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AUTOMATIZACIÓN FUNDAMENTADA I Introducción Carlos Castaño Vidriales El objetivo de esta publicación es conseguir que la elaboración e interpretación de esquemas de automatísmos eléctricos, neumáticos, hidráulicos, PLC... se realice a través del análisis, síntesis, simplificación e implementación de expresiones lógicas que rigen esos sistemas automáticos, basándose en el álgebra de Boole. Mediante las llamadas funciones (Ecuaciones) lógicas se puede implementar un sistema automático mas o menos complejo basándose en la matemática de la lógica para que pueda ser realizado en cualquier tecnología bien sea eléctrica, neumática, ..., estrategia esta más versatil y sólida para afrontar el diseño de automatismos mas complejos permitiendo además la estructuración e interpretación de esquemas de una forma coherente
The Stylistique comparée du français et de l'anglais has become a standard text in the French-speaking world for the study of comparative stylistics and the training of translators. This updated, first English edition makes Vinay & Darbelnet's classic methodology of translation available to a wider readership. The translation-oriented contrastive grammatical and stylistic analyses of the two languages are extensively exemplified by expressions, phrases and texts. Combining description with methodological guidelines for translation, this volume serves both as a course book and ­ through its detailed index and glossary ­ as a reference manual for specific translation problems.
This volume contains a selection of the best papers presented at the 8th International Conference on Industrial Engineering and Industrial Management, XX International Conference on Industrial Engineering and Operations Management, and International IIE Conference 2014, hosted by ADINGOR, ABEPRO and the IIE, whose mission is to promote links between researchers and practitioners from different branches, to enhance an interdisciplinary perspective of industrial engineering and management. The conference topics covered: operations research, modelling and simulation, computer and information systems, operations research, scheduling and sequencing, logistics, production and information systems, supply chain and logistics, transportation, lean management, production planning and control, production system design, reliability and maintenance, quality management, sustainability and eco-efficiency, marketing and consumer behavior, business administration and strategic management, economic and financial management, technological and organizational innovation, strategy and entrepreneurship, economics engineering, enterprise engineering, global operations and cultural factors, operations strategy and performance, management social responsibility, environment and sustainability. This book will be of interest to researchers and practitioners working in any of the fields mentioned above.
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.
Alex Rogo is a harried plant manager working ever more desperately to try and improve performance. His factory is rapidly heading for disaster. So is his marriage. He has ninety days to save his plant - or it will be closed by corporate HQ, with hundreds of job losses. It takes a chance meeting with a colleague from student days - Jonah - to help him break out of conventional ways of thinking to see what needs to be done. Described by Fortune as a 'guru to industry' and by Businessweek as a 'genius', Eliyahu M. Goldratt was an internationally recognized leader in the development of new business management concepts and systems. This 20th anniversary edition includes a series of detailed case study interviews by David Whitford, Editor at Large, Fortune Small Business, which explore how organizations around the world have been transformed by Eli Goldratt's ideas. The story of Alex's fight to save his plant contains a serious message for all managers in industry and explains the ideas which underline the Theory of Constraints (TOC) developed by Eli Goldratt. Written in a fast-paced thriller style, The Goal is the gripping novel which is transforming management thinking throughout the Western world. It is a book to recommend to your friends in industry - even to your bosses - but not to your competitors!
A manifesto for a radically different philosophy and practice of manufacture and environmentalism "Reduce, reuse, recycle" urge environmentalists; in other words, do more with less in order to minimize damage. But as this provocative, visionary book argues, this approach perpetuates a one-way, "cradle to grave" manufacturing model that dates to the Industrial Revolution and casts off as much as 90 percent of the materials it uses as waste, much of it toxic. Why not challenge the notion that human industry must inevitably damage the natural world? In fact, why not take nature itself as our model? A tree produces thousands of blossoms in order to create another tree, yet we do not consider its abundance wasteful but safe, beautiful, and highly effective; hence, "waste equals food" is the first principle the book sets forth. Products might be designed so that, after their useful life, they provide nourishment for something new-either as "biological nutrients" that safely re-enter the environment or as "technical nutrients" that circulate within closed-loop industrial cycles, without being "downcycled" into low-grade uses (as most "recyclables" now are). Elaborating their principles from experience (re)designing everything from carpeting to corporate campuses, William McDonough and Michael Braungart make an exciting and viable case for change.
Based on twenty case studies of universities worldwide, and on a survey administered to leaders in 101 universities, this open access book shows that, amidst the significant challenges caused by the COVID-19 pandemic, universities found ways to engage with schools to support them in sustaining educational opportunity. In doing so, they generated considerable innovation, which reinforced the integration of the research and outreach functions of the university. The evidence suggests that universities are indeed open systems, in interaction with their environment, able to discover changes that can influence them and to change in response to those changes. They are also able, in the success of their efforts to mitigate the educational impact of the pandemic, to create better futures, as the result of the innovations they can generate. This challenges the view of universities as "ivory towers" being isolated from the surrounding environment and detached from local problems. As they reached out to schools, universities not only generated clear and valuable innovations to sustain educational opportunity and to improve it, this process also contributed to transform internal university processes in ways that enhanced their own ability to deliver on the third mission of outreach
This book includes selected papers presented at the International Conference on Marketing and Technologies (ICMarkTech 2020), held at ISCTE - University Institute of Lisbon, in the city of Lisbon in Portugal, between 8 and 10 October 2020. It covers up-to-date cutting-edge research on artificial intelligence applied in marketing, virtual and augmented reality in marketing, business intelligence databases and marketing, data mining and big data, marketing data science, web marketing, e-commerce and v-commerce, social media and networking, geomarketing and IoT, marketing automation and inbound marketing, machine learning applied to marketing, customer data management and CRM, and neuromarketing technologies.
Presentación -- Introducción / Diego Jiménez-Badillo -- Arqueología cuantitativa : más allá de una simple técnica / Joan Antón Barceló -- La arqueología y las máquinas para pensar / Joan Antón Barceló y Florencia del Castillo -- El papel de la simulación en la arqueología actual / Xavier Rubio-Campillo -- El análisis de imágenes multiespectrales para el estudio de mapas históricos : el ejemplo del mapa del mundo de Henricus Martellus conservado en Yale / Chet Van Duzer -- Tecnología digital aplicada al registro de los contextos arqueológicos localizados por el Proyecto Templo Mayor / Michelle De Anda Rogel, Diego Matadamas, Fernando Carrizosa -- Érika Lucero Robles Cortés e Israel Elizalde Mendez -- Aspectos metodológicos para el estudio de un petroglifo descontextualizado combinando métodos etnográficos y virtuales / Benito Vilas-Estévez, Alia Vázquez-Martínez y Miguel Carrero-Pazos -- Generación de datos 3D con sistemas ópticos de medición de corto alcance / Vera Moitinho de Almeida y Dirk Rieke-Zapp -- Clasificación automática de fragmentos de vasijas arqueológicas mediante el modelo Bolsa de Palabras / Diego Jiménez-Badillo y Edgar Román-Rangel -- Análisis estadísticos para determinar el grado de estandarización y las unidades de medida en la producción cerámica / Miguel Busto-Zapico -- Aplicación de agrupamiento espectral para analizar una colección de máscaras arqueológicas / Diego Jiménez-Badillo y Salvador Ruiz-Correa -- MAAYA : multimedia methods to support Maya epigraphic analysis / Daniel Gatica-Perez, Gulcan Can, Rui Hu, Stephane Marchand-Maillet, Jean-Marc Odobez, Carlos Pallan Gayol y Edgar Roman-Rangel -- El análisis espacial en arqueología : avanzar hacia nuevos territorios / Philip Verhagen -- Cruzando fronteras en humanidades digitales : análisis geográfico de textos de interés histórico y arqueológico con sistemas de información geográfica / Patricia Murrieta-Flores e Ian Gregory -- Una división esquemática de estrategias de aprendizaje relevantes para el patrimonio cultural basadas en juegos digitales / Erik Champion -- Museología virtual : interactividad y experimentación en la exposición / Viviana Barneche Naya y Luis Antonio Hernández Ibáñez -- Criterios para el diseño de instalaciones museísticas basadas en interfaces naturales / Luis Antonio Hernández Ibáñez y Viviana Barneche Naya -- Exploración del patrimonio cultural a través de interfaces tangibles en la red / Javier Pereda -- Goce y conocimiento : el Códice de Dresde en un soporte digital / Juan Carlos Jiménez Abarca -- Sobre los autores