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Following Huey Laforet's escape from prison, New York city plunges into turmoil--especially at Firo's casino. But things take a turn for the unexpected when a suspicious figure from the Runorata Family shows up at the establishment... Meanwhile, the alchemists begin to set their own agenda into motion. Why are they converging on New York? Where will Nader's path take him next? And what does the assassin Vino have to do with all this?
THE YEAR 1935. Following Huey Laforet’s escape from prison, New York City has been plunged into turmoil— especially at Firo’s casino. Things took a turn for the unexpected when a suspicious visitor from the Runorata Family showed up at the establishment, and now Firo has his hands full with mysteries and problems to solve...Meanwhile, the alchemists begin setting their agenda into motion. Why are they converging on New York? Where will Nader’s path lead him next? What does the assassin Vino have to do with all of this—and whose side is he on?
The immortal Elmer C. Albatross is a Smile Junkie who'll do whatever it takes for his happy ending--despite not knowing the first thing about happiness. Three hundred years after the passengers of the Advena Avis parted ways, four of them have finally tracked Elmer to a village in Northern Europe where the inhabitants seem to be stuck in their old ways, fearing the visitors as "demons." During their stay, the immortals encounter a strange girl, and their past catches up with them...
New York, 1927. In a corrupt city where crime rules the streets, Firo Prochainezo is in the Camorra, an Italian criminal syndicate distinct from the mafia. Though a member of the relatively small Martillo family, Firo has big ambitions and is determined to make his mark. But while the Martillos may not be the biggest bad guys on the block, they've got some distinct advantages working in their favor. Does Firo have what it takes to become a made man? Let the crazy ruckus begin!
New York, 1931. The manufacture and sale of alcoholic beverages is prohibited by law, but behind this prohibition, organized crime flourishes-so, too, do bank robbers, bootleggers, assassins, and homunculi. Some want money, some are chasing the secret to immortality, and others just want to have a really good time. You know what they say, though: You can't always get what you want.
THE YEAR 1932. The alchemist Begg believes the drugs he created will guide people to the highest plane of existence. Drugs that the junkie Roy can't break free from. Drugs that the Runorata Family executive loses to a thief. And where were those packets of white powder manufactured? The young girl Eve is about to find out--and discover her family's true colors. Trouble stirs in the city that never sleeps as fate links these individuals together like a chain of falling dominos...
The Year 1933. A storm is brewing in New York City as tensions rise among the families. When Jacuzzi Splot and his gang are spotted operating on the Gandor Family's turf, Luck Gandor employs a young woman named Maria to protect their family's "negotiator," Tick Jefferson. Maria with her katana and Tick with his scissors-they're a well-suited duo who love to cut people. However, their violence only spawns more violence. Meanwhile, by the Hudson River, a group of immortals called Larva finds someone new to add to their ranks. The events from the last three years are about to catch up with a particular immortal from the Martillo Family...
NEW YORK, 1930 Three years after the Phantom Father incident, Firo is about to get a promotion within the Martillo Family. But the intricate web of fate has other plans in store for him as the elixir of immortality nears its completion, setting off a chain of events that brings together gangsters, alchemists, and everyone in between! Let the crazy ruckus continue!
The year is 1931. A boy boards a train to visit his friend in New York. A woman in a jumpsuit boards a train to meet her employer in New York. And the conductor? He boards because it's his job. If it had been any other day, they all would have gotten where they were going just fine. But it's not any other day. The Rail Tracer is on the hunt. The gonzo tale of gangsters, immortals, and outrageous luck (both bad and good) speeds into its third volume!
THE YEAR 1931. As the Flying Pussyfoot races toward New York with a shocking incident transpiring onboard, another ruckus is afoot behind the scenes. As dawn approaches, various factions congregate near the river and wait for the train to cross the bridge. Among them are Lemures standing by for contact from the train, and Jacuzzi’s friends preparing to retrieve the stolen cargo. Meanwhile, an all-girl gang of bandits is plotting a new train robbery, and a young boy has just run away from home. At first glance, they may seem unconnected, but their paths are about to converge into familiar chaos…