Download Free Atlas Digital Architecture Book in PDF and EPUB Free Download. You can read online Atlas Digital Architecture and write the review.

Digital technology and architecture have become inseparable, with new approaches and methodologies not just affecting the workflows and practice of architects but shaping the very character of architecture. This compendious work offers a wide-ranging orientation to the new landscape with its opportunities, its challenges, and its vast potential. Contributing Editors: Ludger Hovestadt, Urs Hirschberg, Oliver Fritz Contributors: Diana Alvarez-Marin, Jakob Beetz, André Borrmann, Petra von Both, Harald Gatermann, Marco Hemmerling, Ursula Kirschner, Reinhard König, Dominik Lengyel, Bob Martens, Frank Petzold, Sven Pfeiffer, Miro Roman, Kay Römer, Hans Sachs, Philipp Schaerer, Sven Schneider, Odilo Schoch, Milena Stavric, Peter Zeile, Nikolaus Zieske Writer: Sebastian Michael atlasofdigitalarchitecture.com
The result of years of research, this epic volume shows the global reach of the Art Nouveau idiom Modernismo, Jugendstil or Art Nouveau--the different names given to Art Nouveau in different geographical contexts highlight the territorial scope and diversity of the style, but also its common features: it was new, modern, young and groundbreaking. Whether in Austria, Spain, Denmark or Russia, Art Nouveau defined itself as something that opposed tradition and broke with the past. Rejecting a classicizing academic grammar, and reaching deep into the fantastical for inspiration (from the imagined history of the medieval to the Orientalist exotic), artists and architects such as Victor Horta, Hector Guimard, Viollet-le-Duc, William Morris, Otto Wagner, Samuel Bing and the Goncourt brothers created a new style with a holistic vision, embracing architecture, painting, graphic art, interior design, textiles, ceramics and metalwork. Imaginative form was matched by innovative building techniques. The architects of Art Nouveau were some of the first to experiment with building with iron, glass, pottery and prefabricated concrete; their buildings offer instructive models of industrial development and collaborative design. Beautifully illustrated and exhaustively researched, The World Atlas of Art Nouveau Architecture brings together a selection of key Art Nouveau buildings in a truly global survey that includes, for the first time, examples of the style outside of Europe. Exemplars of the form were chosen through a rigorous selection process involving a panel of expert advisors with specialist input from each world region. A general introduction to the style grounds the selection, and short essays explain how Art Nouveau differed in different cities and countries. The World Atlas of Art Nouveau Architecture honors one of the world's first truly global modern art movements.
Global investigation of 20th-century architecture, 750+ masterpieces richly illustrated.
"Collects a key press archive of US architectural production abroad and the transformations of the US architectural office over the last hundred years"--Page 11.
In 2019, the Vitra Design Museum will publish the Atlas of Furniture Design, the definitive, encyclopedic overview of the history of modern furniture design. Featuring over 1700 objects by more than 500 designers and 121 manufacturers, it includes approximately 2800 images ranging from detailed object photographs to historical images documenting interiors, patents, brochures, and related works of art and architecture. The basis for the Atlas of Furniture Design is the collection held by the Vitra Design Museum, one of the largest of its kind with more than 7000 works. The book presents selected pieces by the most important designers of the last 230 years and documents key periods in design history, including early nineteenth-century industrial furniture in bentwood and metal, Art Nouveau and Secessionist pieces and works by protagonists of classical modernism and postwar design, as well as postmodern and contemporary pieces. The Atlas of Furniture Design employed a team of more than 70 experts and features over 550 detailed texts about key objects. In-depth essays provide sociocultural and design-historical context to four historical epochs of furniture design and the pieces highlighted here, enriched by a detailed annex containing designer biographies, glossaries, and elaborate information graphics. The Atlas of Furniture Design is an indispensable resource for collectors, scholars and experts, as well as a beautifully designed object that speaks to design enthusiasts.
The Atlas of Fantastic infrastructures deals with the characterization of architecture, media and digital infrastructure. In concrete terms, it deals with the materiality of buildings and the intangibility of data. While technical or functional studies often tend to "flatten" the multiplex phenomena, the author speculatively propose four abstract prisms: 1) AFFAIR WITH PHANTOMS – who do we want to meet in a digitally mediated space, and what kind of conversation/activity will we have?; 2) PARA-DESIRE – where do our surreal desires live, and what are their strategies?; 3) MEDIATED SPACE CATALOGUE – what kinds of data, information, things, spaces and places are available in the world, and how our activities blend them?; 4) GIFTS OF THE GARDENS – how can an idea enter physical reality, and what are the pathways of such becomings? The author examines buildings and projects by Toyo Ito, Philippe Rahm, Olafur Eliasson, Greg Lynn, MVRDV, Electroland, Troika, NOX, Rafael Lozano-Hemmer and others.
Digital Architecture Beyond Computers explores the deep history of digital architecture, tracing design concepts as far back as the Renaissance and connecting them with the latest software used by designers today. It develops a critical account of how the tools and techniques of digital design have emerged, and allows designers to deepen their understanding of the digital tools they use every day. What aesthetic, spatial, and philosophical concepts converge within the digital tools architects employ? What is their history? And what kinds of techniques and designs have they given rise to? This book explores the answers to these questions, showing how digital architecture brings together complex ideas and trajectories which span across several domains and have evolved over many centuries. It sets out to unpack these ideas, trace their origin and permeation into architecture, and re-examine their use in contemporary software. Chapters are arranged around the histories of nine 'fragments' – each a fundamental concept embedded in popular CAD applications: database, layers and fields, parametrics, pixel, programme, randomness, scanning, topology, and voxel/maxel – with each theme examined through a series of historical and contemporary case studies. The book thus connects the digital design process with architectural history and theory, allowing designers and theorists alike to develop more analytical and critical tools with which to conceptualise digital design and its software.
Digital Architecture is a particularly dynamic field that is developing through the work of architecture schools, architects, software developers, researchers, technology, users, and society alike. Featuring papers from the First International Conference on Digital Architecture, this book will be of interest to professional and academic architects involved in the creation of new architectural forms, as well as those colleagues working in the development of new computer codes of engineers, including those working in structural, environmental, aerodynamic fields and others actively supporting advances in digital architecture. Expert contributions encompass topic areas such as: Database Management Systems for Design and Construction; Design Methods, Processes and Creativity; Digital Design, Representation and Visualization; Form and Fabric; Computer Integrated Construction and Manufacturing; Human-Machine Interaction; Connecting the Physical and the Virtual Worlds; Knowledge Based Design and Generative Systems; Linking Training, Research and Practice; Web Design Analysis; the Digital Studio; Urban Simulation; Virtual Architecture and Virtual Reality; Collaborative Design; Social Aspects.