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School’s out for the end of the world. Anna and the Apocalypse is a horror comedy about a teenager who faces down a zombie apocalypse with a little help from her friends. Anna Shepherd is a straight-A student with a lot going on under the surface: she’s struggling with her mom’s death, total friend drama, and the fallout from wasting her time on a very attractive boy. She’s looking forward to skipping town after graduation—but then a zombie apocalypse majorly disrupts the holidays season. It’s going to be very hard to graduate high school without a brain. To save the day, Anna, her friends, and her frenemies will have to journey straight to the heart of one of the most dangerous places ever known, a place famous for its horror, terror, and pain...high school. This novel is inspired by the musical feature film, Anna and the Apocalypse—sing and slay along at home with the VOD release! An Imprint Book
The cult-hit, Manning Award-nominated miniseries gets collected with bonus content! When the Biblical apocalypse starts, charming bastard Bram Carlson is raptured into Heaven in a "clerical error." After heÍs sent back to Earth, Bram decides to cash in the end of the world for all itÍs worth! But can his anxious roommate Ben save his friend from himself„and the mounting forces of Armageddon? Check out the book the OnionÍs AVClub called ñhilariousî and IGN called ñan amazing series!î
"A work that is as disturbing as it is empathetic, as beautiful as it is riveting." —Eimear McBride, New Statesman In the aftermath of the Norman Invasion of 1066, William the Conqueror was uncompromising and brutal. English society was broken apart, its systems turned on their head. What is little known is that a fractured network of guerrilla fighters took up arms against the French occupiers. In The Wake, a postapocalyptic novel set a thousand years in the past, Paul Kingsnorth brings this dire scenario back to us through the eyes of the unforgettable Buccmaster, a proud landowner bearing witness to the end of his world. Accompanied by a band of like-minded men, Buccmaster is determined to seek revenge on the invaders. But as the men travel across the scorched English landscape, Buccmaster becomes increasingly unhinged by the immensity of his loss, and their path forward becomes increasingly unclear. Written in what the author describes as "a shadow tongue"—a version of Old English updated so as to be understandable to the modern reader—The Wake renders the inner life of an Anglo-Saxon man with an accuracy and immediacy rare in historical fiction. To enter Buccmaster's world is to feel powerfully the sheer strangeness of the past. A tale of lost gods and haunted visions, The Wake is both a sensational, gripping story and a major literary achievement.
A high-speed pursuit along the derelict starlanes of Route 663 in this choose your own adventure sci-fi gamebook from Two-Fisted Fantasy! The Space Exploration Pole has run afoul of the powerful star-spanning Conglomerate and the lawdogs are on his trail. Help him evade justice or ride shotgun with the cop sworn to bring him in. Either way it's a two-fisted, white-knuckled chase through the most dangerous and derelict part of the galaxy, chock full of memorable characters, deadly traps and insidious puns. You call the shots: fly, gamble, fight and sleaze your way to freedom or victory in this Two-Fisted Fantasy adventure! Inside you'll find a complete set of rules for racing along the starways and thumping the denizens of the Star Bastards universe: all you need to provide is a couple of dice and your two rock-hard fists! This Two-Fisted gamebook is a full-scale gamebook adventure of the kind you might remember from the eighties and early nineties. For those of you who are unfamiliar with gamebooks, it's a solo roleplaying game with character and inventory management where the book itself acts as the games master. Star Bastards is 400 paragraphs and 100,000 words packed full of adventure, interesting characters and action-filled alien locations. It's two complete adventures in one, with a large selection of co-pilots and items to ensure replayability. Inside you'll find 32 full-page illustrations, a bunch of smaller graphics and 20 or so pages of rules and fluff.
Ex-trailer trash. Ex-res. Dishonorably discharged ex-Force Recon Marine and MP. Ex-con. Ex-biker. Ex-FBI informant. Ex-wrestler. It's a lot of x's to have by your name. It can give you a bad attitude, and it is not a good resume for most walks of American life. But it's not a bad career track at all for a fixer in Los Angeles, and if the name of the new job is surviving the end of the world?Put it this way. Staying alive in the post-apocalypse can be a real bitch. Sometimes it takes a real bastard.My name is Benjamin Allen Frame.Last night the Earth died screaming.Today is Day One . . .
Human civilization didn’t just fall. It was pushed. The Krakau came to Earth in the year 2104. By 2105, humanity had been reduced to shambling, feral monsters. In the Krakau’s defense, it was an accident, and a century later, they did come back and try to fix us. Sort of. It’s been four months since Marion “Mops” Adamopoulos learned the truth of that accident. Four months since she and her team of hygiene and sanitation specialists stole the EMCS Pufferfish and stopped a bioterrorism attack against the Krakau homeworld. Four months since she set out to find proof of what really happened on Earth all those years ago. Between trying to protect their secrets and fighting the xenocidal Prodryans, who’ve been escalating their war against everyone who isn’t Prodryan, the Krakau have their tentacles full. Mops’ mission changes when she learns of a secret Krakau laboratory on Earth. A small group under command of Fleet Admiral Belle-Bonne Sage is working to create a new weapon, one that could bring victory over the Prodryans … or drown the galaxy in chaos. To discover the truth, Mops and her rogue cleaning crew will have to do the one thing she fears most: return to Earth, a world overrun by feral apes, wild dogs, savage humans, and worse. (After all, the planet hasn’t been cleaned in a century and a half!) What Mops finds in the filthy ruins of humanity could change everything, assuming she survives long enough to share it. Perhaps humanity isn’t as dead as the galaxy thought.
We've always imagined the world coming to an end in spectacular, explosive fashion. But what if - instead - humanity is just destined to slowly crumble? For Jasper and his nomadic tribe, their former life as middle-class Americans seems like a distant memory. Their world took a turn for the worse - and then never got better. Resources are running out, jobs keep getting scarcer, and the fabric of society is slowly disintegrating . . . . But in the midst of this all, Jasper's just a guy trying to make ends meet, find a nice girl who won't screw him around, and keep his group safe on the violent streets. Soft Apocalypse follows the tribe's struggle to find a place for themselves and their children in the dangerous new place their world has become.
A profound portrait of family dynamics in the rural South and “an essential novel” (The New Yorker) “As close to flawless as any reader could ask for . . . The living language [Allison] has created is as exact and innovative as the language of To Kill a Mockingbird and The Catcher in the Rye.” —The New York Times Book Review The publication of Dorothy Allison’s Bastard Out of Carolina was a landmark event that won the author a National Book Award nomination and launched her into the literary spotlight. Critics have likened Allison to Harper Lee, naming her the first writer of her generation to dramatize the lives and language of poor whites in the South. Since its appearance, the novel has inspired an award-winning film and has been banned from libraries and classrooms, championed by fans, and defended by critics. Greenville County, South Carolina, is a wild, lush place that is home to the Boatwright family—a tight-knit clan of rough-hewn, hard-drinking men who shoot up each other’s trucks, and indomitable women who get married young and age too quickly. At the heart of this story is Ruth Anne Boatwright, known simply as Bone, a bastard child who observes the world around her with a mercilessly keen perspective. When her stepfather Daddy Glen, “cold as death, mean as a snake,” becomes increasingly more vicious toward her, Bone finds herself caught in a family triangle that tests the loyalty of her mother, Anney—and leads to a final, harrowing encounter from which there can be no turning back.
A new world, no longer brave. It's the near future, a time of new technologies – "bodyware" implants having replaced most past means of communication – but also of climate change and dwindling resources. Francine is a luminary in her field of evolutionary science. She joins the Foundation to study a colony of bonobo apes: remarkable animals, and the perfect creatures to certify her revolutionary feminist theory of reproduction. When the terrible, dry winds rise up and cut off the Foundation, silencing all the devices and endangering the survival of animals and humans alike, Francine and the man she has grown to love make a decision that may determine the possibility of a premature ending or a chance to start life over. A literary novel with elements of dystopia and science fiction, Theory of Bastards is an absorbing, recognizable story that will keep readers turning the pages.