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In a modern mega-city built around dragons, one boy gets caught up in the world of underground dragon battles and a high-stakes gang war that could tear his family apart. Once, dragons nearly drove themselves to extinction. But in the city of Drakopolis, humans domesticated them centuries ago. Now dragons haul the city’s cargo, taxi its bustling people between skyscrapers, and advertise its wares in bright, neon displays. Most famously of all, the dragons battle. Different breeds take to the skies in nighttime bouts between the infamous kins—criminal gangs who rule through violence and intimidation. Abel has always loved dragons, but after a disastrous showing in his dragon rider’s exam, he's destined never to fly one himself. All that changes the night his sister appears at his window, entrusting him with a secret...and a stolen dragon. Turns out, his big sister is a dragon thief! Too bad his older brother is a rising star in Drakopolis law enforcement... To protect his friends and his family, Abel must partner with the stolen beast, riding in kin battles and keeping more secrets than a dragon has scales. When everyone wants him fighting on their side, can Abel figure out what’s worth fighting for?
In a modern mega-city built around dragons, one boy gets caught up in the world of underground dragon battles and a high-stakes gang war that could tear his family apart. In the city of Drakopolis, dragons and humans have co-existed for centuries. Dragons burn the city's garbage, taxi its busy citizens from place to place, and even compete in vicious underground battles for ganglike kins. But the dragons also compete in legal sports, like the spectacular aerial races that draw in cheering crowds by the tens of thousands. Abel is at just such a race when he witnesses the unthinkable. A long-shot competitor pulls off an impossible win -- then flies into a destructive rage! Someone in the city is experimenting on dragons: hacking their DNA, rebuilding their bodies, and breaking their minds. Who could be driving the dragons berserk? Abel must find out who's behind the experiments and put a stop to them, and to do so he’ll infiltrate the kins’ underground street races on a long-shot dragon of his own. But with his sister working for a kin, his brother serving the city's secret police, and a bully at school racing for Abel's worst enemies, will Abel find any safety past the finish line?
The Harry Potter series of books and movies are wildly popular. Many Christians see the books as largely if not entirely harmless. Others regard them as dangerous and misleading. In his book A Landscape with Dragons, Harry Potter critic Michael O'Brien examines contemporary children's literature and finds it spiritually and morally wanting. His analysis, written before the rise of the popular Potter books and films, anticipates many of the problems Harry Potter critics point to. A Landscape with Dragons is a controversial, yet thoughtful study of what millions of young people are reading and the possible impact such reading may have on them. In this study of the pagan invasion of children's culture, O'Brien, the father of six, describes his own coming to terms with the effect it has had on his family and on most families in Western society. His analysis of the degeneration of books, films, and videos for the young is incisive and detailed. Yet his approach is not simply critical, for he suggests a number of remedies, including several tools of discernment for parents and teachers in assessing the moral content and spiritual impact of this insidious revolution. In doing so, he points the way to rediscovery of time-tested sources, and to new developments in Christian culture. If you have ever wondered why a certain children's book or film made you feel uneasy, but you couldn't figure out why, this book is just what you need. This completely revised, much expanded second edition also includes a very substantial recommended reading list of over 1,000 books for kindergarten through highschool.
In a modern mega-city built around dragons, one boy gets caught up in the world of underground dragon battles and a high-stakes gang war that could tear his family apart. Banished from Drakopolis to the desolate frontier town of Glassblower’s Gulch, Abel and his family must face a harsh new reality: life without dragons. Far from the lights and lizards of the megacity, Abel's new home effectively bans the great beasts. Anyone caught smuggling dragons is hauled away by the ruthless sheriff and her fearsome deputies. They have the only dragons in town, and they run the dreaded dragon rodeo, which pits those who fall afoul of the sheriff’s “justice” against a wild dragon in a competition for their freedom. It's dragon versus human and only one can win. Cut off from his friends and desperate to keep his fractious family together, Abel is determined not to break a single rule, even though the sheriff has it out for him. He's going to be a model citizen. Then he discovers the baby wyvern. It’s a tiny, defenseless thing—and it definitely won’t survive without his help. Abel has made it his mission to aid any dragon that needs him. But what is he willing to risk for a baby wyvern in a town without mercy?
In this action-packed fourth installment of the Unofficial Graphic Novel for Minecrafters series, Phoenix must travel to the End and defeat the wicked Defender! With the help of her friends, Phoenix has finally solved the mystery of where she came from! But unraveling the truth about her past only leads to more questions, like why her parents gave their lives to defeat the powerful Ender Dragon. Determined to finish what her parents started, and unaware that an old enemy haunts her tracks, Phoenix sets out on her latest adventure. Clue after clue leads Phoenix, Xander, and T.H. closer to the darkness of the End. What awaits them there is their greatest battle yet—and perhaps the key to Phoenix’s true destiny. Fans of Minecraft won’t want to miss this riveting addition to the series that began with Quest for the Golden Apple! In particular, this adventure series is created especially for readers who love the fight of good vs. evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokemon GO.
Game of Thrones meets Gladiator in this blockbuster debut epic fantasy about a world caught in an eternal war, and the young man who will become his people's only hope for survival. ONE OF TIME MAGAZINE'S TOP 100 FANTASY BOOKS OF ALL TIME Winner of the Reddit/Fantasy Award for Best Debut Fantasy Novel The Omehi people have been fighting an unwinnable war for almost two hundred years. The lucky ones are born gifted. One in every two thousand women has the power to call down dragons. One in every hundred men is able to magically transform himself into a bigger, stronger, faster killing machine. Everyone else is fodder, destined to fight and die in the endless war. Young, gift-less Tau knows all this, but he has a plan of escape. He's going to get himself injured, get out early, and settle down to marriage, children, and land. Only, he doesn't get the chance. Those closest to him are brutally murdered, and his grief swiftly turns to anger. Fixated on revenge, Tau dedicates himself to an unthinkable path. He'll become the greatest swordsman to ever live, a man willing to die a hundred thousand times for the chance to kill the three who betrayed him. The Rage of Dragons launches a stunning and powerful debut epic fantasy series that readers are already calling "the best fantasy book in years." The BurningThe Rage of Dragons
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
“Bryan Davis writes with the scope of Tolkien, the focus of Lewis, the grandeur of Verne, and most of all the heart of Christ.” —Jeremiah F., reader Billy and Bonnie won the battle but how will they win the war? Billy and Bonnie’s hard-won victory in Circles of Seven came at a great cost as a vicious evil was unleashed on the earth. With Billy’s father missing, Billy and Bonnie must lead the dragons into war against the demonic beings known as Watchers. But in order to win the war, an ultimate sacrifice must be made, and Billy and Bonnie will be forced to make the greatest decision of their lives—a choice that will change their world forever. The fourth and final installment in the Dragons in our Midst series will leave you cheering, crying, and wishing for more adventures with these two friends.
Just a few years ago, people spoke of the US as a hyperpower-a titan stalking the world stage with more relative power than any empire in history. Yet as early as 1993, newly-appointed CIA director James Woolsey pointed out that although Western powers had "slain a large dragon" by defeating the Soviet Union in the Cold War, they now faced a "bewildering variety of poisonous snakes." In The Dragons and the Snakes, the eminent soldier-scholar David Kilcullen asks how, and what, opponents of the West have learned during the last quarter-century of conflict. Applying a combination of evolutionary theory and detailed field observation, he explains what happened to the "snakes"-non-state threats including terrorists and guerrillas-and the "dragons"-state-based competitors such as Russia and China. He explores how enemies learn under conditions of conflict, and examines how Western dominance over a very particular, narrowly-defined form of warfare since the Cold War has created a fitness landscape that forces adversaries to adapt in ways that present serious new challenges to America and its allies. Within the world's contemporary conflict zones, Kilcullen argues, state and non-state threats have increasingly come to resemble each other, with states adopting non-state techniques and non-state actors now able to access levels of precision and lethal weapon systems once only available to governments. A counterintuitive look at this new, vastly more complex environment, The Dragons and the Snakes will not only reshape our understanding of the West's enemies' capabilities, but will also show how we can respond given the increasing limits on US power.