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Awareness Games are enjoyable but surprisingly deep games you can play with your own mind. Kind of like meditating only more fun and less work. And not so serious. Awareness Games are ways to play with your mind to point it towards the infinite well of happiness and joy that lies within each of us. Play with pure awareness and discover the background of all experience, where happiness is hiding in plain sight.
Please note: This is a companion version & not the original book. Sample Book Insights: #1 The well of happiness and joy lies within each of us, and we can access it by shifting our attention away from the content of our awareness and toward awareness itself. It's not something separate from us; it's us. #2 The games in this section are not like Olympic Games or board games with winners and losers. They are not about game theorists or competitive players. They are about sidestepping the ways the mind sorts the outside world and instead pointing it within to find its source. #3 The well of joy within you is not something with correct answers, set rules, and reproducible steps. It is something that must be discovered through experimentation. #4 I had experienced a lot of fear, anxiety, inhibition, and depression, and I was determined to find an alternative to suffering. I had had enough glimpses of natural happiness to know what I was looking for.
"Pocket Posh Logic 4" features a chicly styled cover, making it a smart, sophisticated accessory that goes with anything. Packaged in a handy 4 x 6 size, this Pocket Posh(R) Puzzle Book fits nicely into a purse or tote. The Pocket Posh puzzle series is a great way for you to exercise your mind--and look great while doing it A free trial subscription to The Puzzle Society is included. "Pocket Posh Logic 4" contains 100 logical story puzzles to test your logical faculties.
All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources examines the learning value of a wide variety of games across multiple disciplines. Organized just like a well-made game, the book is divided into four parts highlighting classroom experiences, community and culture, virtual learning, and interdisciplinary instruction. The author crosses between the high school and college classroom and addresses a range of disciplines, both online and classroom practice, the design of curriculum, and the transformation of assessment practices. In addition to a wealth of practical exercises, resources, and lesson ideas, the book explains how to use a wide and diverse range of games from casual to massively multiplayer online games for self-improvement as well as classroom situations.
Phonemic awareness--the understanding that words are made up of sounds--is essential to a child's early reading success. With this book, children gain this awareness through activities that are easy to teach and engaging. Children play with sounds through songs, rhymes, poetry, picture games, and other exercises. The activities cover the five basic levels of phonemic awareness: * the ability to hear rhymes and alliteration; * to do oddity tasks; * to orally blend word and split syllables; * to orally segment words; * to do phonemic manipulation tasks. Blends critical reading skills with joyful word play. For use with Grades K-2.
A practical and playful guide for cultivating mindfulness in kids, with 50 simple games to develop attention and focus, and to identify and regulate emotions Playing games is a great way for kids to improve their focus and become more mindful. In this book, The Mindful Child author Susan Kaiser Greenland shares how parents, caregivers, and teachers can bring mindfulness into the classroom or home. She provides 50 entertaining games that develop what she calls the new “A, B, C’s”—Attention, Balance, and Compassion—for your child’s learning, happiness, and success, offering context and guidance throughout. She introduces: • Anchor games that develop concentration • Visualization games that encourage kindness and focus • Analytical games that cultivate clear thinking • Awareness games for sensory awareness, self-regulating emotions, and gaining insight into ourselves, others, and relationships Even though the games are designed for kids, they can be just as fun and transformative for adults. Greenland encourages parents and caregivers to develop their own Attention, Balance, and Compassion and to explore the universal concepts that she presents. Our own mindfulness has a powerful effect on everyone in our lives—especially our children. “A wonderful, fun, and engaging way to bring mindfulness into a child’s life.” —Daniel Goleman, author of Emotional Intelligence
Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.
AS LONG AS PEOPLE HAVE WORKED together, they have engaged in political games. Motivated by short-term gains promotions, funding for a project, budget increases, status with the boss people misuse their time and energy. Today, when many organizations are fighting for their lives and scarce resources there is increased stress and anxiety, and employees are engaging in games more intensely than ever before. Organizational experts Mauricio Goldstein and Philip Read argue that office games those manipulative behaviors that distract employees from achieving their mission are both conscious and unconscious. They can and should be effectively minimized. In Games at Work, the authors offer tools to diagnose the most common games that people play and outline a three-step process to effectively deal with them. Some of the games they explore include: GOTCHA: identifying and communicating others' mistakes in an effort to win points from higher-ups GOSSIP: engaging in the classic rumor mill to gain political advantage SANDBAGGING: purposely low-balling sales forecasts as a negotiating ploy GRAY ZONE: deliberately fostering ambiguity or lack of clarity about who should do what to avoid accountability Filled with real-world, entertaining examples of games in action, Games at Work is an invaluable resource for managers and all professionals who want to substitute straight talk for games in their organizations and boost productivity, commitment, innovation, and ultimately the bottom line.