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New York, 1931. The manufacture and sale of alcoholic beverages is prohibited by law, but behind this prohibition, organized crime flourishes-so, too, do bank robbers, bootleggers, assassins, and homunculi. Some want money, some are chasing the secret to immortality, and others just want to have a really good time. You know what they say, though: You can't always get what you want.
New York, 1927. In a corrupt city where crime rules the streets, Firo Prochainezo is in the Camorra, an Italian criminal syndicate distinct from the mafia. Though a member of the relatively small Martillo family, Firo has big ambitions and is determined to make his mark. But while the Martillos may not be the biggest bad guys on the block, they've got some distinct advantages working in their favor. Does Firo have what it takes to become a made man? Let the crazy ruckus begin!
The immortal Elmer C. Albatross is a Smile Junkie who'll do whatever it takes for his happy ending--despite not knowing the first thing about happiness. Three hundred years after the passengers of the Advena Avis parted ways, four of them have finally tracked Elmer to a village in Northern Europe where the inhabitants seem to be stuck in their old ways, fearing the visitors as "demons." During their stay, the immortals encounter a strange girl, and their past catches up with them...
The year is 1931. A boy boards a train to visit his friend in New York. A woman in a jumpsuit boards a train to meet her employer in New York. And the conductor? He boards because it's his job. If it had been any other day, they all would have gotten where they were going just fine. But it's not any other day. The Rail Tracer is on the hunt. The gonzo tale of gangsters, immortals, and outrageous luck (both bad and good) speeds into its third volume!
The casino party has finally started, and the first day has ended peacefully enough. But there are many fates still to be decided: Melvi, the dealer working with the Runoratas and holding Ennis hostage; Firo, leading the Martillo Family at the party and preparing for Melvi’s challenge; the Gandor brothers, who are worried about Firo and watching their own backs; Ladd, working alongside the Gandors; Chane, waiting for the chance to fight Ladd again; Nader, fleeing from Chane. As the storm continues to build, what chaos will erupt next...?
Subaru Natsuki was just trying to get to the convenience store but wound up summoned to another world. He encounters the usual things--life-threatening situations, silver haired beauties, cat fairies--you know, normal stuff. All that would be bad enough, but he's also gained the most inconvenient magical ability of all--time travel, but he's got to die to use it. How do you repay someone who saved your life when all you can do is die?
In a magical version of 1929 Seattle, a notorious thief attempts a delicate and dangerous job, while a widowed speakeasy owner seeks revenge for her murdered husband and tries to keep her shapeshifter brother safe.
THE CASINO PARTY is finally underway, and everyone involved in the Flying Pussyfoot and Mist Wall incidents has gathered at the new Ra’s Lance hotel. Is there a shadowy figure pulling the strings behind the scenes, or is it fate? Meanwhile, the Runorata Family’s dealer, Melvi, has been wreaking havoc on the Martillo Family. Fueled by anger and determination, Firo heads to the casino amid the confusion... And so the gamble begins!
THE YEAR 1935. ​Huey Laforet has broken out of prison, and New York is in chaos. The whirlwind of confusion swallows all the major players in the city, from the FBI unit investigating the immortals, to the mafia, to the Camorra, to Ladd Russo and his gang, and even the Flying Pussyfoot. All roads lead to a dramatic confrontation at a lone casino, but just who is pulling the strings? The last ruckus of the 1930s begins…