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Aster is charming, resourceful, and fun." - Dana Simpson, author of Phoebe and Her Unicorn Magic turned Aster's life upside-down -- and it's not over! Get ready for more family, more fun, and even more magic in this graphic novel adventure. Moving to the middle of nowhere has been less of a disaster than Aster expected. Her mom's science experiments are actually pretty cool; her dad's cooking has gotten much better; her new dog is possibly the best canine companion anyone could ask for. And she's gotten to save the day -- and her family -- and the whole valley she lives in -- from various magical calamities in what even she has to admit were extremely fun adventures. So now she can have a break, right? Guess what? Oh no; things get even more interesting.
A fun, action-packed fantasy adventure about a girl, her dog, and magic gone wrong! Quiet . . . birds . . . nature. . . . That's what Aster expects when her parents move their whole family to the middle of nowhere. It's just her (status: super-bored), her mom and dad (status: busy with science), her brother (status: has other plans), and . . . . . . magic? In her new home, Aster meets a mysterious old woman with a herd of dogs who gives her a canine companion of her own. But when she and her dog Buzz are adventuring in the forest, they run into a trickster spirit who gives Aster three wishes. After wishing for the ability to understand and talk to her dog, she becomes only able to talk in dog language . . . and the trouble she gets into is just starting. Maybe the middle of nowhere will be more interesting than Aster thought. "Crisp, vibrant artwork." -The AV Club
Victoria ("V. E.") Schwab, the #1 New York Times bestselling author of The Invisible Life of Addie LaRue, invites readers to haunted New Orleans in this third installment of her thrillingly spooky City of Ghosts series! Where there are ghosts, Cassidy Blake follows . . .Unless it's the other way around?Cass thinks she might have this ghost-hunting thing down. After all, she and her ghost best friend, Jacob, have survived two haunted cities while traveling for her parents' TV show.But nothing can prepare Cass for New Orleans, which wears all of its hauntings on its sleeve. In a city of ghost tours and tombs, raucous music and all kinds of magic, Cass could get lost in all the colorful, grisly local legends. And the city's biggest surprise is a foe Cass never expected to face: a servant of Death itself.
Annabelle Aster doesn't bow to convention—not even that of space and time—which makes the 1890s Kansas wheat field that has appeared in her modern-day San Francisco garden easy to accept. Even more peculiar is Elsbeth, the truculent schoolmarm who sends Annie letters through the mysterious brass mailbox perched on the picket fence that now divides their two worlds. Annie and Elsbeth's search for an explanation to the hiccup in the universe linking their homes leads to an unsettling discovery—and potential disaster for both of them. Together they must solve the mystery of what connects them before one of them is convicted of a murder that has yet to happen...and yet somehow already did.
A gripping, propulsive YA fantasy novel from award-winning author and social media superstar Alex Aster, “Lightlark is an ebullient, fast-paced fantasy with a beautifully rendered world that seethes with intrigue, romance and tension. I couldn't turn the pages fast enough” (#1 New York Times bestselling author Sabaa Tahir) An Instant #1 New York Times Bestseller Welcome to the Centennial. Every hundred years, the island of Lightlark appears for only 100 days to host a deadly game, where the rulers of six realms fight to break their curses and win unparalleled power. Each ruler has something to hide. Each curse is uniquely wicked. To break them—and save themselves and their realms—one ruler must die. To survive, Isla Crown must lie, cheat, and betray. Even as love complicates everything . . . Includes Select Exclusive Excerpts from Nightbane, the Second Book in the Lightlark Saga
The action-packed Pathfinders Society saga comes to a thrilling climax in this can't-miss installment! Perfect for fans of the Last Kids on Earth and Lumberjanes series. In their newest adventure, the Pathfinders are in for a wild time--literally! Unwittingly transported fifty years into the past, Kyle, Vic, Harry, Beth, and Nate desperately try to find a way back to their own time while attempting to avoid questions about who--and from when--they are. A mysterious map and a reckless river journey takes them straight into danger and beyond, where the present and the past collide in otherworldly ways. Will the Pathfinders find their way home, or will they be trapped in this not-so-groovy era forever? Electrifying artwork by Eisner-Award-winning artist Steve Hamaker brings the action, friendships, and intrigue to life in this exciting graphic novel series.
In a culture where the supernatural possessed an immediacy now strange to us, magic was of great importance both in the literary mythic tradition and in ritual practice. In this book, Daniel Ogden presents 300 texts in new translations, along with brief but explicit commentaries. Authors include the well known (Sophocles, Herodotus, Plato, Aristotle, Virgil, Pliny) and the less familiar, and extend across the whole of Graeco-Roman antiquity.
When Aster's non-magical friend Charlie finds herself the target of a curse, Aster and his unconventional talent for witchery must find the source of the curse before more people get hurt.
Praise for Slime for Dinner: "Fresh, funny, and fast-paced. The free-style artwork and anything-goes story will make kids want to write and draw their own books!" -Dav Pilkey A new ride is opening at Luna Park! Every mouse in New Mouse City has come for the grand opening. But the rides keep breaking down, and everything is going wrong. Can Geronimo and his friends figure out who is sabotaging the opening of the Train of Terror?