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Time is the bane of all kings. Always does it march forward, bringing change and challenges, wars and disasters, invaders and internal rebellion. This supplement for Oathmark: Battles of the Lost Age, focuses on the passage of time and its effect on a players kingdom. While wars and battle still determine their ultimate fate, many other events can affect the armies of a kingdom. Plagues and blights can reduce access to soldiers from specific territories. Attempted coups can cost a king some of his best generals. On the other hand, unexpected alliances might give a kingdom access to unusual troops, or the birth of a new heir might bring wondrous presents. Along with the rules for the passing of years, this book also presents the option to train your units to fight in special formations, such as phalanxes, shield walls, and skirmish lines. These will allow players to use their existing armies to try out new strategies and tactics to swing their battle in their favour. This book also includes several new military expeditions, including numerous scenarios, to once again challenge a player's generalship.
Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of nations have crumbled into ruin. In this lost age, fealty and loyalty are as valuable as gold and as deadly as cold iron, and war is ever-present. Created by Joseph A. McCullough, designer of Frostgrave and Frostgrave: Ghost Archipelago, Oathmark is a mass-battle fantasy wargame that puts you in command of the fantasy army you've always wanted, whether a company of stalwart dwarves or a mixed force with proud elves, noble men, and wild goblins standing shoulder-to-shoulder in the battle-line. Fight through an integrated campaign system and develop your realms from battle to battle, adding new territories, recruiting new troop types, and growing to eclipse your rivals... or lose what you fought so hard to gain and fall as so many would-be emperors before you.
Book two in the New York Times bestselling dark fantasy series, the Empirium Trilogy! Two queens, separated by thousands of years, connected by secrets and lies, must continue their fight amid deadly plots and unthinkable betrayals that will test their strength—and their hearts. Rielle Dardenne has been anointed Sun Queen, but her trials are far from over. The Gate keeping the angels at bay is falling. To repair it, Rielle must collect the seven hidden castings of the saints. Meanwhile, to help her prince and love Audric protect Celdaria, Rielle must spy on the angel Corien—but his promises of freedom and power may prove too tempting to resist. Centuries later, Eliana Ferracora grapples with her new reality: She is the Sun Queen, humanity's long-awaited savior. But fear of corruption—fear of becoming another Rielle—keeps Eliana's power dangerous and unpredictable. Hunted by all, racing against time to save her dying friend Navi, Eliana must decide how to wear a crown she never wanted—by embracing her mother's power, or rejecting it forever. Perfect for those looking for: Epic fantasy with stunning and elaborate world building Teen fantasy books for girls Strong complex female characters An immersive series with an intricate magic system Friendship and teen romance books The Empirium Trilogy: Furyborn (Book 1) Kingsbane (Book 2) Lightbringer (Book 3) Praise for Furyborn: A BuzzFeed Most Anticipated Title of Spring 2018 A Goodreads Most Anticipated Title of Spring 2018 A Bustle Most Anticipated Title of Spring 2018 "A must-read." —Refinery29 "A series to watch." —Paste Magazine "Visionary." —Bustle Magazine "One of the biggest new YA fantasies." —Entertainment Weekly "Empowering." —BuzzFeed "Beautiful, brutal, heart-stopping, and epic." —Laini Taylor, New York Times bestselling author of Strange the Dreamer and the Daughter of Smoke and Bone saga
“Covenant is [Stephen R.] Donaldson's genius!”—The Village Voice He called himself Thomas Covenant the Unbeliever, because he dared not believe in this strange alternate world on which he suddenly found himself. Yet the Land tempted him. He had been sick; now he seemed better than ever before. Through no fault of his own, he had been outcast, unclean, a pariah. Now he was regarded as a reincarnation of the Land's greatest hero—Berek Halfhand—armed with the mystic power of White Gold. That power alone could protect the Lords of the Land from the ancient evil of the Despiser, Lord Foul. Except that Covenant had no idea how to use that power. . . .
A Kirkus Best of Science Fiction and Fantasy pick for 2019! A Library Journal Best Book of 2019! An NPR Favorite Book of 2019! "Everything epic fantasy should be: rich, cruel, gorgeous, brilliant, enthralling and deeply, deeply satisfying. I loved it."—Lev Grossman, author of The Magicians When destiny calls, there's no fighting back. Kihrin grew up in the slums of Quur, a thief and a minstrel's son raised on tales of long-lost princes and magnificent quests. When he is claimed against his will as the missing son of a treasonous prince, Kihrin finds himself at the mercy of his new family's ruthless power plays and political ambitions. Practically a prisoner, Kihrin discovers that being a long-lost prince is nothing like what the storybooks promised. The storybooks have lied about a lot of other things, too: dragons, demons, gods, prophecies, and how the hero always wins. Then again, maybe he isn't the hero after all. For Kihrin is not destined to save the world. He's destined to destroy it. Jenn Lyons begins the Chorus of Dragons series with The Ruin of Kings, an epic fantasy novel about a man who discovers his fate is tied to the future of an empire. "It's impossible not to be impressed with the ambition of it all . . . a larger-than-life adventure story about thieves, wizards, assassins and kings to dwell in for a good long while."—The New York Times A Chorus of Dragons 1: The Ruin of Kings 2: The Name of All Things 3: The Memory of Souls
Dark necromancers have laid claim to forsaken kingdoms and summoned forth the souls of those who defiled their oathmarks. The dead, once again, march to war. As armies of wraiths and skeletal warriors bring destruction to their lands, the small kingdoms of the Marches also turn to the spirits of the dead. Gathering the most ancient and powerful of oathmarks, they recall the spectral forms of those that died in loyal battle to once again come forth in defence of their kingdoms. With these ethereal warriors joining their ranks, the kings of the Marches may yet stand. This supplement for Oathmark: Battles of the Lost Age introduces the forces of the dead to the game. Some armies will use dark magic to summon the souls and corpses of traitors from the past, while others will recall the spirits of loyal warriors that gave their lives and willingly fight again. This book also includes expanded rules for characters, which allow you to chart their progress from battle-to-battle, and watch as they grow in rank, responsibility, and power. All of these rules are then incorporated into a campaign featuring new scenarios that together tell of an epic war for survival.
Following the sudden disappearance of treasure hunter Ben Sanders in Mexico, beautiful archaeologist Suzy da Silva is snatched from the cloistered environs of Oxford University and thrust into a deadly maelstrom of intrigue and discovery. Joining forces with astrophysicist Tom Brooking she crosses four continents, to unlock the dark secrets of Tutankhamun's tomb, the Holy Sepulchre and the mysterious Mayan Temple of Inscriptions to reveal a mysterious truth. Together they risk their lives, pursued by martial assassins and renegade special forces, fighting the forces of evil to discover hidden knowledge so precious that it has lain dormant for over a thousand years...
A supplement for Oathmark: Battles of the Lost Age, giving players rules for creating elite units of warriors known as battlesworn and charting their progress from battle-to-battle. In the horror and chaos of battle, the outcome can often hang on the briefest of moments. It is at these times that the actions of one unit can make the difference between victory and defeat. Wise kings know this, and realize that it is often prudent to hold back their best units until they can make the greatest difference. These elite units, called the 'battlesworn', are more than just powerful combatants, they are symbols of the glory and honour of a kingdom. All young warriors hope to one day join their ranks and add their oathmarks beside those legendary fighters. This supplement for Oathmark: Battles of the Lost Age contains rules for adding elite units to your armies and charting their progress from battle to battle. Will they grow even more powerful as they gain renown, or be broken in the face of tremendous odds, perhaps someday to be reformed when their kingdom needs them most? Also included are rules for rivers and boats as well as campaigns, featuring all-new scenarios that will give your battlesworn the chance to lead their kingdom to new heights of power and prestige.
Upon steeds of adamantium and steel, the Ravenwing of the Dark Angels bring death to the foes of the Imperium in the first book in a new trilogy from acclaimed author Gav Thorpe. The Ravenwing stand apart from the rest of the Dark Angels Chapter – these dynamic Space Marines take to the battlefield upon steeds of adamantium and steel, and swoop from the skies in lightning-fast speeders to bring death to the foes of the Imperium. Led by the heroic Master Sammael, they prosecute war where their battle-brothers cannot, and are ever at the forefront of the Dark Angels’ campaigns.
Sigmar, the first emperor, is a god amongst men, a peerless leader and an unbreakable warrior. Having triumphed over the orcs at Black Fire Pass and defeated the Chaos invasion of Middenheim, the Empire knows a measure of peace. But in the vast deserts of Nehekhara, another empire is rising born of madness and destruction.