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This book will enable the reader to very quickly begin programming in assembly language. Through this hands-on programming, readers will also learn more about the computer architecture of the Intel 32-bit processor, as well as the relationship between high-level and low-level languages. Topics: presents an overview of assembly language, and an introduction to general purpose registers; illustrates the key concepts of each chapter with complete programs, chapter summaries, and exercises; covers input/output, basic arithmetic instructions, selection structures, and iteration structures; introduces logic, shift, arithmetic shift, rotate, and stack instructions; discusses procedures and macros, and examines arrays and strings; investigates machine language from a discovery perspective. This textbook is an ideal introduction to programming in assembly language for undergraduate students, and a concise guide for professionals wishing to learn how to write logically correct programs in a minimal amount of time.
A new assembly language programming book from a well-loved master. Art of 64-bit Assembly Language capitalizes on the long-lived success of Hyde's seminal The Art of Assembly Language. Randall Hyde's The Art of Assembly Language has been the go-to book for learning assembly language for decades. Hyde's latest work, Art of 64-bit Assembly Language is the 64-bit version of this popular text. This book guides you through the maze of assembly language programming by showing how to write assembly code that mimics operations in High-Level Languages. This leverages your HLL knowledge to rapidly understand x86-64 assembly language. This new work uses the Microsoft Macro Assembler (MASM), the most popular x86-64 assembler today. Hyde covers the standard integer set, as well as the x87 FPU, SIMD parallel instructions, SIMD scalar instructions (including high-performance floating-point instructions), and MASM's very powerful macro facilities. You'll learn in detail: how to implement high-level language data and control structures in assembly language; how to write parallel algorithms using the SIMD (single-instruction, multiple-data) instructions on the x86-64; and how to write stand alone assembly programs and assembly code to link with HLL code. You'll also learn how to optimize certain algorithms in assembly to produce faster code.
Explains how the Commodore 64 home computer works, looks at program writing, data transfer, logic and arithmetic operations, loops, sound generation, and graphics, and introduces assembly language
ARM designs the cores of microcontrollers which equip most "embedded systems" based on 32-bit processors. Cortex M3 is one of these designs, recently developed by ARM with microcontroller applications in mind. To conceive a particularly optimized piece of software (as is often the case in the world of embedded systems) it is often necessary to know how to program in an assembly language. This book explains the basics of programming in an assembly language, while being based on the architecture of Cortex M3 in detail and developing many examples. It is written for people who have never programmed in an assembly language and is thus didactic and progresses step by step by defining the concepts necessary to acquiring a good understanding of these techniques.
Assembly language is the fastest way to program and allows more control over the functioning of the machine than any other language. Written for advanced programmers who need speed and power, this guide reveals all the secrets of the top Russian and American programmers. All the hot issues are covered in one book, with experts focusing on their speciality areas.
The revised edition to cover the most recent releases of both Microsoft's Macros Assembler and Borland's Turbo Assembler. Written from a programmer's perspective, this power-packed text explains how to use the most popular assemblers, linkers, and debuggers. Includes a comprehensive reference section.
The objective of this book is to make it possible (and even easy) for students to master both assembly language and the fundamentals of computer architecture in a single semester. Integrating coverage of software and hardware throughout, the book uses H1--a simple, horizontally microprogrammed computer--as a unifying theme. Like all simple models, H1 has flaws, but this book puts these flaws to good use. In particular, in addition to showing students how H1 works and what is wrong with it, the book shows students how to fix it (which they then proceed to do). Students learn best by doing, and this book supplies much to do with various examples and projects to facilitate learning. For example, students not only use assemblers and linkers, they also write their own. Students not only study and use the provided instruction set but implement new, improved ones. The result is a book that is easy to read, engaging, and substantial. The software package for the book supports Windows, Mac OS X, Linux, and Raspbian.
Assembly is a low-level programming language that's one step above a computer's native machine language. Although assembly language is commonly used for writing device drivers, emulators, and video games, many programmers find its somewhat unfriendly syntax intimidating to learn and use. Since 1996, Randall Hyde's The Art of Assembly Language has provided a comprehensive, plain-English, and patient introduction to 32-bit x86 assembly for non-assembly programmers. Hyde's primary teaching tool, High Level Assembler (or HLA), incorporates many of the features found in high-level languages (like C, C++, and Java) to help you quickly grasp basic assembly concepts. HLA lets you write true low-level code while enjoying the benefits of high-level language programming. As you read The Art of Assembly Language, you'll learn the low-level theory fundamental to computer science and turn that understanding into real, functional code. You'll learn how to: –Edit, compile, and run HLA programs –Declare and use constants, scalar variables, pointers, arrays, structures, unions, and namespaces –Translate arithmetic expressions (integer and floating point) –Convert high-level control structures This much anticipated second edition of The Art of Assembly Language has been updated to reflect recent changes to HLA and to support Linux, Mac OS X, and FreeBSD. Whether you're new to programming or you have experience with high-level languages, The Art of Assembly Language, 2nd Edition is your essential guide to learning this complex, low-level language.