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In a dump in the lawless settlement of Scrapyard, far beneath the mysterious space city of Zalem, disgraced cyber-doctor Daisuke Ido makes a strange find: the detached head of a cyborg woman who has lost all her memories. He names her Alita and equips her with a powerful new body, the Berserker. While Alita remembers no details of her former life, a moment of desperation reawakens in her nerves the legendary school of martial arts known as Panzer Kunst. In a place where there is no justice but what people make for themselves, Alita decides to become a hunter-killer, tracking down and taking out those who prey on the weak. But can she hold onto her humanity as she begins to revel in her own bloodlust?
Beautiful cyborg Alita has had a long career as a deadly hunter-warrior. Now it's another resurrection and a third lease on life for North America's new, tough manga sweetheart: Alita's death sentence is commuted in exchange for her services in an elite force of the utopian city Tiphares. Her first assignment: protect a nuclear-powered train from the infamous brigands known as Barjack. But en route there's even more trouble when a brash, handsome mercenary catches her eye.
Own the manga thrill ride that changed global comics and inspired the James Cameron and Robert Rodriguez's cyberpunk action film Alita: Battle Angel! This new paperback edition features an updated translation in six affordable, 300-page volumes. Contains chapters 10-17 of Battle Angel Alita. In a dump in the lawless settlement of Scrapyard, far beneath the mysterious space city of Zalem, disgraced cyber-doctor Daisuke Ido makes a strange find: the detached head of a cyborg woman who has lost all her memories. He names her Alita and equips her with a powerful new body, the Berserker. While Alita remembers no details of her former life, a moment of desperation reawakens in her nerves the legendary school of martial arts known as Panzer Kunst. In a place where there is no justice but what people make for themselves, Alita decides to become a hunter-killer, tracking down and taking out those who prey on the weak. But can she hold onto her humanity as she begins to revel in her own bloodlust?
Alita must construct a team of elite players in order to challenge Emperor Jasugun, champion of motorball: Caligula Armbrust, Aydakatti the Destroyer, Zafal Takie the Crimson Wind, and the ultimate black sheep, Tiegel ... While she prepares for her greatest challenge yet, Jasugun is trapped in his own battle against fate. It all comes down to Alita's Panzer Kunst vs. Jasugun's Maschine Kratz. And in the midst of battle at the extreme limit of possibility, Alita catches a glimpse of her long-lost past ... The "Motorball" arc reaches its incredible conclusion!!
Against her better judgment, Alita is now working as an agent of Zalem, as the price for the conclusion of the Zapan incident. She rides as security on the Factory's freight trains going through the wilderness away from the hustle and bustle of the Scrapyard--until the roving bandit Barjack forces attempt a train robbery! This kicks off the "Barjack" arc, the longest and biggest of the series, as Zalem, Barjack, and Nova grapple in the desert sands!!
YOKO’S TRUTH Alita and Erica escape Gillatin unscathed, but end up in the hands of Duke Marquis, who intends to install Alita as the new Lady of Cydonia for his own nefarious purposes. But a hitch in the Ritual of Succession unfolds into a shocking revelation as the secret origin of Yoko, the girl who will one day become Alita, is revealed at last!
Alita's death sentence is commuted in exchange for her service as a member of the Tuned, an elite force of the utopian city of Tiphares. Her first assignment is to protect a nuclear-powered train from the infamous bandit known as Barjack.
Armed with the power to control flame, Recca Hanabishi finds himself in an awkward situation when a mysterious older woman pops into his life one day. Is she good? Is she evil? What exactly does she want with the young ninja firecracker? Becoming a ninja is just a childhood dream for16-year-old Recca, until a fateful encounter reveals he has inherited ninja powers, including the ability to wield fire! As Recca learns to master the ancient ways of his ancestors, he is drawn to protect a mysterious girl named Yanagi... After an exhaustive and hard fought battle, Recca Hanabishi and Team Hokage have earned the right to advance to the second round of a deadly win-or-die combat tournament. But before they can enjoy the spoils of warfare, they must jump into the fray one more time. In the next round, they square off against a group of assassins answering to Recca's older half-brother, Kurei. For 400 years, Kurei's been jealous of his brother's privileged status in the ancient and secret Hokage Ninja Clan. With genetically altered bodies containing the DNA of wild animals, Kurei is hoping his assembly of assassins will do what he's never been able to do: kill Recca!
It's the year 200X and everyone in Den Tech City is plugged into the Net. But living in cyberspace isn't always fun and games. High-tech crimes and pesky viruses are always a big problem for the authorities. Thank gookness for MegaMan and his NetOperator, Lan Hikari. Together, they do their best to keep their hometown safe from being permanently deleted. But now a strange and dark aura has surrounded all of DenTech City. The Dark Forces have arrived and they're making a bid to destroy the brick-and-mortar megalopolis. Just when things look their worst, MegaMan suddenly and unexplainably appears. What the heck is going on?! Everyone knows the Net Warrior can't exist in the real world. Has MegaMan's network transmission gone completely phooey?
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.