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The great detective Banana Fox is called back to duty to find a missing turtle. But the deeper he digs, the more he discovers, and it's worse than he thought! The Secret Sour Society is back, and they're mixing up a bunch of trouble. Can Banana Fox and his sidekick, Flashlight, put an end to the Secret Sour Society once and for all?
Banana Fox returns for another silly and spunky adventure in this laugh-out-loud series by Eisner Award-winning cartoonist James Kochalka! Get drawn into reading with Graphix Chapters! Graphix Chapters are ideal books for beginning and newly independent readers aged 6-8. With approachable page counts, easy-to-follow paneling, and artwork that supports text comprehension, these engaging stories with unforgettable characters help children become lifelong readers. Eisner Award-winning cartoonist James Kochalka returns with another uproariously funny caper for Banana Fox to sniff out in this critically acclaimed series from Graphix Chapters! Oopsie Doo! Banana Fox has a real mess on his hands this time! When the jail is left in ruins and Sour Grapes is on the run, Banana Fox has very few clues to work with to find him. He's coming across a number of red herrings, so it's clear that something fishy is going on... With the help of Sharyanna, William, and Sour Grapes Jr. (?!), can Banana Fox get to the bottom of this caper, or will the baddies run wild forever?
A page-turning novel that is also an exploration of the great philosophical concepts of Western thought, Jostein Gaarder's Sophie's World has fired the imagination of readers all over the world, with more than twenty million copies in print. One day fourteen-year-old Sophie Amundsen comes home from school to find in her mailbox two notes, with one question on each: "Who are you?" and "Where does the world come from?" From that irresistible beginning, Sophie becomes obsessed with questions that take her far beyond what she knows of her Norwegian village. Through those letters, she enrolls in a kind of correspondence course, covering Socrates to Sartre, with a mysterious philosopher, while receiving letters addressed to another girl. Who is Hilde? And why does her mail keep turning up? To unravel this riddle, Sophie must use the philosophy she is learning—but the truth turns out to be far more complicated than she could have imagined.
The winners of the Nobel Prize show how economics, when done right, can help us solve the thorniest social and political problems of our day. Figuring out how to deal with today's critical economic problems is perhaps the great challenge of our time. Much greater than space travel or perhaps even the next revolutionary medical breakthrough, what is at stake is the whole idea of the good life as we have known it. Immigration and inequality, globalization and technological disruption, slowing growth and accelerating climate change--these are sources of great anxiety across the world, from New Delhi and Dakar to Paris and Washington, DC. The resources to address these challenges are there--what we lack are ideas that will help us jump the wall of disagreement and distrust that divides us. If we succeed, history will remember our era with gratitude; if we fail, the potential losses are incalculable. In this revolutionary book, renowned MIT economists Abhijit V. Banerjee and Esther Duflo take on this challenge, building on cutting-edge research in economics explained with lucidity and grace. Original, provocative, and urgent, Good Economics for Hard Times makes a persuasive case for an intelligent interventionism and a society built on compassion and respect. It is an extraordinary achievement, one that shines a light to help us appreciate and understand our precariously balanced world.
Earth's furriest -- and funniest -- superheroes make their debut in this hilarious, action-packed graphic novel perfect for young readers! Meet the Hound Heroes: fearless Captain Chihuahua, the big-hearted Great, Great Dane, super-speedy Poodle Girl, cyborg pup Power Pug, and the lovable yet irritating Super Sheep Dog. Together they make up a crack team of earth's furriest heroes! In this first adventure, the Hound Heroes' origin story is revealed when a spaceship crashes in their backyard, giving them superpowers! But they aren't the only ones who benefit -- neighborhood alley cat The Claw also gains powers, and she only wants one thing: to destroy the Hound Heroes! A nonstop romp full of hilarious action, Hound Heroes is sure to be a hit with young fans of graphic novels.
Out of Control chronicles the dawn of a new era in which the machines and systems that drive our economy are so complex and autonomous as to be indistinguishable from living things.
Cover -- Half-title -- Title -- Copyright -- Dedication -- Contents -- Preface -- 1 Youth and Media -- 2 Then and Now -- 3 Themes and Theoretical Perspectives -- 4 Infants, Toddlers, and Preschoolers -- 5 Children -- 6 Adolescents -- 7 Media and Violence -- 8 Media and Emotions -- 9 Advertising and Commercialism -- 10 Media and Sex -- 11 Media and Education -- 12 Digital Games -- 13 Social Media -- 14 Media and Parenting -- 15 The End -- Notes -- Acknowledgments -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z
Squizzard is a small squid who always wants to be the center of attention, whether it's playing with his best friend Toothy the vegetarian Great White Shark, or giving a report in school. When his behavior finally causes a rift in their friendship, Shay the seahorse explains what he's doing wrong--but change is difficult for Squizzard and it takes an ecounter with Bennie the Barracuda, the fifth-grade bully at Deep Reef Elementary, to finally teach him the error of his ways.
"Alice Pearse thought she would live happily ever after...then she realized she was in the wrong story...[and] realizes the question is not whether it's possible to have it all, but what does she--Alice Pearse--really want?"--
The first book in Iain M. Banks's seminal science fiction series, The Culture. Consider Phlebas introduces readers to the utopian conglomeration of human and alien races that explores the nature of war, morality, and the limitless bounds of mankind's imagination. The war raged across the galaxy. Billions had died, billions more were doomed. Moons, planets, the very stars themselves, faced destruction, cold-blooded, brutal, and worse, random. The Idirans fought for their Faith; the Culture for its moral right to exist. Principles were at stake. There could be no surrender. Within the cosmic conflict, an individual crusade. Deep within a fabled labyrinth on a barren world, a Planet of the Dead proscribed to mortals, lay a fugitive Mind. Both the Culture and the Idirans sought it. It was the fate of Horza, the Changer, and his motley crew of unpredictable mercenaries, human and machine, actually to find it, and with it their own destruction. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata