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The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.
Die Vorgeschichte zu BATMAN: ARKHAM CITY! Erfahrt mehr über die Helden und Schurken aus der düsteren Videogame-Welt von BATMAN: ARKHAM CITY! Im Prequel zum international erfolgreichen Spiele-Hit dreht sich alles um den Dunklen Ritter und Jim Gordon im digitalen Gotham City. Doch auch die Rivalität zwischen Catwoman und Two-Face sowie die sinisteren Pläne von Hugo Strange stehen im Fokus! Neue Abenteuer aus der Welt des Videogame-Hits!
THE ENCYCLOPEDIA OF THE GOTHIC “Well written and interesting [it is] a testament to the breadth and depth of knowledge about its central subject among the more than 130 contributing writers, and also among the three editors, each of whom is a significant figure in the field of gothic studies … A reference work that’s firmly rooted in and actively devoted to expressing the current state of academic scholarship about its area.” New York Journal of Books “A substantial achievement.” Reference Reviews Comprehensive and wide-ranging, The Encyclopedia of the Gothic brings together over 200 newly-commissioned essays by leading scholars writing on all aspects of the Gothic as it is currently taught and researched, along with challenging insights into the development of the genre and its impact on contemporary culture. The A-Z entries provide comprehensive coverage of relevant authors, national traditions, critical developments, and notable texts that continue to define, shape, and inform the genre. The volume’s approach is truly interdisciplinary, with essays by specialist international contributors whose expertise extends beyond Gothic literature to film, music, drama, art, and architecture. From Angels and American Gothic to Wilde and Witchcraft, The Encyclopedia of the Gothic is the definitive reference guide to all aspects of this strange and wondrous genre. The Wiley-Blackwell Encyclopedia of Literature is a comprehensive, scholarly, authoritative, and critical overview of literature and theory comprising individual titles covering key literary genres, periods, and sub-disciplines. Available both in print and online, this groundbreaking resource provides students, teachers, and researchers with cutting-edge scholarship in literature and literary studies.
The bestselling video games annual is back! Bursting with mind-blowing records and tantalizing trivia, the Guinness World Records 2016: Gamer's Edition is a must-have for any gaming fan. Whether you're all about the latest first-person shooter, an app aficionado, an MMO master, or a die-hard retro gamer, you'll find show-stopping records, top 10 roundups, quick-fire facts and stats, and hundreds of amazing new images from all your favorite games. What's more, brand new for this year's book is a dedicated section just for Minecraft fans, with a mega-showcase of the greatest construction records, in-game tips and lots more blocky goodness. Plus, discover which tech milestones have been smashed in the last year - in both software and hardware, get all the insider secrets from industry experts, and marvel at the players who have leveled up to the very top of the leaderboards. Think you can challenge the current champions? Look inside to see how to break your very own record! Guinness World Records: Gamer's Editions have sold a whopping 3+ million copies. Find out for yourself why it's a game-changer!
For over a century, the Court of Owls has ruled Gotham City in secret - their reach inescapable, their power unstoppable. Until they battled the Batman. Gotham's vigilante protector managed to escape the talons of the Court with his mind and body barely intact. The Dark Knight managed to win the battle with his deadly new aggresors, but certainly not the war. Batman was just the first part of their conquest. Now they have their sights set on something much bigger: Gotham City. A critical and commercial smash, BATMAN: THE CITY OF OWLS (collecting BATMAN 8-12 and BATMAN ANNUAL #1) continues the instant-classic saga of the Dark Knight's battle with Gotham City's oldest and darkest forces from the #1 New York Times best-selling creative team of writer Scott Snyder (AMERICAN VAMPIRE) and artist Greg Capullo (Spawn), plus an array of talented guest contributors!
Now in its eighth edition, Guinness World Records Gamer's Edition is the ultimate guide to videogames. With all-new design and photography, the fresh-looking 2015 edition is packed full of news and views about the most up-to-date achievements and developments in gaming. It offers the most dazzling images from this year's top titles, along with fascinating facts, figures and features on the games and characters you love – from Minecraft to the world-beating Grand Theft Auto V, from thrilling new games to all-time classics. The latest edition includes gameplay tips and hints, interviews and features exploring gaming from different perspectives, and quotes from leading figures in the industry. Find out about the biggest-selling games, the highest scores, and the world's most amazing gamers. Read about the latest hardware developments in the battle of the eight-generation consoles, and explore the most exciting news stories across all the major gaming genres.
The complex art of conducting may look effortless to the casual onlooker, however, it requires a great deal of knowledge and skill. The success of a performance hinges on the director's ability to keep the group playing together and interpreting the music as the composer intended. The Complete Idiot's Guide® to Conducting Music shows student and novice conductors how to lead bands, orchestras, choirs, and other ensembles effectively through sight-reading, rehearsals, and performances.
Light the Bat-Signal, because Detective Comics #1027 is here! In honor of Batman’s first appearance in Detective Comics #27, this special, book-size celebration brings you the biggest names in comics as they chronicle the most epic Batman adventures Gotham City and the DC Universe have ever seen! The World’s Greatest Detective has a mountain of cases to crack: Who murdered Gotham’s most corrupt police officer? What does The Joker’s annual visit mean for Bruce Wayne? And most importantly, what WayneTech mystery will sow the seeds of the next epic Batman event? All this and more await you within the pages of the biggest Batman issue of them all!
An official behind-the-scenes tour of the critically acclaimed video game franchise collects character sketches, concept art, background paintings, and other selections from the three Arkham games while offering insight into their creative processes.