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Fight the Dead, Fear the Ogre When a brutal war comes to Gal’azu, Og-Grim-Dog believe things can’t get any worse. They’re wrong. For the Dead now walk the land. As the world around them begins to disintegrate, Og-Grim-Dog face their greatest challenge yet. Can they survive the apocalypse?
"Grim War" is a "Wild Talents" roleplaying game sourcebook of superpowered mutants, nefarious sorcerers, and the ordinary men and women trying to control them all. Written by "Wild Talents" co-authors Greg Stolze and Kenneth Hite, and illustrated by Todd Shearer, "Grim War" introduces a fascinating and weird new system of spirit-summoning magic. Sorcerous characters can wield fantastic power-if they are willing to pay the price. "Grim War" details dozens of bizarre and sometimes terrifying spirits and the harrowing spells required to treat with them. "Grim War" brings the "company rules" of Greg Stolze's "Reign" to the superpowered action of "Wild Talents" (you need "Reign" to use the company rules), allowing players to join, influence or oppose a dozen fully-detailed sorcerous cabals and mutant factions.
Battles Grim is a direct continuation of Book One, Tombs of Dross, where our three teens found themselves in a strange world of beasts and men of all shapes and sizes, where their lives were pursued with unrelenting malice, but where friendships were forged and victories won. In Battles Grim, faith meets fear, courage is tested as they enter the dark night of their soul. This book is not for the faint of heart. Do not even think of entering Battles Grim without a weapon at your side and dauntless courage simmering in your spirit. You've been warned.
Based on classified documents and interviews, argues that American acts of violence against millions of Vietnamese civilians during the Vietnam War were a pervasive and systematic part of the war.
The Gods are dead. The Magelord Salazar and his magically enhanced troops, the Augmentors, crush any dissent they find in the minds of the populace. On the other side of the Broken Sea, the White Lady plots the liberation of Dorminia, with her spymistresses, the Pale Women. Demons and abominations plague the Highlands. The world is desperately in need of heroes. But what it gets instead are a ragtag band of old warriors, a crippled Halfmage, two orphans and an oddly capable manservant: the Grim Company.
"The Southern war poetry of the Civil War" by Esther Parker Ellinger. Published by Good Press. Good Press publishes a wide range of titles that encompasses every genre. From well-known classics & literary fiction and non-fiction to forgotten−or yet undiscovered gems−of world literature, we issue the books that need to be read. Each Good Press edition has been meticulously edited and formatted to boost readability for all e-readers and devices. Our goal is to produce eBooks that are user-friendly and accessible to everyone in a high-quality digital format.