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Titch Darwin and his Battle Champions team, Martha and Finn, have graduated from the Mech Academy and are finally on the Championship Trail! Titch hopes that following in his missing father's footsteps will help him discover the truth about his disappearance, but first he has to fight his own battles. The first battle round sees the gang overcome their rookie nerves and reach the final, but now they face fighting one of the deadliest mechs of all: Scorpion. Before they can compete, Titch and his trusty Mech, LoneStar, come across a group of school children trapped in a rock fall. Titch knows he has to save them - but if he does, he risks forfeiting his place in the competition. Can he beat the odds and still win?
Tommy 'Titch' Darwin enrols at Marshall Johnson's Battle Academy. Training is tough, but Titch is determined to become a battle champion and follow in his father's footsteps. As battle lessons commence, Titch and his fellow students are unaware that baddie Wyatt Thorne is watching. He has two grudges - against Marshall Johnson and Titch (whose father defeated Wyatt on his first attempt to become a mech champion). Can Titch save the Academy from Wyatt andmake the grade? Or will he never make it as a mech fighter in time for the championship trail?
After King Elyon’s son, Prince Logon Xychirion, constructed a bridge over the Flaming Sword River, countless Carnalians have successfully escaped the doomed empire and found safety in the kingdom of Ecclessa. But the bridge is also rumored to be the entrance that King Elyon’s troops need to free Carnalia and regain his rightful ownership of the kingdom and its surrounding lands. Not to be overthrown, the evil emperor of Carnalia has set his sights on the narrow bridge and has plans to destroy those loyal to King Elyon once and for all. As the Carnalian military make their plans for war, Artka and his brigade are ready to continue with Prince Logon’s plan, with Jeda and Bonu setting their sights on Logon’s Bridge and beyond. But things are not going as the brave troop hopes. As they near the ultimate battle between Ecclessa and Carnalia, they will be asked to risk their lives for a greater cause.
Harvey details the first major clash between conservationists and developers after World War II, the successful fight to prevent the building of Echo Park Dam. The dam on the Green River was intended to create a recreational lake in northwest Colorado and generate hydroelectric power, but would have flooded picturesque Echo Park Valley and threatened Dinosaur National Monument, straddling the Utah-Colorado border near Wyoming.
Warren G. Magnuson served as U.S. senator from the state of Washington for six terms. The sheer sweep of his accomplishments is astonishing: authoring the 1964 Civil Rights Act, protecting Puget Sound, saving Boeing for Seattle, championing consumer protection legislation, reorganizing the railroads, and godfathering the electrification of the Pacific Northwest by pressing for Columbia and Snake River dams. He pushed for federal aid to education, kept Pentagon budgets down, and established the National Institutes of Health while arguing throughout the McCarthy era against U.S. isolation from China. He was also a whiskey-and-poker companion to Presidents Roosevelt, Truman, Kennedy, and Johnson.
"A page-turning inferno of a book." -- Stephanie Garber Red Rising meets The Scorpio Races in this epic fantasy following three phoenix horse riders--skilled at alchemy--who must compete at The Races--the modern spectacle that has replaced warfare within their empire. Every year since the Ashlords were gifted phoenix horses by their gods, they've raced them. First into battle, then on great hunts, and finally for the pure sport of seeing who rode the fastest. Centuries of blood and fire carved their competition into a more modern spectacle: The Races. Over the course of a multi-day event, elite riders from clashing cultures vie to be crowned champion. But the modern version of the sport requires more than good riding. Competitors must be skilled at creating and controlling phoenix horses made of ash and alchemy, which are summoned back to life each sunrise with uniquely crafted powers to cover impossible distances and challenges before bursting into flames at sunset. But good alchemy only matters if a rider knows how to defend their phoenix horse at night. Murder is outlawed, but breaking bones and poisoning ashes? That's all legal and encouraged. In this year's Races, eleven riders will compete, but three of them have more to lose than the rest--a champion's daughter, a scholarship entrant, and a revolutionary's son. Who will attain their own dream of glory? Or will they all flame out in defeat?
When the moon and the sun Are joined as one, From tears of strife, from the bitter ashes, From sorrow and from rage That what was once parted Shall again be one. First Captain Vanyar: Disgraced. Outlawed. Haunted by the chilling murder of his own men, he is consumed by guilt and knows he can never find redemption for his crimes. The most talented Shape-Shifter ever born, only he can save Princess Iyumi from a Witch’s evil, and help her find the child of prophecy. But his Atani brothers, seeking justice for the slaying of Vanyar’s unit, plan his private execution against the King’s orders. Princess Iyumi: She is the legendary “She Who Hears”, the voice of the gods, and the gods’ chosen tool. Only she knows where to find the child spoken of in the ancient prophecy, the child who will unite two feuding countries and protect the world of magic from obliteration. Caught between two warring men, only her love is hers to give, to offer to the only man she ever wanted. Prince Flynn: Despised by his own people, cruelly abused by his father, he fights to hide his magical gifts from those who would slay him for possessing them. By blood and by fire, he gains a terrible power, and condemns his own soul. He must find Princess Iyumi and the child, and bring them to his father’s mistress, the Red Witch. Or the only people who ever mattered to him, his mother and his sister, will die.
Young Baytel, overshadowed by his imperious father, King Vokat, and by his increasingly demonic twin brother, Ravek, is being tutored by a Tree Faerie, Cyr. Fueled with idealistic courage and no knowledge of the land outside his father's realm, Baytel abandons his birthright and duties and begins a journey to fulfill the destiny he senses within himself. His quest leads him to become a Citadel Druid, skilled in the healing arts and self-reliance. He devotes himself to enabling peaceful coexistence among the many sects of humanity who inhabit the One Land. All this is in grave conflict with his father's and brother's plans of conquest. Through mysteries and battles that leave him severely at odds with his father's ideas of domination, Baytel's quest leads him to learn of his grandfather he had never met, his ancestry in a powerful sect, and a magic of the ages emerging within him. His adventures unite him with a group of men and women with particular individual skills and resourcefulness. To bring peace requires violent counteraction, brilliant quick thinking, steadfastness, a bit of humor, and magical happenings, all enveloped in their devotion to the quest and the ripening of friendships. Baytel's globe is breathtakingly real, in an era of castles, blacksmiths, pulsing forests and swamps, magic and spirits, self-sustaining villages, and diverse beings and creatures--a living earth with individuals of honor and evil. 1