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The dynamic duo uncovers clues involving the mysterious death of Bruce Wayne before facing off against each other in a heated battle that both heroes will regret - if they live through it
To Damian Wayne, there is nothing more important than protecting the streets of Gotham City as Robin. But when he makes a critical mistake while out on patrol, Damian finds himself benched, on top of transferring to a new school. When his new classmate Howard offers to show him the ropes, Damian finds himself in a challenge he never expected…
Only you can help Batman™ solve a mystery and be the hero Gotham needs in this interactive story! In Batman's crime fighting career, there are very few cases he can't solve. But when he needs help, he has one hero to rely on…you! Robin has disappeared, and Batman needs help finding him. Now, it’s up to you to step into the role of "The Solver," Batman's trusted helper in times of need. Together, you will use the resources of the Batcave, the catalog of files on the Batcomputer, and your sources in Gotham City to help solve the case of Robin’s mysterious disappearance. Filed with interactive elements like removable crime scene photos, puzzles, and more, this book also acts as a fact-filled guide to the mysteries of Gotham City. Kids can examine clues, gather evidence, and confront suspects alongside the Caped Crusader in order to bring the right villain to justice!
When the evil Mr. Freeze unleashes a cold front of crime on a terrified Gotham City, with the help of the sultry Poison Ivy, it is up to the city's heroic crimefighters, Batman and Robin, and their secret new partner, Batgirl, to stop him. Original. Movie tie-in.
A convincing explanation of why interactive or movable books should be included in the library collection that documents their value as motivational instructional tools—in all areas of the school curriculum, across many grade levels. Pop-up books possess universal appeal. Everyone from preschoolers to adults loves to see and tactilely experience the beautiful three-dimensional work of Robert Sabuda, David A. Carter, and other pop-up book creators. Sabuda himself was inspired to become a pop-up book artist after experiencing the 1972 classic pop-up The Adventures of Super Pickle. The effect of these movable books on young minds is uniquely powerful. Besides riveting children's attention, pop-up books can also help build motor skills, teach cause and effect, and develop spatial understanding of objects. Based on their direct experience and many presentations to teachers and librarians, the authors have provided template lesson plans with curriculum and standards links for using the best pop-up books currently available in the instructional program of the school. The book also includes profiles of the most notable authors, a history of the format, definitions of terms such as "flap book" and "paper engineer," and information on how to create movable books. Librarians will find the section regarding collection development with the format—how and where to acquire them, proper storage methods—and the annotated listing of the authors' 50 favorite pop-ups extremely helpful.
"Since his debut in Detective Comics #27, Batman has been many things: a two-fisted detective; a planet-hopping gadabout; a campy Pop Art sensation; a pointy-eared master spy; and a grim ninja of the urban night. Yet, despite these endless transformations, he remains one of our most revered cultural icons. [In this book, Weldon provides a] look at the cultural history of Batman and his fandom"--Amazon.com.
The prequel to the best-selling game BATMAN: ARKHAM KNIGHT! The Joker is dead. Arkham City is closed. As a new day begins, Bruce Wayne finds himself in devastating pain, recovering from his injuries and questioning whether his role as Batman is still necessary to the city's survival. But as the sun rises in Gotham City, dangerous new threats emerge from the shadows...and the Arkham Knight is just beginning. Don't miss this in-continuity prequel comic set prior to the events of the brand-new video game Batman: Arkham Knight! Collects BATMAN: ARKHAM KNIGHT #1-6.
Dick Grayson is struggling in his training to be Robin, and the Batman decides the young man needs a break…and takes him to meet the Justice League! In an awe-inspiring moment, he meets the World’s Greatest Heroes…and their sidekicks! Will these teen titans get along?