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*A Junior Library Guild Selection* From critically acclaimed author Ali Standish (The Ethan I Was Before), the story of one girl’s journey to a magical seaside town, where she uncovers her family’s long hidden secrets and ultimately finds truth and redemption. Fans of Sharon Creech and Rebecca Stead will be captivated by this story filled with warm humor, mystery, whimsy, and characters you can’t let go. A modern classic in the making! For years, Miranda has stared at postcards of August Isle, Florida. The town where her mother spent her summers as a girl. The town that Miranda has always ached to visit. She just never wanted it to happen this way. When she arrives on the Isle, alone and uncertain, to stay the summer with an old friend of her mother’s, Miranda discovers a place even more perfect than she imagined. And she finds a new friend in Sammy, “Aunt” Clare’s daughter. But there is more to August Isle than its bright streets and sandy beaches, and soon Miranda is tangled in a web of mysteries. A haunted lighthouse. An old seafarer with something to hide. A name reaching out from her mother’s shadowy past. As she closes in on answers, Miranda must reckon with the biggest question of all: Is she brave enough to face the truth she might uncover? “A beautifully written story. An emotional journey of family, friendship, loss, and healing.” —Kirkus
DENORIEL: WARRIOR OF KORONOS; RIDER IN THE WILD HUNT . . . NURSEMAID Denoriel Siencyn Macreth Silverhair was a warrior in Koronos' band, a fierce rider in the Wild Hunt, but when he was summoned he came obediently to the valley of the FarSeers. A glow of power lifted about the crystal lens. "Here is the nexus of our future," said the FarSeer in the dress of ancient Greece, and a mist seemed to pass over the surface of the lens. A moment later, the surface cleared, and within it, Denoriel saw the image of a human infant, red-haired and scowling, swaddled in fine, embroidered linen and lace . . . and glowing with power. The babe was being held by a figure that Denoriel recognized¾the mortal king of England, Henry, eighth of that name. The lens misted again, and scene after scene played out briefly before him¾briefly, but enough to show him a future very bright for the mortals of England, a flowering of art, music, and letters, of great deeds, of exploration and bravery. Oh, there were problems¾¾twice, if Denoriel read the signs aright Spain sent a great fleet against England, only to be repulsed at minimal cost. But the troubles were weathered, the difficulties overcome, and the result was nearly an age of gold. "And this," said the lady of the ancient ways, "Is what will come to pass if that child does not reign." Fires . . . Black-robed priests, grim-faced and implacable, condemned scores, hundreds, to the Question, torturing their bodies until they would confess to anything, then burning what was left in front of silent onlookers. Others, whose intellects burned as brightly as the flames, did not need to be tortured; they confessed their sins of difference defiantly . . . and were also burned. In place of a flowering of art and science, came a blight. Darkness fell over the land, pressed there by the heavy, iron hand of Spain and the Inquisition. "You are the key to all of this." The FarSeer's emerald eyes held his. "The red-haired child of Great Harry of England must live, and thrive, and grow up to rule. You must go to it in the mortal world, and become its protector." "But I am a warrior, not a nursemaid¾" he said, feebly. At the publisher's request, this title is sold without DRM (Digital Rights Management).
Ever since the floods came and washed the world away, survivors have been desperate to win a place on X-Isle, the island where life is rumoured to be easier than on what's left of the mainland. Only young boys are in with a chance, the smaller and lighter the better. Baz and Ray are two of the lucky few to be chosen, but they soon discover that X-Isle is a far cry from paradise. Ruled by Preacher John, a dangerous religious fanatic, it's a violent, unpredictable place where terrible things can happen at any moment. The boys hatch an extraordinary plan in order to protect themselves - the construction of a mighty weapon of defence. But can they complete this weapon in time, and are they really prepared to use it in order to secure their freedom? Powerful and compelling, X-ISLE is a fast-moving thriller that will keep you guessing right to the very end.
This “ambitious, supernatural coming-of-age story” (The LA Times) is a sweeping tale of ghosts in the modern world, and one woman's struggle to create her own destiny. There are ghosts on the Black Isle. Ghosts that no one can see. No one...except Cassandra. Uprooted from Shanghai with her father and twin brother, young Cassandra finds the Black Isle's bustling, immigrant-filled seaport, swampy jungle, and grand rubber plantations a sharp contrast to the city of her childhood. And she soon makes another discovery: the Black Isle is swarming with ghosts. Haunted and lonely, Cassandra at first tries to ignore her ability to see the restless apparitions that drift down the street and crouch in cold corners at school. Yet despite her struggles with these spirits, Cassandra comes to love her troubled new home. And soon, she attracts the notice of a dangerously charismatic man. Even as she becomes a fearless young woman, the Isle's dark forces won't let her go. War is looming, and Cassandra wonders if her unique gift might be her beloved island's only chance for salvation . . . Taking readers from the 1920s, through the Japanese occupation during WWII, to the Isle's radical transformation into a gleaming cosmopolitan city, The Black Isle is a sweeping epic--a deeply imagined, fiercely original tale from a vibrant new voice in fiction.
Fantasy history of the human race told through the experiences of a single human family reincarnated through the ages.
Archaeologist Saul Lazenby has been all but unemployable since his disgrace during the War. Now he scrapes a living working for a rich eccentric who believes in magic. Saul knows it's a lot of nonsense...except that he begins to find himself in increasingly strange and frightening situations. And at every turn he runs into the sardonic, mysterious Randolph Glyde. Randolph is the last of an ancient line of arcanists, commanding deep secrets and extraordinary powers as he struggles to fulfil his family duties in a war-torn world. He knows there's something odd going on with the haunted-looking man who keeps turning up in all the wrong places. The only question for Randolph is whether Saul is victim or villain. Saul hasn't trusted anyone in a long time. But as the supernatural threat grows, along with the desire between them, he'll need to believe in evasive, enraging, devastatingly attractive Randolph. Because he may be the only man who can save Saul's life-or his soul. Book 1 of the Green Men series
In the near decades ahead, democracies worldwide struggle to maintain their existences, challenged by entities such as mega corporations, oligarchs, dictators, and despots. Yan Calder Lince, a billionaire candidate to become the first trillionaire, establishes what he calls a virtual nation. Named the Interdependent Order of Polites, it is a democracy declared by its citizens, not the territories they occupy. The goal is to reduce growing poverty by rebuilding the world’s declining middle classes through employee-owned businesses. Conall Wayland, a hostile corporate takeover hotshot, flagrantly chooses Lince and his followers as his new target. He plots against the IOP on it’s first location on the small Cuban island, the Isle of Pines. From St. Petersburg, Russia, Yuri Petrokov, a novice member of a worldwide crime syndicate, stumbles into the murder mission of a wealthy businessman. The mark of the deadly contract is not to be specified until he arrives on the isle in a stolen, miniature Russian submarine. Both Lince and Wayland are potential prey. Will either of them be the one to die? If so, how and why?
ONCE THE 24 MOST powerful magicians in the Empire pledged to use their magic only to protect the people. But the promise that bound them has now corrupted them. They have become a single terrible entity with a limitless desire for domination. Only the Ropemaker may be able to stop them, but he has not been seen for over 200 years. Into this dangerous world come Saranja, Maja, and Ribek. They seek the Ropemaker so that he might restore the ancient magic that protects their valley. It is the task they were born to, but now it seems there is far more than the valley at stake should they fail. . . .
Isle of Enchantment features 96 pages that are filled with a fun storyline, vocabulary, discussion questions, and more, to engage transitioning readers and strengthen their comprehension skills. Each World Adventure Chapter Book dives into a specific country, and readers tag along for the adventure as they encounter memorable monuments, places, culture, and history. As the story's characters venture throughout each country, they address topics such as family, friendship, and growing up, in a way that the reader can relate to. Great for independent or group reading, each book in the World Adventure Chapter Book series features 96 pages filled with complex sentences and chapters. With minimal illustrations, readers must rely on the descriptive text to understand the setting, the characters, and the plot of each book. Each book contains several detailed episodes, all centered on a single plot that will challenge the reader.