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Designed for second-level characters, this first adventure in a three-part series can also be run as a stand-alone adventure. It features a new and exciting combat encounter format designed to make the Dungeon Master's job easier.
Action, horror, politics, and sensuality combine in this DEBUT EPIC FANTASY novel for fans of George R. R. Martin and Michael J. Sullivan, set in the world of the Eisner Award-nominated Artesia comic books. To find the Sword, unearth the Barrow. To unearth the Barrow, follow the Map. When a small crew of scoundrels, would-be heroes, deviants, and ruffians discover a map that they believe will lead them to a fabled sword buried in the barrow of a long-dead wizard, they think they've struck it rich. But their hopes are dashed when the map turns out to be cursed and then is destroyed in a magical ritual. The loss of the map leaves them dreaming of what might have been, until they rediscover the map in a most unusual and unexpected place. Stjepan Black-Heart, suspected murderer and renegade royal cartographer; Erim, a young woman masquerading as a man; Gilgwyr, brothel owner extraordinaire; Leigh, an exiled magus under an ignominious cloud; Godewyn Red-Hand, mercenary and troublemaker; Arduin Orwain, scion of a noble family brought low by scandal; and Arduin's sister Annwyn, the beautiful cause of that scandal: together they form a cross section of the Middle Kingdoms of the Known World, united by accident and dark design, on a quest that will either get them all in the history books...or get them all killed. From the Trade Paperback edition.
Betrayed by those closest to him, Finn Caldwell thought he'd escaped his life of violence and deception. But when a frantic message from his estranged sister draws him into The Realms, the world's most advanced holographic reality game, Finn is forced to embrace his deadly skills once more.The bestselling LitRPG novel. Newly edited and updated.Betrayed by those closest to him, Finn Caldwell thought he'd escaped his life of violence and deception. But when a frantic message from his estranged sister draws him into The Realms, the world's most advanced holographic reality game, Finn is forced to embrace his deadly skills once more. Armed with a mysterious artifact known as a Godhead, Finn becomes the warrior-mage Gryph. Yet, things are not as they seem and to save his sister, he must escape a sentient dungeon by defeating its master the Barrow King.Bonus: Contains Chapter One of Killing Time - The Realms Book 1.5#1 BESTSELLER in Norse & Viking Myth & Legend.#1 BESTSELLER in Role Playing & Fantasy Games.The Realms - An Epic LitRPG Series.1) Barrow King2) Killing Time (A Side Quest).3) The Lost City - NOW AVAILABLE.4) Chaos Rising - Coming Fall 2018
Fantasy-roman.
In the fourth adventure in the D&D( series, an evil awaits in the forest. A ghostly horseman is terrorizing a small hamlet, and the player characters must stop him before he kills everyone. Players deal with supernatural horror as well as traditional monsters in this powerful adventure.
The bestselling and highly acclaimed 100 Cupboards series concludes with one final, epic battle in The Chestnut King. Perfect for readers who love Percy Jackson, the Unwanteds, and Beyonders! Hidden cupboards behind Henry’s bedroom wall unlocked portals to other worlds that Henry and his cousin Henrietta couldn’t resist exploring. But they made one terrible mistake—they released the undying witch Nimiane. Her goal? To drain all life from every world connected to the cupboards. Henry must seek out the Chestnut King to defeat her, but doing so will force Henry to make a terrible, irreversible choice. With the fate of the worlds and everyone Henry loves hanging in the balance, will he have the courage to do what is needed to destroy the witch once and for all? "A must-read series." —The Washington Post
The second of a three-part adventure arc that started with "Barrow of the Forgotten King" is easily played as a stand-alone adventure. This adventure is designed for fourth-level characters and uses a combat encounter format designed to make the dungeon masters job easier.
The #1 New York Times bestselling series! Red Queen, by #1 New York Times bestselling author Victoria Aveyard, is a sweeping tale of power, intrigue, and betrayal, perfect for fans of George R.R. Martin’s Game of Thrones series. Mare Barrow's world is divided by blood—those with common, Red blood serve the Silver-blooded elite, who are gifted with superhuman abilities. Mare is a Red, scraping by as a thief in a poor, rural village, until a twist of fate throws her in front of the Silver court. Before the king, princes, and all the nobles, she discovers she has an ability of her own. To cover up this impossibility, the king forces her to play the role of a lost Silver princess and betroths her to one of his own sons. As Mare is drawn further into the Silver world, she risks everything and uses her new position to help the Scarlet Guard—a growing Red rebellion—even as her heart tugs her in an impossible direction. One wrong move can lead to her death, but in the dangerous game she plays, the only certainty is betrayal. Discover more wonders in the world of Red Queen with Broken Throne: A Red Queen Collection, a companion novel with stories from fan favorites and new voices, featuring never-before-seen maps, flags, bonus scenes, journal entries, and much more exclusive content! Plus don't miss Realm Breaker! Irresistibly action-packed and full of lethal surprises, this stunning fantasy series from Victoria Aveyard, #1 New York Times bestselling author of the Red Queen series, begins where hope is lost and asks: When the heroes have fallen, who will take up the sword?
288 page hardcover by Bruce R. Cordell
Former adventurer and treasure hunter Sheva Callister is offered a special, mysterious reward by a noble from the city of Ptolus in exchange for her retrieval of a seemingly unimportant brooch. Against her better judgment, Sheva takes the job and finds herself in a complex web of deception. Young adult.