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An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.
Basic Computer Engineering: For RGPV has been tailored to exactly meet the requirements of the first-year students of Rajiv Gandhi Proudyogiki Vishwavidyalaya. It discusses the fundamentals of computers and C programming in great detail along with step-by-step presentation of concepts, illustrations, flow charts and chapter-end exercises, making the book indispensable for students.
There is arguably no field in greater need of a comprehensive handbook than computer engineering. The unparalleled rate of technological advancement, the explosion of computer applications, and the now-in-progress migration to a wireless world have made it difficult for engineers to keep up with all the developments in specialties outside their own
This book is of immense use for the students of B.Tech (CSE), B.Tech (IT), BCA, DCA and PGDCA who involved in this field. This book is divided into five chapters and all topics are illustrated with clear diagrams, very simple language is used throughout the text to facilitate easy understanding of concepts, Students will find the parts in the earliest way that they can understand. We hope the book will serve its intended purpose and students will get benefit from it the maximum possible ways. We would like to thanks to all peoples who suggest our book and all the students who invoke this book, we hope that this new edition will serve a great knowledge, and will be immensely helpful to all students, who are often hard pressed of time. Any suggestion from students, teachers and experts for the improvement of this book will be greatly acknowledged and will lead towards the preparation of the next edition. We sincerely hope that all people will enjoy to reading this book. Prof. Vikram Rajpoot Prof. Prashant Chaturvedi Prof. Rakesh Agarwal
Python Crash Course is a fast-paced, thorough introduction to Python that will have you writing programs, solving problems, and making things that work in no time. In the first half of the book, you’ll learn about basic programming concepts, such as lists, dictionaries, classes, and loops, and practice writing clean and readable code with exercises for each topic. You’ll also learn how to make your programs interactive and how to test your code safely before adding it to a project. In the second half of the book, you’ll put your new knowledge into practice with three substantial projects: a Space Invaders–inspired arcade game, data visualizations with Python’s super-handy libraries, and a simple web app you can deploy online. As you work through Python Crash Course you’ll learn how to: –Use powerful Python libraries and tools, including matplotlib, NumPy, and Pygal –Make 2D games that respond to keypresses and mouse clicks, and that grow more difficult as the game progresses –Work with data to generate interactive visualizations –Create and customize Web apps and deploy them safely online –Deal with mistakes and errors so you can solve your own programming problems If you’ve been thinking seriously about digging into programming, Python Crash Course will get you up to speed and have you writing real programs fast. Why wait any longer? Start your engines and code! Uses Python 2 and 3
"The bulk of the book is about Tcl scripting and the aspects of C programming to create Tcl extentions is given a lighter treatment."--Author.
"This reference is a broad, multi-volume collection of the best recent works published under the umbrella of computer engineering, including perspectives on the fundamental aspects, tools and technologies, methods and design, applications, managerial impact, social/behavioral perspectives, critical issues, and emerging trends in the field"--Provided by publisher.
This text is for first and second year undergraduates studying the fundamentals of computer engineering, digital logic and microprocessors. Assuming little background in computer systems, the book presents the basics then illustrates them with and examination of 8086 architecture and programming. The intention is to teach digital logic by using programmable logic devices (PLDs) and the CUPL language.