon after Stevens and her knowledge about Jardine—one side to protect the planet from those that would seek to reclaim it, the other intent on killing anyone who knows of its existence. Caught between both sides, Brooklyn must uncover the mysteries of Jardine…and stay alive long enough to tell the universe about it…
NEVER BET AGAINST THE KELL BROTHERS… The Kell Hounds are one of the most storied mercenary units in the Inner Sphere. Now, New York Times-bestselling author and Kell Hounds creator Michael A. Stackpole goes back to the Hounds’ beginnings in these three short novels, when Morgan and Patrick Kell were just two smart, ambitious brothers—with a plan to revolutionize the world of mercenaries forever… Not How the Smart Money Bets: Morgan and Patrick Kell land on the mercenary planet Galatea to start their new unit, the Kell Hounds. But a few obstacles in their way, including the biggest one, a ruthless crime lord named Haskell Blizzard. But the Kell brothers have faced long odds before, and come out on top every single time. When the chips are down, the smart money is always on the brothers Kell. A Tiny Bit of Rebellion: Galatea’s capital city, Galaport, is threatened by a new enemy: Bishop Arlington Poore, a religious zealot who wants to bring the entire planet under his repressive theocracy—and is willing to starve millions to do it. The Kell Hounds now have their first job: put down this uprising, and fast. But when a madman has converted thousands of civilians to his side, how will Morgan and Patrick end his misguided crusade without shedding innocent blood? A Clever Bit of Fiction: When the Archon hires the Kell Hounds to provide security for war games with Prince Ian Davion’s forces in a show of combined strength between the Lyran Commonwealth and the Federated Suns, Morgan Kell thinks it’s a chance to relax while getting to know the mercurial leader of the Federated Suns. But when a powerful group of raiders lands on Zavijava, he finds himself facing two threats—stopping the invaders from wrecking the planet while protecting Prince Davion. Trouble is, before the fighting is over, Morgan may have to make a dangerous choice…with the possible fate of three Great Houses lying in the balance… If Auld Acquaintance Be Forgot…: Morgan Kell returns home to find his paramour, Veronica Matova, has vanished without a trace. Desperate to find her, Morgan tasks the Hounds to track her down—and uncovers a conspiracy to destroy the Kell Hounds’ reputation using Veronica as a hostage. But these shadowy enemies don’t realize who they’re dealing with…and no force in the Inner Sphere will help them once Morgan Kell finds them…
A UNIVERSE GONE DARK… Months have passed since the interplanetary communications net was destroyed, isolating planets across the Republic of the Sphere and beyond. Achernar is one of the few worlds that still possesses a working Hyperpulse Generator Station, a device that enables communications across the galaxy—and a highly sought-after prize for the splintering factions of the Republic... After failing to qualify as an active MechWarrior, Raul Ortega finds solace in the Republic’s military reserves on Archenar, and dreams of the day he might know the adventure and glory of real combat. The planet’s Republic-loyal forces are supported by a loose alliance with the Swordsworn, a faction pledged to House Davion—whose leaders have an agenda all their own. When the planet falls under siege by yet another splinter group, the Steel Wolves, who are intent on capturing the HPG station, Raul is called up to active duty. But when the Swordsworn desert Archenar in its time of need, Raul discovers there’s little honor in the subtle schemes of treachery and the brutal realities of war...