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Bex and Charlie love playing the popular mobile game Monsters Unleashed. They even check out an antique map in the attic in hopes of discovering forgotten places where the rarest monsters might hide. But there's a strange machine up there too. When C
The 8th Novel of the Internationally Acclaimed Chaos Seeds Saga Over 100 THOUSAND ????? Reviews A mesmerizing tale reminiscent of the brutality of Goblin Slayer and the majesty of Game of Thrones Audible's Customer Favorite of the Year! #1 Audiobook 2017 #1 in Epic Fantasy || #1 in HumorWelcome my friends! Welcome... to "The Land!" The battle of the dead was won, but at a great cost. Sion,leader of the Mist Village was left with only pain and regret as Richter was claimed by the abyss. What no one but the abandoned chaos seed knows is that he narrowly avoided the curse of the lich Singh, a curse that still hangs above his head. Now, surrounded by miles of darkness and tons of crushing rock,Richter has to find his way back into the light. The only problem is that this monster of a man is being pursued by monsters, a demon and his own foolish choices. Faced with all the dangers of the deep dark, what will Richter say when the buried horrors of The Land come a calling and asked if he's paid his dues? Well he'll look right back, stare that horror in the eye and say, "Yes sir, the check is in the mail!" Welcome back my friends! Welcome back... to The Land! ps - Gnomes still Rule!
When you can see things others can't, where do you look for the truth? This paranormal murder mystery will have teens reading on the edge of their seats! Clarity "Clare" Fern sees things. Things no one else can see. Things like stolen kisses and long-buried secrets. All she has to do is touch a certain object, and the visions come to her. It's a gift. And a curse. When a teenage girl is found murdered, Clare's ex-boyfriend wants her to help solve the case but Clare doesn't want to get involved. Then Clare's brother becomes the prime suspect, and Clare can no longer look away. Teaming up with Gabriel, the smouldering son of the new detective, Clare must venture into the depths of fear, revenge, and lust in order to find the killer.
“Will educate and inspire budding feminists…A real and necessary read, period!” —Kirkus Reviews “Empowering.” —Booklist “A middle school feminist manifesto that fans of girl-led ensembles like Ann M. Martin’s The Babysitter’s Club and Ann Brashares’s The Sisterhood of the Traveling Pants will love.” —School Library Journal (starred review) A tween reporter discovers an important and beloved club at school is being shut down—and uses the power of the pen to try and activate some much-needed social change in this period-positive and empowering middle grade novel about the importance of standing up for what you believe in. Riley Dunne loves being a member of the Red Club. It’s more than a group of girls supporting each other through Aunt Flo’s ups and downs; it’s a Hawking Middle School tradition. The club’s secret locker has an emergency stash of supplies, and the girls are always willing to lend an ear, a shoulder, or an old pair of sweatpants. But when the school administration shuts the Red Club down because of complaints, the girls are stunned. Who would do that to them? The girls’ shock quickly turns into anger, and then they decide to get even. But wallpapering the gym with maxi pads and making tampon crafts in art class won’t bring their club back. Only Riley can do that. Using the skills she has cultivated as her school paper’s top investigative reporter (okay, only investigative reporter), she digs for the truth about who shut the club down and why. All the while dealing with friendship drama, a new and ridiculous dress code, and a support group that is now more focused on fighting with each other than fighting back. Can she save the Red Club before this rebellion turns into a full-scale war?
After all they've gone through, Bex and Charlie have no intention of playing the new zombie game that Veratrum Games Corp just released. But everyone else in town is hooked, and when a flu sweeps the school, turning teachers and students into the und
Pokémon Go meets The Goonies in this exciting new adventure series! What happens when your cool virtual-reality game . . . becomes REAL? Monsters Unleashed—where you catch virtual-reality monsters on your cellphone—is one of the hottest mobile games around, and Bex and Charlie just can’t stop playing. They even check out an old map in Charlie’s grandfather’s attic in hopes of discovering some forgotten places in town where the rarest monsters might hide. But they find a strange machine up there too, and after Charlie switches it on, the WiFi goes down . . . and Bex’s entire catalog of monsters vanishes! And that’s not the worst of it: all the creatures she’s collected on her phone escape into the real world. Can the friends nab the beasts before they become monster lunch?
Years have passed since the monster apocalypse nearly destroyed mankind. Now it is merely a distant, nightmarish memory for Hiroshi, an elder in one of the few remaining tribes of humans. Little does Hiroshi know that the apocalypse is not over, and that his memories of the past may yet save the future!
This New York Times bestselling novel from acclaimed author Walter Dean Myers tells the story of Steve Harmon, a teenage boy in juvenile detention and on trial. Presented as a screenplay of Steve's own imagination, and peppered with journal entries, the book shows how one single decision can change our whole lives. Monster is a multi-award-winning, provocative coming-of-age story that was the first-ever Michael L. Printz Award recipient, an ALA Best Book, a Coretta Scott King Honor selection, and a National Book Award finalist. Monster is now a major motion picture called All Rise and starring Jennifer Hudson, Kelvin Harrison, Jr., Nas, and A$AP Rocky. The late Walter Dean Myers was a National Ambassador for Young People’s Literature, who was known for his commitment to realistically depicting kids from his hometown of Harlem.
“A cozy whodunit that cheerfully affirms girls’ and women’s contributions to aerospace.” —Kirkus Reviews Amelia Earhart’s famous aviator goggles go missing and eleven-year-old Millie has to find them before the night is over in this girl-powered middle grade mystery. Eleven-year-old Amelia Ashford—Millie to her friends (if she had any, that is)—doesn’t realize just how much adventure awaits her when she’s given the opportunity of a lifetime: to spend the night in Amelia Earhart’s childhood home with five other girls. Make that five strangers. But Millie’s mom is a pilot like the famous Amelia, and Millie would love to have something to write to her about…if only she had her address. Once at Amelia’s house in Atchison, Kansas, Millie stumbles upon a display of Amelia’s famous flight goggles. She can’t believe her good luck, since they’re about to be relocated to a fancy museum in Washington, DC. But her luck changes quickly when the goggles disappear, and Millie was the last to see them. Soon, fingers are pointing in all directions, and someone falls strangely ill. Suddenly, a fun night of scavenger hunts and sweets takes a nosedive and the girls aren’t sure who to trust. With a blizzard raging outside and a house full of suspects, the girls have no choice but to band together. It’s up to the Amelia Six to find the culprit and return the goggles to their rightful place. Or the next body to collapse could be one of theirs.
Pandora Walker unwittingly unleashes cyber Armageddon on her 17th birthday and must play a virtual reality game in order to save the world. By the author of the Tempest series and the co-author of The International Kissing Club (under the pseudonym Ivy Adams).