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With more than 20 years of coaching and teaching experience, UK authors Anthony Dowson and Keith Morris have realized that children's encounters with sporting activities need to be creative, entertaining and fun. Children can be encouraged to engage in physical activity through fun games that stimulate both body and mind. Fun games keep children healthy and active now as well as contribute to a more positive attitude towards physical activity for life. In response to numerous requests from teachers and coaches, the authors have developed and adapted an array of activities and games from their own everyday use when teaching children. The book contains a range of warm-up ideas, games, skill practices and sport-specific activities to motivate children and encourage active participation. The games use only common sport equipment and are supported by easy-to-follow instructions and illustrations. Useful in both planning and providing physical education lessons and recreational experiences, this book makes it easy to create a varied and exciting program. The text includes more than 30 multi-sport games suitable for children of ages 5 to 16. There are sport-specific games for cricket, striking and fielding, rugby, soccer, tennis, badminton and hockey, as well as parachute games. All activities are designed to improve children's skills in specific sports through the use of enjoyable games to promote learning. Each game offers multiple variations designed to suit a wide range of ages and abilities. With childhood obesity becoming increasingly common, children's physical activity is becoming more important. Healthy, active young people now mean a future generation of adults less affected by the health problems associated with obesity and inactive lifestyles. Anyone who has the responsibility of organizing activities for young people will find the ideas in Fun and Games invaluable. Through the practical games in this book, children will develop new skills as they participate in fun and enjoyable activities.
The world's fastest racquet sport, badminton is an exciting and very demanding game. Full-color photography and engaging text help show kids how to serve, perform forehands and backhands, and keep score. They'll also learn the differences between singles and doubles play.
"101 Fun Warm-Up and Cool-Down Games provides the antidote to the age-old warm-up and cool-down routines of jogging and stretching. These games engage students and athletes in fun warm-ups that will prepare them mentally and physically for their activity and cool-downs that will help them recover."--BOOK JACKET.
Coaching Badminton 101 is a book for everyone who wants to learn how to play, coach, or teach badminton and experience the fun of badminton games and tournaments. The book systematically presents all the fundamental and advanced skills while utilizing photographs, illustrations, and diagrams to provide readers with clear visual representations of critical skills and strategies. The session plan in the book provides teachers and coaches with suggestions of how to successfully conduct each lesson in order to ensure quality teaching and learning. The book demonstrates that with proper and systematic training, badminton can be a fun and exciting game for anyone.
Objective) "Simple is the best." Amateurs and hobbyists don't need an encyclopedia to play a sport for fun. It is the job of the umpire and service judge to lead professional matches. However, it is good to understand the basic rules. This book is to explain the advantages of playing Badminton and to show you how to play Badminton. You will have Badminton fever and love playing it.目的) "简单是最好的。" 这本书是为了解释打羽毛球的优势,并向您展示如何打羽毛球。您会喜欢打羽毛球而且会为羽毛球而疯狂목적) 간단한게 최고이다. 이 책은 배드민턴을 통해서 얻는 장점과 배드민턴의 기본 규칙들을 설명하고자 한다.[Index] 1. Introduction2. Advantage3. Equipment3.1. Racquets3.2. Strings3.3. Grip3.4. Shuttlecock3.5. Shoes4. Rules4.1. Court4.2. Serving4.3. Scoring4.4. Lets5. Technique5.1. Attack5.1.1. Net shot/net drop/hair pin5.1.2. Clear5.1.3. Smash+How to make a good smash.5.1.4. Drop5.1.5. Drive5.2. Defense5.3. Footwork5.4. Standing position5.4.1. For normal position (singles)5.4.2. For doubles (attacking and defending positions)5.5. "Over the net" foul6. Game types7. Organization and games7.1. Governing bodies7.2. Famous International competitions + badminton score sheet.There is an explanation about similarity between tennis and badminton especially about serving/service as follows.This is similar to tennis, except that a badminton serve shall be hit below the waist height and with the racquet shaft pointing downwards, the shuttlecock is not allowed to bounce and in badminton, the players shall stand inside their service courts, unlike in tennis/tenis.
The e-book for More Fun and Games is available at a reduced price. It allows you to highlight, take notes, and easily use all the material in the book in seconds. The e-book is delivered through Adobe Digital Editions® and when purchased through the Human Kinetics site, access to the content is immediately granted when your order is received. Anthony Dowson is back with More Fun and Games. The book he coauthored in 2005, Fun and Games, was a big hit with teachers, coaches, and all activity leaders who work with kids. Dowson’s new book continues the premise from the first book—that children’s physical activity games need to be fun and creative as well as developmentally sound. But Dowson doesn’t stop there. For each of the 100 new games this expert physical education teacher and coach offers, he adds a pop-out box that notes the skills and fitness components the game will help kids develop. More Fun and Games covers warm-up, cool-down, and multisport games, as well as games for the following sports: soccer, cricket, basketball, tennis, netball, rugby, volleyball, badminton, and hockey. Each game includes information on equipment required, rules, and coaching advice. The games are easy to set up, require minimal equipment, and come with suggestions for adapting the games to suit not only the size of your group but also the skill level. And you can easily find the right game for your group by using the game finder section. These entertaining games and activities maximize participation while developing key skills, such as decision making, teamwork, attacking, and defending. By developing the technical skills they need in order to succeed in sports, kids will also develop greater self-confidence and enjoy their sport participation all the more. The games are crafted to help the kids stay focused, remain active, and have fun. The result is that they develop not only their motor skills and sport-specific skills but also positive attitudes toward physical activity. They’ll have loads of fun with these games and want to come back for more, and they’ll be on their way to establishing lifelong physical activity habits through More Fun and Games. Adobe Digital Editions® System Requirements Windows Microsoft® Windows® 2000 with Service Pack 4, Windows XP with Service Pack 2, or Windows Vista® (Home Basic 32-bit and Business 64-bit editions supported)Intel® Pentium® 500MHz processor128MB of RAM800x600 monitor resolution Mac PowerPC Mac OS X v10.4.10 or v10.5 PowerPC® G4 or G5 500MHz processor128MB of RAM Intel® Mac OS X v10.4.10 or v10.5500MHz processor128MB of RAM Supported browsers and Adobe Flash versions Windows Microsoft Internet Explorer 6 or 7, Mozilla Firefox 2 Adobe Flash® Player 7, 8, or 9 (Windows Vista requires Flash 9.0.28 to address a known bug) Mac Apple Safari 2.0.4, Mozilla Firefox 2 Adobe Flash Player 8 or 9 Supported devicesSony® Reader PRS-505 Language versions English French German Audience: Reference for physical education teachers, primary school teachers, children’s activity leaders, and sport coaches.
Today, one in every three high school girls plays sports, and the number of sports offered to these young women has increased dramatically in the past decade. This unique resource explores these sports from a girl's perspective, while examining sports issues as they pertain to young women. Individual chapters cover the most popular sports offered at the high school level, such as basketball, field hockey, and track, and provides practical advice on training and practicing techniques, trying out for the team, and organizing school teams. Other sports possibly less familiar, such as badminton and crew, are also explored, each in a chapter of its own, as are sports like football and baseball which are typically offered only to boys. Students can find detailed information for each of the eight most popular sports at the high school level: basketball, field hockey, soccer, softball, swimming and diving, tennis, track and field, and volleyball. This information includes the history of the sport, rules, common injuries to the sport, similar sports to try, and advice from coaches about making the team. Young female students are encouraged to try other sports that may not be offered by their high school and to get high schools to sponsor teams where there are none, as well as to participate on boys' teams if a particular sport is not offered to girls. Advice is also provided on possible sports-related problems for girls, including overtraining, drug use, eating disorders, and abuse from coaches, as well as information about sports-related careers to provide a well-rounded, comprehensive guide for young female athletes.
What makes a winner - in business or in sport? Why do some peopleconsistently break sales targets, cross the line first or hammerthe ball in the net with pinpoint accuracy? Natural talent anddisciplined training are vital. But with two equally matchedprofessionals, something else makes the difference that providesthat extra, champion factor: the mind. Mind Games looks into the mental processes of sportingstars, identifying the attitudes and approaches that enable them toachieve peak performance, every time, and applies them specificallyto the world of business. What are the key mental characteristicsthat make some people come out on top? How do winners channeladrenalin into controlled power while losers choke? What dosportsmen and women mean when they talk about 'the inner game',being 'in the zone' or being 'in the now'? What is it that coachesdo to realise the potential they see? What are the lessons thatbusiness winners need to learn from sport's superstars? Mind Games has the full involvement of over 30 sportinghousehold names, including Sven-Göran Eriksson, MatthewPinsent, Clive Woodward, Nick Faldo, Jonny Wilkinson. The authorsdraw on extensive first-hand experiences of acknowledged sportingchampions across a range of sports, identifying personal techniquesproven to have worked under the pressure of top-level competition.They also draw on the expertise of professional coaches andpsychologists who have worked with sportsmen and women.
'Steps to Success' books provide expert instruction and drills to help adult learners master the basic skills of the featured sporting activity, in this case badminton.