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"Convinced that he's the imp that put Batman on the map, Bat-Mite is spreading his expertise all over the DC Universe, eager to boost the careers of heroes he thinks need his "help." However, will these heroes be as excited to receive Bat-Mite's help as he is to give it? Don't bet on it! Collects issues #1-6"--
On a dark and stormy night in the fifth dimension, two mortal foes meet to settle an age-old question once and for all: In a fight between Batman and Superman, who would win? The combatants? Mr. Mxyzptlk and Bat-Mite. And in this battle for the ages, you will find out if a fifth-dimensional imp can bleed. It’s all in this, the ultimate slugfest between the Dark Knight and the Man of Steel-plus a whole lot of magic!
The two hottest genres in comics gleefully collide head-on, as the most beloved American superhero gets the coolest Japanese manga makeover ever. In 1966, during the height of the first Batman craze, a weekly Japanese manga anthology for boys, Shonen King, licensed the rights to commission its own Batman and Robin stories. A year later, the stories stopped. They were never collected in Japan, and never translated into English. Now, in this gorgeously produced book, hundreds of pages of Batman-manga comics more than four decades old are translated for the first time, appearing alongside stunning photographs of the world's most comprehensive collection of vintage Japanese Batman toys. This is The Dynamic Duo as you've never seen them: with a distinctly Japanese, atomic-age twist as they battle aliens, mutated dinosaurs, and villains who won't stay dead. And as a bonus: Jiro Kuwata, the manga master who originally wrote and drew this material, has given an exclusive interview for our book. More than just a dazzling novelty, Bat-Manga is an invaluable, long-lost chapter in the history of one of the most beloved and timeless figures in comics.
All it took was a few baby chicks and a carpeted floor, and soon, Jane Ishka, a San Francisco Bay Area homesteader, literally felt her skin crawling. She—and her house, her car, and all of her belongings—had been infested by the red poultry mite, Dermanyssus gallinae. Driven from her home and bed by the biting and itching, Jane used her scientific background to figure out what was wrong, and most importantly, how to fix it.
ÒThe Sixth DimensionÓ part one! At last, the Justice League has the map to the Sixth Dimension in hand-and with it, they have the key to saving the Multiverse from utter destruction! But things arenÕt as simple as they seem, because they still need to get to the doorway-and to do that, theyÕll have to go through the only being in all of existence who can get them there: Mr. Mxyzptlk!
GOTHAM'S greatest super-villains escape from ARKHAM ASYLUM, and BATMAN must quickly wrangle up the rebel rogues. When only one remains at large, the DARK KNIGHT gets an extra hand from his biggest, little fan Ñ the BAT-MITE, a mischievous imp from another dimension. Unfortunately, the RIDDLER isn't the easiest crook to catch. But if BAT-MITE can't crack the criminal cluemaster, he might end up hurting, instead of helping, his favorite hero.
THE JUSTICE LEAGUE IS VICTORIOUS. NOW THE TRUE BATTLE BEGINS! Far beyond the realms of our understanding lies the sixth dimension--the control room of the Multiverse, where cosmic beings set our fates in motion long ago. Now, with our Multiverse hurtling toward a final judgment it will not survive, our only hope lies in the sixth dimension. No mortals have ever visited it...but the Justice League are no mere mortals! Through the doorway to the sixth dimension, the Justice League discovers a future version of Earth, where the hard choices have already been made and the Multiverse has already been saved. All they need to do now is accept this gift, and their battle will be over. But the easy choice is never as easy as it seems. As the Justice League learns the terrible secret of this seeming paradise, Superman must fight to free himself from an impossible trap--a universe designed just to imprison him. With a powerful being and an entire world aligned against our heroes, will the fate of the Justice League and the entire Multiverse come down to an assist from the Legion of Doom? Tying into DC's "Year of the Villain" event, Scott Snyder (BATMAN: LAST KNIGHT ON EARTH), Jorge Jimenez (SUPERMAN), Javier Fernandez (GREEN ARROW), James Tynion IV (JUSTICE LEAGUE DARK) and Francis Manapul (THE FLASH) take the World's Greatest Super Heroes past the thresholds of imagination, into previously uncharted territory! Collects JUSTICE LEAGUE #19-28.
The well-meaning Bat-Mite casts a spell giving Ace, the Bat-Hound, the ability to fly so he can follow Batman and Robin and help them catch criminals--but the spell ends up creating unintended problems.
This acclaimed all-ages miniseries from writer Dan Jurgens (SUPERMAN: LOIS & CLARK, BATMAN BEYOND) introduces the DC Universe’s ultimate fanboy! Are you a superhero who’s tired of the daily grind? Ever think your image could use a total overhaul (or maybe just a Batzooka or two)? Looking for some magic to spice up your mundane life of non-stop action and adventure? Then you’re in luck-Bat-Mite, fifth-dimensional imp and life coach to the stars, is here! Exiled from his home for crimes too ridiculous to describe, Bat-Mite has found his way to Earth. But a little banishment can’t keep a good Mite down! Our planet happens to be full of superheroes in desperate need of his aid: Hawkman, Robin, Booster Gold, even the Caped Crusader himself-all of them are getting total life makeovers by their biggest fan (whether they like it or not!). With the (reluctant) help of his two (reluctant) roommates, Bat-Mite is out to make the earth a better, zanier place. And if he can manage not to do more harm than good, he may just finally be able to go home. Collects BAT-MITE #1-6 and DC SNEAK PEEK: BAT-MITE #1
The authors of The Science of Superheroes now reveal the real genius of the most evil geniuses Ever wonder why comic book villains, such as Spiderman's bionic archenemy Dr. Octopus or the X-Men's eternal rival Magneto, are so scary and so much fun? It's not just their diabolical talent for confounding our heroes, it's their unrivalled techno-proficiency at creating global mayhem that keeps comic book fans captivated. But is any of the science actually true? In The Science of Supervillains, authors Lois Gresh and Bob Weinberg present a highly entertaining and informative look at the mind-boggling wizardry behind the comic book world's legendary baddies. Whether it's artificial intelligence, weapons systems, anti-matter, robotics, or magnetic flux theory, this fun, fact-filled book is a fascinating excursion into the real-world science animating the genius in the comic book world's pantheon of evil geniuses. Lois Gresh (Scottsville, NY) and Bob Weinberg (Oak Forest, IL) are the authors of the popular Science of Superheroes (cloth: 0-471-0246-0; paper: 0-471-46882-7)