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Full of gentle humour, every Barbpapa story celebrates the power of family and friends. In this story, Barbpapa and his family have to find a perfect new home after their old one is turned into apartments.
Meeting Barbapapa for the very first time is a magical moment - every child will adore this loyal, gentle, friendly creature, who can change into any shape and solve any problem for his family and friends. In this story, Barbapapa arrives and finds his place in the world.
Meeting Barbapapa for the very first time is a magical moment - every child will adore this loyal, gentle, friendly creature, who can change into any shape and solve any problem for his family and friends. In this story, Barbapapa searches the world and beyond for a Barbamama to share his life.
How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue.
This book is premised on the conceptualisation of family as always in motion, which in turn is determined by the interdependent mobilities of families and family members. Contributions from academics, from a range of disciplines, consider rhythms of change in the lived experiences of family and the ways in which they are produced through motion.
A colorful celebration of cartoons, creativity and the culture of cute.
This book features famous places in Amsterdam, as well as less familiar corners of the city: houseboat, the city's most expensive hotel room and a coffee shop. The Soft Atlas of Amsterdam is a uniquely original and charming guide to a thoroughly diversi city.
Joe Cube is a Silicon Valley hotshot--well, a would-be hotshot anyway--hoping that the 3-D TV project he's managing will lead to the big money IPO he's always dreamed of. On New Year's Eve, hoping to impress his wife, he sneaks home the prototype. It brings no new warmth to their cooling relationship, but it does attract someone else's attention. When Joe sees a set of lips talking to him (floating in midair) and feels the poke of a disembodied finger (inside him), it's not because of the champagne he's drunk. He has just met Momo, a woman from the All, a world of four spatial dimensions for whom our narrow world, which she calls Spaceland, is something like a rug, but one filled with motion and life. Momo has a business proposition for Joe, an offer she won't let him refuse. The upside potential becomes much clearer to him once she helps him grow a new eye (on a stalk) that can see in the fourth-dimensional directions, and he agrees. After that it's a wild ride through a million-dollar night in Las Vegas, a budding addiction to tasty purple 4-D food, a failing marriage, eye-popping excursions into the All, and encounters with Momo's foes, rubbery red critters who steal money, offer sage advice and sometimes messily explode. Joe is having the time of his life, until Momo's scheme turns out to have angles he couldn't have imagined. Suddenly the fate of all life here in Spaceland is at stake. Rudy Rucker is a past master at turning mathematical concepts into rollicking science fiction adventure, from Spacetime Donuts and White Light to The Hacker and the Ants. In the tradition of Edwin A. Abbott's classic novel, Flatland, Rucker gives us a tour of higher mathematics and visionary realities. Spaceland is Flatland on hyperdrive! At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Yellow & Pink is a witty picture book by William Steig, the creator of Shrek. On a fine day, a thin, yellow puppet and a round, pink puppet sit in the sun. They wonder where they came from. Were they an accident of nature, created by a series of possible but improbable events? Did someone create them? They discuss their theories, and think they may have an answer. But just as they settle on a solution, a man arrives who raises new questions. Praise for Yellow & Pink: "One marvels at the expressiveness, the nearness to animation, of Steig's vibrant drawings." -The Washington Post Book World "A comic fable that has more clout than the most fervent homily." -Publishers Weekly "Illustrated with simple three-color drawings, this is a book that will delight adults as well as children and lead to some very interesting discussions!" -Children's Literature