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Part graphic novel, part manifesto and all painfully true, Attack of the Three-Headed Hydras is your guide to understanding what has gone so terribly wrong with this country and how to make it work again for everyone. Design and illustrations by Dominic Cappello, New York Times bestselling author and featured guest on The Oprah Winfrey Show. With decades of experience working in and for the public and private sectors, they know why systems that should protect all of us instead fail us, and the process of continuous quality improvement to fix them using data, technology, collaboration and transparency. But what's it all about? Frankly, they're everywhere. They control almost everything, but they have weaknesses. With this book we can defeat them... Just in time! Imagine the future and a global pandemic that turns into a surreal apocalypse as the economy collapses and the world is revealed to be run by overlords who are giant three-headed hydras in business suits. Think "Contagion" meets "The Walking Dead" with "Avengers" and a dash of "I, Robot" with giant mutant lizards. When you read "Attack of the Three-Headed Hydras," what you hold in your hands could be an outline for a new Netflix series on post-pandemic America, but instead it's a plan out of this train wreck we are living through -- a perfect storm of colliding (and mostly man-made) crises: a tardy, uncoordinated national response to a pandemic hits an economic disruption and reaches the breaking point with centuries old disparities and social injustices thrown in.
DIVElusive online investigative journalist Scott King investigates the case of Arla Macleod, who bludgeoned her family to death, in another episode of the chilling, award-winning Six Stories series. 'Bold, clever and genuinely chilling with a terrific twist that provides an explosive final punch' Deidre O'Brien, Sunday Mirror 'A genuine genre-bending debut' Carla McKay, Daily Mail 'Impeccably crafted and gripping from start to finish' Doug Johnstone, The Big Issue ________________ A family massacre A deluded murderess Five witnesses Six stories Which one is true? One cold November night in 2014, in a small town in the north west of England, 21-year-old Arla Macleod bludgeoned her mother, father and younger sister to death with a hammer, in an unprovoked attack known as the Macleod Massacre. Now incarcerated at a medium-security mental-health institution, Arla will speak to no one but Scott King, an investigative journalist, whose Six Stories podcasts have become an internet sensation. King finds himself immersed in an increasingly complex case, interviewing five witnesses and Arla herself, as he questions whether Arla's responsibility for the massacre was a diminished as her legal team made out. As he unpicks the stories, he finds himself thrust into a world of deadly forbidden 'games', online trolls, and the mysterious black-eyed kids, whose presence seems to extend far beyond the delusions of a murderess... Dark, chilling and gripping, Hydra is both a classic murder mystery and an up-to-the-minute, startling thriller, that shines light in places you may never, ever want to see again. ________________ Praise for the Six Stories series Matt Wesolowski brilliantly depicts a desperate and disturbed corner of north-east England in which paranoia reigns and goodness is thwarted ... an exceptional storyteller' Andrew Michael Hurley 'Beautifully written, smart, compassionate – and scary as hell. Matt Wesolowski is one of the most exciting and original voices in crime fiction' Alex North 'Wonderfully horrifying ... the suspense crackles' James Oswald 'Original, inventive and dazzlingly clever' Fiona Cummins 'A complex and subtle mystery, unfolding like dark origami to reveal the black heart inside' Michael Marshall Smith 'Endlessly inventive and with literary thrills a-plenty, Matt Wesolowski is boldly carving his own uniquely dark niche in fiction' Benjamin Myers 'Disturbing, compelling and atmospheric, it will terrify and enthral you in equal measure' M W Craven 'Readers of Kathleen Barber's Are You Sleeping and fans of Ruth Ware will enjoy this slim but compelling novel' Booklist 'A relentless and original work of modern rural noir which beguiles and unnerves in equal measure. Matt Wesolowski is a major talent' Eva Dolan 'The very epitome of a must-read' Heat 'Haunting, horrifying, and heartrending. Fans of Arthur Machen, whose unsettling tale The White People provides an epigraph, will want to check this one out' Publishers Weekly 'For those who like the book they curl up with in their favourite slipper socks to generate a powerful sense of unease, and impel them to check all doors are locked and as many lights turned on as possible, Matt Wesolowski has just the formula to meet your self-scaring needs… ‘ Strong Words/div
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
For those looking to introduce RPGs to young players, Scales & Tales offers simple rules, easy instructions, and fun activities for family and friends to enjoy. With a breakdown of different heroes and creatures, an easy adventure full of silly creatures, and fun games and puzzles to play together, this book offers hours of fun without overwhelming young readers with game mechanics. Scales & Tales is a rule book, an easy instruction manual, and an activity book all in one! With clear and concise language, along with adorable illustrations, this book serves as the perfect introduction to role-playing games for kids and parents alike. Everything a new player would need to start a tabletop role-playing game: imagination starters, heroes, drawing games, monsters, epic quests, and more! Scales & Tales contains ways of augmenting your traditional "End-Boss Combat" with fun drawing games and party puzzles. Games like: Telephone, Blind drawing, and Pictionary-like games. With fun illustrations, clear instructions, and kid-friendly games to “slay” the enemy, this book will bring in players of all ages for hours of fun.
Ending the epidemic of childhood trauma starts with you and the radically simple lessons of 100% Community. For many children everyday life is an unacceptably grim reality full of adverse childhood experiences, hopelessness and trauma. They face hostility and chaos in the world in general and in their own homes in particular. We also know that childhood trauma does not end in childhood, diminishing our lives as adults. Trauma is costly, linked to low achievement in school and on campus, lack of job readiness, poor work performance, substance misuse and emotional health challenges impacting one's capacity to have healthy relationships and be an effective parent.We know that we should fix this dire situation--and we know how. By harnessing data, research and technology, the public and private sectors can work together to ensure that ten vital services are accessible to 100% of families in every community. These empowering services, five for surviving and five for thriving, can create trauma-free families, schools and workforces. The authors provide a tested model for ending childhood trauma and social adversity with a step-by-step guide to creating a seamless local system of health, safety, education and economic development. Insights from decades of real-world experience provide context and expertise, and a workbook section lays out the process for innovating in action teams. Guided by 100% Community, all cities and counties can finally address the root causes of trauma to make every child the highest priority of each mayor and city councilor, county commissioner, school board member and state lawmaker. The groundbreaking 100% Community initiative is leading a national movement to ensure safe and successful childhoods.We hope you enjoy the Advance Review Copy of 100% Community. We are asking the nation's lawmakers, stakeholders, and change agents to read, review, and share their insights. The feedback we receive from readers will inform our next edition.
Long before the American Revolution and the Declaration of the Rights of Man, a motely crew of sailors, slaves, pirates, labourers, market women, and indentured servants had ideas about freedom and equality that would for ever change history. The Many-Headed Hydra recounts their stories in a sweeping history of the role of the dispossessed in the making of the modern world.
Winner of the International Labor History Award Long before the American Revolution and the Declaration of the Rights of Man, a motley crew of sailors, slaves, pirates, laborers, market women, and indentured servants had ideas about freedom and equality that would forever change history. The Many Headed-Hydra recounts their stories in a sweeping history of the role of the dispossessed in the making of the modern world. When an unprecedented expansion of trade and colonization in the early seventeenth century launched the first global economy, a vast, diverse, and landless workforce was born. These workers crossed national, ethnic, and racial boundaries, as they circulated around the Atlantic world on trade ships and slave ships, from England to Virginia, from Africa to Barbados, and from the Americas back to Europe. Marshaling an impressive range of original research from archives in the Americas and Europe, the authors show how ordinary working people led dozens of rebellions on both sides of the North Atlantic. The rulers of the day called the multiethnic rebels a 'hydra' and brutally suppressed their risings, yet some of their ideas fueled the age of revolution. Others, hidden from history and recovered here, have much to teach us about our common humanity.
The Furfastrix Roleplaying System enables players to create characters and run adventures in any time, from the dawn of the dinosaurs to the pinnacle of interstellar space travel, and everything in between. Player have freedom to create any style of character, from one of over 90 playable species (with many more optional ones available), and customise them as they grow in experience. Requires paper, a pencil and two six-sided dice to play.
In the afterlife, any righteous spirit can enjoy the bounty of Heaven, but only the elite have the option to serve the Kingdom of Heaven as angels. For those who choose to serve the Kingdom of Heaven, they have the honor of being protectors of Gods children on Earth. This introduction to the OMNI universe primarily focuses on the unique relationship between two angels named Donavus and Gadieon as they rise through the ranks of angels to become superior protectors. Gadieons zealous nature will eventually cause him to betray the code of Heaven and launch an all-out assault that could destroy the Earthly and Heavenly realms. Can the forces of Heaven unite in time to stop Gadieons plan? Who will answer the call in this great time of need? Come see the day in the life of a Servant of the Kingdom!
Lisp has been hailed as the world’s most powerful programming language, but its cryptic syntax and academic reputation can be enough to scare off even experienced programmers. Those dark days are finally over—Land of Lisp brings the power of functional programming to the people! With his brilliantly quirky comics and out-of-this-world games, longtime Lisper Conrad Barski teaches you the mysteries of Common Lisp. You’ll start with the basics, like list manipulation, I/O, and recursion, then move on to more complex topics like macros, higher order programming, and domain-specific languages. Then, when your brain overheats, you can kick back with an action-packed comic book interlude! Along the way you’ll create (and play) games like Wizard Adventure, a text adventure with a whiskey-soaked twist, and Grand Theft Wumpus, the most violent version of Hunt the Wumpus the world has ever seen. You'll learn to: –Master the quirks of Lisp’s syntax and semantics –Write concise and elegant functional programs –Use macros, create domain-specific languages, and learn other advanced Lisp techniques –Create your own web server, and use it to play browser-based games –Put your Lisp skills to the test by writing brain-melting games like Dice of Doom and Orc Battle With Land of Lisp, the power of functional programming is yours to wield.