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Battleship Captain Warship Counters, 1890-1945 is a book designed for use with the Battleship Captain tactical naval combat game system. It contains 1,500 facsimile warship counters that may be photocopied and mounted to create ships to play the game. The ships are divided into three eras (Pred-dreadnought, Dreadnought, and World War II), and include historical ships from 20 national navies. Ship types include battleships, battlecruisers, pre-dreadnought battleships, heavy cruisers, armored cruisers, light cruisers, protected cruisers, destroyers, destroyer escorts, merchants, and armed merchant cruisers, all authentically and individually rated in various offensive and defensive categories according to the Battleship Captain standard. Instructions are provided allowing you to create warship counters in any of the popular scales. Designed by Gary Graber, published by Minden Games. Note: You must own Battleship Captain game rules to use the ships and ratings included in this book.
Battleship Captain, 3rd edition is a tactical naval combat game from Minden Games, covering the golden years of the battleship, 1890-1945. It provides a complete miniatures rules system to allow gamers to recreate historical and hypothetical naval battles, using individually rated 1/3000 warships, maneuvered on the floor or tabletop. Ships are rated for bow, stern, and broadside firepower, armor, flotation, speed, and other categories. Complete ship ratings for 375 ship classes (BB, BC, B, AC, CA, CL, DD, AMC) from 22 nationalities are provided, late 19th century to end of World War II. You may use the rules with your own miniature warships, or use the 1/3000 facsimile warship counters provided. The rules come with over 30 scenarios, and include full standard rules, and many optional rules suited for each of the three eras covered: Pre-Dreadnought, Dreadnought, and World War II. Designed by Gary Graber. Published by Minden Games.
From a broad, historical perspective, the dreadnought represents an archetype, and its history a kind of moral tale. Its awesome size, its formidable presence, and its immense power have gained it tremendous respect, loyalty, and, as Robert O'Connell shows in this myth-shattering book, unwarranted longevity as well. With provocative insight and wit he offers us an irreverent history of the modern battleship and its place in American history, from the sinking of the coal-fueled Maine in 1898 to the deployment of the cruise missile-armed Missouri in the Persian Gulf War of 1991. The modern navies were the first of the armed services faced with fundamental and abrupt technological change. The wooden sailing ships that had fought sea battles for nearly two centuries were, in only a few years, rendered obsolete by a veritable tidal wave of innovation. With the deployment of the revolutionary HMS Dreadnought in 1903, the new technology reached its full fruition: the gigantic sleek, steel-clad, many-gunned vessel that would rule the seas (or at least the minds of Naval commanders) for years to come. O'Connell shows how other nations raced to emulate this new prototype (much in the fashion of the nuclear arms race of later decades), usually at the expense of much more effective forms of naval force. He also demonstrates compellingly the dashed expectations for the battleship occasioned by the outbreak of war in 1914. While many anticipated a massive twentieth-century Trafalgar, in actuality dreadnoughts everywhere avoided battle, and when they did fight, the results were most often inconclusive or even irrelevant. With the Battle of Jutland in 1916--the only real naval showdown of the war--the ineffectiveness of the battleship as the pre-eminent weapon of war was made abundantly clear: the German navy scored on only 120 hits out of 3,597 heavy shells fired while the British had an even more dismal showing--100 out of 4,598, or a hit ratio of 2.17%. Yet, in spite of this display of impotence, the world's great naval yards continued to turn out the huge vessels. O'Connell observes that even after the heart of the American fleet was sunk by the Japanese at Pearl Harbor, the almost superstitious faith in the battleship insured its survival. While they have never played a decisive role in the outcome of any modern war, they have continued to be resurrected and refurbished--even equipped with cruise missles--right up to the present day. Sacred Vessels is more than the unmasking of a false idol of naval history. It is a cautionary tale about the often unacknowledged influence of human faith, culture, and tradition on the exceedingly important, costly, and suppossedly rational process of national defense. Not only is it a gripping tale well-told, it is essential reading for anyone hoping to understand the dynamics involved in the arming of nations.
"This book contains authentic photographs and salient facts covering 358 troopships used in World War II. In addition, other vessels of miscellaneous character, including Victory and Liberty type temporary conversions for returning troops, are listed in the appendices ..."--Pref.
Tells the story of the growing Chinese Navy - The People's Liberation Army Navy (PLAN) - and its expanding capabilities, evolving roles and military implications for the USA. Divided into four thematic sections, this special collection of essays surveys and analyzes the most important aspects of China's navel modernization.
Torpedo Raiders, Advanced Edition is Vol. 2 of Minden's Battlegame book series, containing a solitaire World War 2 air combat game of strategy. Players take the role of a pilot in a variety of torpedo bombers (Fairey Swordfish, Nakajima B5N Kate, Douglas Devastator, Mitsubishi G3M Nell, Mitsubishi G4M Betty) and fly through dangerous flak and deliver its torpedo against enemy warships. Five historical scenarios are included: Taranto (1940), Bismarck (1941), Pearl Harbor (1941), Force Z (1941), and Midway (1942), plus advanced scenarios as well. All necessary rules (standard, optional, and advanced), game tables, and plane ratings are provided; all you need to supply is a regular deck of cards, and a six-sided die. Like all Minden designs, this game emphasizes playability and authenticity. Torpedo Raiders is small enough to be played almost anywhere. There is little set up time, and a single game can be played in a few minutes. (Historical scenarios--consisting of a series of games--vary in time, from less than an hour, to two hours). Designed by Gary Graber. Published by Minden Games.
A serious study of the reasons why some warships have achieved bad reputations. It covers the period from 1860 to the present day, and looks at a wide range of nationalities and ship-types. Some examples are the Russian Popoffkas; the French battleship 'Brennus'; and the British vessel 'Captain'.
Dramatic, illustrated account of the biggest naval battle of the First World War. On 31 May, 1916, the great battle fleets of Britain and Germany met off Jutland in the North Sea. It was a climactic encounter, the culmination of a fantastically expensive naval race between the two countries, and expectations on both sides were high. For the Royal Navy's Grand Fleet, there was the chance to win another Trafalgar. For the German High Seas Fleet, there was the opportunity to break the British blockade and so change the course of the war. But Jutland was a confused and controversial encounter. Tactically, it was a draw; strategically, it was a British victory. Naval historians have pored over the minutiae of Jutland ever since. Yet they have largely ignored what the battle was actually like for its thousands of participants. Full of drama and pathos, of chaos and courage, JUTLAND, 1916 describes the sea battle in the dreadnought era from the point of view of those who were there.