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Barbie is on a mission—for the pets! This story comes with pop-ups and three different kinds of reusable stickers to decorate the book. Barbie is heading up a drive to raise money for a community pet park, and she has lots of great fundraising events planned. A dog wash followed by a “Primp My Pet” photo shoot is sure to be a hit, and then the parade to the park will definitely have lots of spectators! Readers can use the stickers to decorate the pages and the outfits. Three pop-ups—Lacey in a pet carrier, puppies on ottomans, and Barbie surrounded by lots of pets—make this book extra special. And the fun continues with lots of reusable stickers that girls can use to decorate the pages of the book.
Primp Your Pet with Barbie! While Barbie and her friends have fun styling their pets at the Pretty Paws Salon, they get a fantastic idea-holding a primp-your-pet fundraiser for the new pet park! Help Barbie and her friends at the event by adding glamorous touches to all the pets with the reusable stickers. The amazing pop-up scenes and dozens of stickers will delight and entertain.
Think like a coder while playing sports, crafting . . . even pet-sitting? At Code Camp, Barbie and her friends are discovering all the ways they use coding concepts every day! In their final project, Barbie, Nikki, and Teresa share all the fun ways you can think like a coder, too! Concepts include Algorithms, Sequences, Loops, Debugging, and more! You don’t need a computer to start learning about coding. Unplug with Barbie and her friends and start thinking like a computer programmer, today!
In a world built for Perfect Pets, Barnabus is a Failed Project, half mouse, half elephant, kept out of sight until his dreams of freedom lead him and his misfit friends on a perilous adventure. A stunning picture book from international bestsellers The Fan Brothers, joined by their brother Devin Fan.
The New York Times bestseller featured on THE TODAY SHOW! A heart-tugging dog adoption story told through letters--deeply sincere and almost desperate pleas for a forever home--from the dog, himself! This picture book shares the tale of Arfy, a homeless mutt who lives in a box in an alley. Arfy writes to every person on Butternut Street about what a great pet he'd make. His letters to prospective owners share that he's house broken! He has his own squeaky bone! He can learn to live with cats! But, no one wants him. Won't anyone open their heart--and home--to a lonesome dog? Readers will be happily surprised to learn just who steps up to adopt Arfy. Troy Cummings's hilarious and touching story is a perfect gift for a child wanting a dog, and for pet adoption advocates. It also showcases many different styles of letter writing, making it appealing to parents and teachers looking to teach the lost art of written communication. "It's an instant classic in our household." --#1 New York Times bestselling author Sarah J. Maas
Inside the tent it's cozy, but what is going on outside? Is it dark? Is it scary? Not if you have your trusty flashlight! A charming story told solely through images: Through neatly drawn illustrations and a spare yet dramatic color palette, artist Lizi Boyd offers an enchanting exploration of night, nature, and art with Flashlight. Both lyrical and humorous, this visual poem—like the flashlight beam itself—reveals there is magic in the darkness. We just have to look for it. • A wordless storybook with stunning visuals that aims to lighten the fear of the dark and the noises that come with it • Book inspires the imagination and creativity in young minds • Lizi Boyd is the author and illustrator of many children's books, including Inside Outside and Flashlight, and also creates papers, ribbons, cards, and other works of delight "Flashlight allows readers to experience the wonder and excitement of nighttime exploration in the woods and wordlessly entices readers to explore the hidden nature outside their own homes." —The Busy Librarian • Appeals to readers of all ages with the calming, yet adventurous tone • Books for kids ages 5-6 • Children's picture books for preschool through first grade
THE SQUEAKY DOOR It's time for bed! Granny tucks Little Boy in tight. She kisses him good night. She turns out the light. And he's not scared! No, not him! But when Granny shuts that door... SQUEEEEAK! How can a granny keep that spooky, squeaky door from scaring her little boy awake at night? Acclaimed storyteller Margaret Read MacDonald spins a humorous bedtime story, perfect for reading aloud, with comical illustrations by Mary Newell DePalma.
This is the real toy story, an unprecedented behind-the-scenes journey through a world of influence, fantasy, and multimillion-dollar Hollywood deals, a world where the whims of children make millionaires and topple titans. This is also the story of an unusual man. Alan Hassenfeld, the chief executive officer of Hasbro, never intended to run a Fortune 500 company. A free spirit who dreamed of being a writer and exploring Asia, he was content to remain in the shadow of his older brother Stephen, a marketing genius who transformed a family firm established by immigrant Jews into powerhouse and Wall Street darling. Then tragedy struck. Stephen, and intensely private man, died of AIDS, a disease he had not acknowledged he had, even to his family. Alan Hassenfeld was named CEO, just as Hasbro was facing a daunting onslaught of challenges. Toy Wars is about Alan's struggle to balance the demands of the bottom line with his ideals about the kind of toys children deserve, as well as the ethical obligations of management. Wayne Miller, an award-winning journalist and novelist, was granted unprecedented access to Hasbro, the maker of G.I. Joe, Star Wars toys, Mr. Potato Head, Batman, Monopoly, Scrabble, Trivial Pursuit, and countless other favorites. For five years, he sat in on design sessions, marketing meetings, and focus groups, and interviewed employees in every part of the company. He witnessed a major corporate restructuring; crucial deal with Dreamworks SKG; a hostile takeover bid by archrival Mattel; the collapse of a $45 million virtual reality game; and the company makeover of G.I. Joe, Hasbro's flagship product and one of the most popular toys of all time. Toy Wars is filled with many colorful characters, including: Hollywood moguls Steven Spielberg and George Lucas, whose kid-friendly movies can translate into licensing gold for toymakers Mighty Morphin Power Rangers creator Haim Saban, who tapped into a popular Japanese TV series and made it a worldwide television and merchandising phenomenon Mattel CEO Jill Barad, the second-highest-paid woman in corporate America, who promotes and defends Barbie with the zeal of a religious crusader Hasbro executive Al Verrecchia, the loyal second in command who did not let friendship or tradition stand in the way of a dramatic restructuring Larry Bernstein, arguably the best toy salesman ever, a riotous raconteur whose divisional presidency crumbled when he was unable to meet Hasbro's profit goals Rich in family drama and written with sly wit, Toy Wars is a deeply compelling business story, a fascinating tour through a billion-dollar industry that exerts tremendous influence on the lives of children everywhere.
Dreaming of a day when there will be a real playground in her own neighborhood, a little girl is ecstatic when she learns that a local playground has been planned, in a story inspired by the construction of the first playground built by the KaBOOM! national nonprofit.
In this folkloric examination of mass-produced material culture in the United States, Jeannie Banks Thomas examines the gendered sculptural forms that are among the most visible, including Barbie, Ken, and G.I. Joe dolls; yard figures (gnomes, geese, and flamingos); and cemetery statuary (angels, sports-related images, figures of the Virgin Mary, soldiers, and politicians). Images of females are often emphasized or sexualized, frequently through nudity or partial nudity, whereas those of the male body are not only clothed but also armored in the trappings of action and aggression. Thomas locates these various objects of folk art within a discussion of the post-women's movement discourse on gender. In addition to the items themselves, Thomas explores the stories and behaviors they generate, including legends of the supernatural about cemetery statues, oral narratives of yard artists and accounts of pranks involving yard art, narratives about children's play with Barbie, Ken, and G.I. Joe, and the electronic folklore (or "e-lore") about Barbie that circulates on the Internet.