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This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Symposium on Computer Music Modeling and Retrieval, CMMR 2009, held in Copenhagen, Denmark, in May 2009. The 25 revised full papers presented were specially reviewed and corrected for this proceedings volume. The conference's topics include auditory exploration of data via sonification and audification; real time monitoring of multivariate date; sound in immersive interfaces and teleoperation; perceptual issues in auditory display; sound in generalized computer interfaces; technologies supporting auditory display creation; data handling for auditory display systems; applications of auditory display.
This book is a comprehensive introductory presentation of the key research areas in the interdisciplinary fields of sonification and auditory display. Chapters are written by leading experts, providing a wide-ranging coverage of the central issues, and can be read from start to finish, or dipped into as required. Sonification conveys information by using non-speech sounds. To listen to data as sound and noise can be a surprising new experience with diverse applications ranging from novel interfaces for visually impaired people to data analysis problems in many scientific fields. This book gives a solid introduction to the field of auditory display, the techniques for sonification, suitable technologies for developing sonification algorithms, and the most promising application areas. The book is accompanied by an online repository of sound examples.
This book examines the human factors issues associated with the development, testing, and implementation of helmet-mounted display technology in the 21st Century Land Warrior System. Because the framework of analysis is soldier performance with the system in the full range of environments and missions, the book discusses both the military context and the characteristics of the infantry soldiers who will use the system. The major issues covered include the positive and negative effects of such a display on the local and global situation awareness of the individual soldier, an analysis of the visual and psychomotor factors associated with each design feature, design considerations for auditory displays, and physical sources of stress and the implications of the display for affecting the soldier's workload. The book proposes an innovative approach to research and testing based on a three-stage strategy that begins in the laboratory, moves to controlled field studies, and culminates in operational testing.
This book systematically details the basic principles and applications of head-related transfer function (HRTF) and virtual auditory display (VAD), and reviews the latest developments in the field, especially those from the author’s own state-of-the-art research group. Head-Related Transfer Function and Virtual Auditory Display covers binaural hearing and the basic principles, experimental measurements, computation, physical characteristics analyses, filter design, and customization of HRTFs. It also details the principles and applications of VADs, including headphone and loudspeaker-based binaural reproduction, virtual reproduction of stereophonic and multi-channel surround sound, binaural room simulation, rendering systems for dynamic and real-time virtual auditory environments, psychoacoustic evaluation and validation of VADs, and a variety of applications of VADs. This guide provides all the necessary knowledge and latest results for researchers, graduate students, and engineers who work in the field of HRTF and VAD.
The blessing of the information age is that doctors, scientists, and researchers of all kinds have more information at their disposal than they have ever had before. The curse of the information age is that all this generated data has led to overload, the result being that data now serves to confuse almost as much as it clarifies. One method for dealing with this overwhelming amount of data is to display it in one form or another, and the most popular way of displaying data in recent years has been through visualization techniques, e.g., graphs, bar diagrams, time series plots, etc. These techniques have been extremely useful. However, they have their limitations, and researchers are now exploring alternative methods. One of the most promising types of new methods is the subject of this important volume.We frequently fail to appreciate how adept people are at interpreting sounds, especially very subtle ones. Recognizing the strength of the auditory sense, researchers have been developing tools that promise to be useful in real-time applications, from the monitoring of hospital operating rooms to the stress-filled task of air traffic control. Now, sonification (the display of data through sound) provides new tools for recognizing patterns and analyzing data, extending the process of discovery in such diverse fields as parallel computer programming, geophysics, financial market analysis, and computational fluid dynamics.
The contemporary design practice known as data sonification allows us to experience information in data by listening. In doing so, we understand the source of the data in ways that support, and in some cases surpass, our ability to do so visually. In order to assist us in negotiating our environments, our senses have evolved differently. Our hearing affords us unparalleled temporal and locational precision. Biological survival has determined that the ears lead the eyes. For all moving creatures, in situations where sight is obscured, spatial auditory clarity plays a vital survival role in determining both from where the predator is approaching or to where the prey has escaped. So, when designing methods that enable listeners to extract information from data, both with and without visual support, different approaches are necessary. A scholarly yet approachable work by one of the recognized leaders in the field of auditory design, this book will - Lead you through some salient historical examples of how non-speech sounds have been used to inform and control people since ancient times. - Comprehensively summarize the contemporary practice of Data Sonification. - Provide a detailed overview of what information is and how our auditory perceptions can be used to enhance our knowledge of the source of data. - Show the importance of the dynamic relationships between hearing, cognitive load, comprehension, embodied knowledge and perceptual truth. - Discuss the role of aesthetics in the dynamic interplay between listenability and clarity. - Provide a mature software framework that supports the practice of data sonification design, together with a detailed discussion of some of the design principles used in various examples. David Worrall is an internationally recognized composer, sound artist and interdisciplinary researcher in the field of auditory design. He is Professor of Audio Arts and Acoustics at Columbia College Chicago and a former elected president of the International Community for Auditory Display (ICAD), the leading organization in the field since its inception over 25 years ago. Code and audio examples for this book are available at https://github.com/david-worrall/springer/ Here is an excellent review of the book by Dr Gregory Kramer: “Worrall proceeds bravely through the trees and vines of philosophy, information theory, aesthetics, and other contributors to sonification design theory. It’s a feat. He nails all of this down with the specific implementation system he’s designed over many years, and applies his theories to specific problems. In a field of research still in its first half century and setting its bearings in a world where human perception has become a sideshow to machine learning, deep learning, and artificial intelligence, the roots David provides will serve well.” Dr Gregory Kramer is the founding figure in the emerging field of sonification, founded the International Conference on Auditory Display (ICAD) and editor of the first book in the field, "Auditory Display: Sonification, Audification and Auditory Interfaces" (Addison Wesley, 1994).
Doing Research in Sound Design gathers chapters on the wide range of research methodologies used in sound design. Editor Michael Filimowicz and a diverse group of contributors provide an overview of cross-disciplinary inquiry into sound design that transcends discursive and practical divides. The book covers Qualitative, Quantitative and Mixed Methods inquiry. For those new to sound design research, each chapter covers specific research methods that can be utilized directly in order to begin to integrate the methodology into their practice. More experienced researchers will find the scope of topics comprehensive and rich in ideas for new lines of inquiry. Students and teachers in sound design graduate programs, industry-based R&D experts and audio professionals will find the volume to be a useful guide in developing their skills of inquiry into sound design for any particular application area.
Humans possess a remarkable ability to extract rich three-dimensional information about sound environments simply by analyzing the acoustic signals they receive at their two ears. Research in spatial hearing has evolved from a theoretical discipline studying the basic mechanisms of hearing to a technical discipline focused on designing and implementing increasingly sophisticated spatial auditory display systems. This book contains 39 chapters representing the current state-of-the-art in spatial audio research selected from papers presented in Sendai, Japan, at the First International Workshop on the Principles and Applications of Spatial Hearing.
Even to the casual observer of the automotive industry, it is clear that driving in the 21st century will be radically different from driving as we know it today. Significant advances in diverse technologies such as digital maps, communication links, processors, image processing, chipcards, traffic management, and vehicle positioning and tracking, are enabling extensive development of intelligent transport systems (ITS). Proponents of ITS view these technologies as freeing designers to re-define the role and function of transport in society and to address the urgent problems of congestion, pollution, and safety. Critics, on the other hand, worry that ITS may prove too complex, too demanding, and too distracting for users, leading to loss of skill, increased incidence of human error, and greater risk of accidents. The role of human factors is widely acknowledged to be critical to the successful implementation of such technologies. However, too little research is directed toward advancing the science of human-ITS interaction, and too little is published which is useful to system designers. This book is an attempt to fill this critical gap. It focuses on the intelligent driver interface (IDI) because the ergonomics of IDI design will influence safety and usability perhaps more than the technologies which underlie it. The chapters cover a broad range of topics, from cognitive considerations in the design of navigation and route guidance, to issues associated with collision warning systems, to monitoring driver fatigue. The chapters also differ in intent -- some provide design recommendations while others describe research findings or new approaches for IDI research and development. Based in part on papers presented at a symposium on the ergonomics of in-vehicle human systems held under the auspices of the 12th Congress of the International Ergonomics Association, the book provides an international perspective on related topics through inclusion of important contributions from Europe, North America, and Japan. Many of the chapters discuss issues associated with navigation and route guidance because such systems are the most salient and arguably the most complex examples of IDI. However, the findings and research methodologies are relevant to other systems as well, making this book of interest to a wide audience of researchers, design engineers, transportation authorities, and academicians involved with the development or implementation of ITS.