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Marty McFly and Emmett Brown have adventures traveling through time.
"Originally published as Back to the future issues #1-5"--Indicia.
Marty McFly and Emmett Brown have adventures traveling through time.
"Spring, 1986. Marty McFly, depressed because life without Doc Brown is just plain boring, receives an alarming letter from Clara in 1893: Doc has disappeared in the time stream and Marty is the only one who can find him!"--Page 4 of cover.
In this deeply smart and sneakily poignant collection of essays, the bestselling author of Fraud and Don’t Get Too Comfortable makes an inspired case for always assuming the worst—because then you’ll never be disappointed. Whether he’s taking on pop culture phenomena with Oscar Wilde-worthy wit or dealing with personal tragedy, Rakoff’s sharp observations and humorist’s flair for the absurd will have you positively reveling in the untapped power of negativity.
"Originally published as Back to the Future: Tales from the Time Train issues #1-6"--Copyright page.
Max Tegmark leads us on an astonishing journey through past, present and future, and through the physics, astronomy and mathematics that are the foundation of his work, most particularly his hypothesis that our physical reality is a mathematical structure and his theory of the ultimate multiverse. In a dazzling combination of both popular and groundbreaking science, he not only helps us grasp his often mind-boggling theories, but he also shares with us some of the often surprising triumphs and disappointments that have shaped his life as a scientist. Fascinating from first to last—this is a book that has already prompted the attention and admiration of some of the most prominent scientists and mathematicians.
The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.
v. 1: story by Bob Gale, John Barber, & Erik Burnham; script by Bob Gale, John Barber, Erik Burnham; art by Brent Schoonover [and nine others].
For use in schools and libraries only. Spring, 1986. Marty McFly, depressed because life without Doc Brown is just plain boring, receives an alarming letter from Clara in 1893. Doc has disappreared in the time stream and Marty is the only one who can find him. Collects issues #6-11.