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The extraordinary beginning of an epic series brimming with the unbridled action, adventure, and imagination that have made the name R. A. Salvatore synonymous with the best in fantasy! Jeff "Del" DelGuidice was proud of his assignment to the research submarine The Unicorn. But his mission had barely begun when the vessel was sucked into a mysterious underseas void where time stood still, before propelling it forward, through the centuries. The crew surfaced in a strange, magical world changed forever by nuclear holocaust. Here a race of angelic beings had taken pity on the remnants of humankind, offering a chosen few a precious second chance. Thus the Isle of Hope was raised from the poisoned seas and set like a jewel in Earth's ravaged crown. But the jewel had a flaw, a dark vein of evil. For a sinister expert of the mystical arts had embraced the forbidden third magic, the most deadly sorcery of all. Only Del could defeat it--a hero sworn to peace and fated to wield the dazzling power of the fourth magic. . .
“Salvatore [is] one of the premier writers in fantasy.”—The News-Star (Monroe, LA) From his usurped throne in Ursal, Aydrian, son of former queen Jilseponie, attempts to conquer the entire world of Corona. Even Aydrian does not fully understand what drives his ambition, the guiding voices he first heard from the shadow of Oracle, or the truth of his birth in the elven land—before it was stained and mortally threatened by the demon dactyl. As armies clash and plots unfold, darkness spreads across the land. Only the gemstone-bearing Pony can hope to free her son from the grip of evil—by any means necessary. Battles and magic, politics and loyalties build to a great crescendo in this stunning climax to a sweeping fantasy epic. “As R. A. Salvatore continues to build his detailed world and complex history, his readership is sure to build as well.”—Kevin J. Anderson “Fans will dance with joy.”—Kirkus Reviews
Mags travels to the Bastion, the fortress where his parents were murdered, in search of his parents' identity and a possible explanation for being pursued by Valdemar's enemies.
Into the Odd contains everything you need to create a character and explore an industrial world of cosmic meddlers and horrific hazards. This is a fast, simple game, to challenge your wits rather than your understanding of complex rules.You seek Arcana, strange devices hosting unnatural powers beyond technology. They range from the smallest ring to vast machines, with powers from petty to godlike. Beside these unnatural items that they may acquire, your characters remain grounded as mortals in constant danger.The game is 48 pages, containing:Original artwork from Jeremy Duncan, Levi Kornelsen, and others.The fastest character creation out there, getting you playing as soon as possible.Player rules that fit on a single page, keeping a focus on exploration, problem solving, and fast, deadly combat.The complete guide to running the game as Referee. From making the most of the rules to creating your own monsters and Arcana. Sample monsters, arcanum, traps, and hazards.Character advancement from Novice to Master Rules for running your own Company, and taking it to war with an original mass combat system.Complete guide to the Odd World, from the cosmopolitan city of Bastion and its hidden Underground, through to backwards Deep Country, the unexplored Golden Lands.The Iron Coral, sample expedition site to test the players' survival skills.The Fallen Marsh, a deadly wilderness to explore.Hopesend Port, a settlement to regroup and sail on to further adventure.Thirteen bonus pages of tools and random tables from the Oddpendium.
With the bold adventure and brilliant magic that have made him one of fantasy's bestselling authors, R. A. Salvatore continues the epic series that began with Echoes of the Fourth Magic. Join him for a spellbinding tale of darkness, fantasia, and unbridled imagination. Though many perished in the dark times past, a precious few survivors escaped, fleeing certain doom to find a dazzling, dangerous land of wonder. Here wizards and witches inhabited forests spun from enchantment and towers of celestial beauty. But in this place of promised safety, the Black Warlock was rising from the ashes of defeat--with an insatiable lust to dominate the world. Square in the path of peril was Rhiannon, the gently reared daughter of the Emerald Witch. As hamlets from the Crystal Mountains to Avalon fell before the fury of the Black Warlock, the young witch sensed a sudden call; strange, terrifying powers tingled within her body. Now Rhiannon had to summon these new, untested abilities to stop the ancient warlock, an enemy who had long since mastered the forces of the universe and bent them to his diabolical will. . .
The hotly anticipated second book in Ryan Cahill's break out debut series, The Bound and The Broken. Heroes will rise. Nations will fall. Behind the towering walls of Belduar, Calen Bryer and his companions stand in defense of the city and its new king. In over a thousand years, Belduar has never fallen. It has stood as a bastion of hope. But the Lorian empire are at its walls once more, and the Dragonguard are coming. In the North, with Faenir by her side, Calen's sister Ella arrives at the port of Antiquar. She holds no fear of the unknown. She will see this through, no matter what - or who - gets in her way. Meanwhile, at the embassy of the Circle of Magii in Al'Nasla, Rist Havel hones his newfound powers in preparation for the trials. Unbeknownst to Rist, he is being watched, measured, and judged. He was not taken into the Circle by chance. There is greatness in him. But great men can do terrible things. As Lorian forces land on southern shores and Aeson Virandr's letters of rebellion find their way to the right hands, only the Knights of Achyron see the true danger. The danger that stirs in the darkness. The coming shadow will not stop. It will consume all in its path. It wants for nothing but blood and fire.
It has been two decades since the daughter of the death goddess enacted her cruel betrayal. Two decades since the other nine gods were slain, their semi-divine progeny murdered, and the disparate peoples of the Riverland forced to bend knee to their new empress and her armies of the dead.But when bandits kidnap a youth at the edges of the empire, two aged and broken heroes emerge from obscurity to attempt an unlikely rescue. Neither man relishes confronting the forces of their dread empress, but when they learn that their quarry is being held for sacrifice in the imperial city of Rekkidu, they reluctantly begin gathering a crew of uniquely talented criminals to attempt an impossible rescue.A rescue whose failure could have shattering consequences. For they are Jarek and Acharsis, the last of the demigods, long thought dead and whose return could shake the very foundations of the empire.
The Last Bastion of Civilization is a scenario analysis in the form of a series of letters and essays from various intellectuals and leading figures written in 2041. Extrapolating from present day events, it chronicles the rise of Japan as the leading superpower of the world by examining relevant economic, cultural, and technological advancements. Coupled with the rise of Japan is the fall of Western society in the wake of massive riots, depressions, and an overall decline in the quality of life. Widespread unemployment, rising illegitimacy, and moral and spiritual decline have led the formerly great United States into a period of extreme mob-driven violence. Europe meets a similar fate, coupled with a decline in the euro and the defaulting of banks. As a work of speculative fiction, The Last Bastion of Civilization offers a critically insightful look at a possible future, a future that will not seem far off from the truth.