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An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.
There's no escaping the fact that we are heading towards a tech-dominated future. It is, therefore, of great importance that your child is able to follow the times. This educational book features the basics of computers. Here, your child will learn about the computer parts and what their uses are. Grab a copy today!
Program Arduino with ease! Using clear, easy-to-follow examples, Programming Arduino: Getting Started with Sketches reveals the software side of Arduino and explains how to write well-crafted sketches using the modified C language of Arduino. No prior programming experience is required! The downloadable sample programs featured in the book can be used as-is or modified to suit your purposes. Understand Arduino hardware fundamentals Install the software, power it up, and upload your first sketch Learn C language basics Write functions in Arduino sketches Structure data using arrays and strings Use Arduino's digital and analog inputs and outputs in your programs Work with the Standard Arduino Library Write sketches that can store data Program LCD displays Use an Ethernet shield to enable Arduino to function as a web server Write your own Arduino libraries In December 2011, Arduino 1.0 was released. This changed a few things that have caused two of the sketches in this book to break. The change that has caused trouble is that the classes 'Server' and 'Client' have been renamed to 'EthernetServer' and 'EthernetClient' respectively. To fix this: Edit sketches 10-01 and 10-02 to replace all occurrences of the word 'Server' with 'EthernetServer' and all occurrences of 'Client' with 'EthernetClient'. Alternatively, you can download the modified sketches for 10-01 and 10-02 from here: http://www.arduinobook.com/arduino-1-0 Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.
With this text students will learn the computer skills they need to succeed in their academic and professional lives. The text provides comprehensive coverage of computer concepts - including hardware, software, the Internet, social media, security, and ethics. Challenging end-of-chapter exercises move students from simple recall to advanced thinking and analysis of IT issues.
THE COMPUTER CONCEPTS & APPLICATIONS MCQ (MULTIPLE CHOICE QUESTIONS) SERVES AS A VALUABLE RESOURCE FOR INDIVIDUALS AIMING TO DEEPEN THEIR UNDERSTANDING OF VARIOUS COMPETITIVE EXAMS, CLASS TESTS, QUIZ COMPETITIONS, AND SIMILAR ASSESSMENTS. WITH ITS EXTENSIVE COLLECTION OF MCQS, THIS BOOK EMPOWERS YOU TO ASSESS YOUR GRASP OF THE SUBJECT MATTER AND YOUR PROFICIENCY LEVEL. BY ENGAGING WITH THESE MULTIPLE-CHOICE QUESTIONS, YOU CAN IMPROVE YOUR KNOWLEDGE OF THE SUBJECT, IDENTIFY AREAS FOR IMPROVEMENT, AND LAY A SOLID FOUNDATION. DIVE INTO THE COMPUTER CONCEPTS & APPLICATIONS MCQ TO EXPAND YOUR COMPUTER CONCEPTS & APPLICATIONS KNOWLEDGE AND EXCEL IN QUIZ COMPETITIONS, ACADEMIC STUDIES, OR PROFESSIONAL ENDEAVORS. THE ANSWERS TO THE QUESTIONS ARE PROVIDED AT THE END OF EACH PAGE, MAKING IT EASY FOR PARTICIPANTS TO VERIFY THEIR ANSWERS AND PREPARE EFFECTIVELY.
From coding languages and hardware to cyberbullying and gaming, this comprehensive homework helper for kids and parents covers the essentials of computer science. This unique visual study guide examines the technical aspects of computers, such as how they function, the latest digital devices and software, and how the Internet works. It also builds the confidence of parents and kids when facing challenges such as staying safe online, digital etiquette, and how to navigate the potential pitfalls of social media. Jargon-free language helps to explain difficult and potentially dread-inducing homework such as hacking, "big data" and malware, while colorful graphics help makes learning about the world of computer science exciting. Whether at home or school, this clear and helpful guide to computer science is the tool you need to be able to support students with confidence. Series Overview: DK's bestselling Help Your Kids With series contains crystal-clear visual breakdowns of important subjects. Simple graphics and jargon-free text are key to making this series a user-friendly resource for frustrated parents who want to help their children get the most out of school.
What can you do with your Eee PC? Find out how to get the most from this mini-laptop with Asus Eee PC For Dummies. It shows you how to get things done—using the Linux operating system and applications, navigating the tabbed desktop, adding hardware and software, backing up and restoring the Eee PC, and more. You’ll learn how to set up Windows, take advantage of all the pre-installed software, ensure that your computer is secure, and even run your Eee PC on solar power. You’ll find tips for configuring printers and changing touchpad settings, techniques for making Skype phone calls and listening to Internet radio, and advice for adding storage and peripherals. It also helps you: Take full advantage of this exciting, ultra-portable “netbook” PC Set up your wireless connection Make free Skype phone calls and video calls Use OpenOffice.org, Thunderbird e-mail, Mozilla Firefox, and other included applications Use the versatile OpenOffice productivity suite, including Writer for word processing, Calc for spreadsheets, and Impress for presentations Compare the advantages of Windows vs. Linux Discover the science, language, math, and art functions that kids can enjoy on the Eee Enjoy built-in games, watch videos, play music, organize and view photos, and more Boost storage and memory with SD cards and USB drives, go Bluetooth, and add a GPS Get the scoop on backups, explore the advanced desktop, and customize the user interface The Eee PC makes it simple to surf the Web, play games, work, and more. Asus Eee PC For Dummies makes it easier!
Coding as a Playground, Second Edition focuses on how young children (aged 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Learn how coding can engage children as producers—and not merely consumers—of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem-solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. Featuring all-new case studies, vignettes, and projects, as well as an expanded focus on teaching coding as a new literacy, this second edition helps you learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach and a positive attitude to learning.