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This collection examines how the Society of Jesus used art and architecture in its missionary efforts in the Lands of the Bohemian Crown from the sixteenth century to the eighteenth. The Jesuits used a variety of visual media to re-invigorate the cult of miraculous images, saints, and local Catholic customs in the Central European region, where a tradition of religious dissent went back to the legendary Hussites of the 15th century. Jesuit art is seen as resulting from the transfer, local adaptation, and visualization of ideas about image theology, the order's global mission, its self-promotion, and the construction of the religious past. Examining the architecture, statues, images, murals, and decorative programs of Jesuit complexes and other visual media (devotional prints, medieval images), the essays here demonstrate how the Jesuit Order cultivated the subjects and functions of art to promote concepts of Catholic piety as they grew into one of the most successful agents of Catholic Reform in the Bohemian kingdom.
An overview of the art historical antecedents to virtual reality and the impact of virtual reality on contemporary conceptions of art. Although many people view virtual reality as a totally new phenomenon, it has its foundations in an unrecognized history of immersive images. Indeed, the search for illusionary visual space can be traced back to antiquity. In this book, Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, and image evolution. Grau retells art history as media history, helping us to understand the phenomenon of virtual reality beyond the hype. Grau shows how each epoch used the technical means available to produce maximum illusion. He discusses frescoes such as those in the Villa dei Misteri in Pompeii and the gardens of the Villa Livia near Primaporta, Renaissance and Baroque illusion spaces, and panoramas, which were the most developed form of illusion achieved through traditional methods of painting and the mass image medium before film. Through a detailed analysis of perhaps the most important German panorama, Anton von Werner's 1883 The Battle of Sedan, Grau shows how immersion produced emotional responses. He traces immersive cinema through Cinerama, Sensorama, Expanded Cinema, 3-D, Omnimax and IMAX, and the head mounted display with its military origins. He also examines those characteristics of virtual reality that distinguish it from earlier forms of illusionary art. His analysis draws on the work of contemporary artists and groups ART+COM, Maurice Benayoun, Charlotte Davies, Monika Fleischmann, Ken Goldberg, Agnes Hegedues, Eduardo Kac, Knowbotic Research, Laurent Mignonneau, Michael Naimark, Simon Penny, Daniela Plewe, Paul Sermon, Jeffrey Shaw, Karl Sims, Christa Sommerer, and Wolfgang Strauss. Grau offers not just a history of illusionary space but also a theoretical framework for analyzing its phenomenologies, functions, and strategies throughout history and into the future.
"Documents some 40 of the architects' urban projects, interiors, and theoretical projects with plans, renderings, and color photos and sketches. Includes interviews with the architects, biographies, and essays on architectural issues" -- Google Books.
Following the Leonardo da Vinci exhibition, the Museum of Fine Arts hosts a show of Michelangelo?s drawings, the other genius of the Italian Renaissance. Drawing played a central role in the art of Michelangelo, who left behind an outstanding legacy mainly as a sculptor but also as a painter and architect. His drawings allow an insight into the creative process of the master?s celebrated works, since he prepared all his creations on paper. This exhibition catalogue is intended primarily for the general public. For this reason, the authors have refrained from debating the sophisticated questions of attribution regarding individual drawings, which are often difficult even for experts to unravel. Similarly, it was not their aim to discuss the uncertainties of dating specific works of art. Their objective was to set the drawings in the broader historical, social, political, or economic context of the period, and the main concern was to address the question of how the cult of Michelangelo, which still influences our judgement of his oeuvre, first manifested itself during his lifetime.00Exhibition: Museum of Fine Arts, Budapest, Hungary (06.04.-30.06.2019).