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This text is designed for students and professionals interested in learning the basics of operating systems, architecture, and programming in the context of a microprocessor. Kip Irvine concentrates on the combined Windows/MS-DOS operating system and covers 32-bit assembly language applications for Intel-based computers. The fourth edition discusses: Win32 programming, including the console API and a graphical application; expanded coverage of procedures, recursion, stack parameters, structures, and unions; boolean expressions, truth tables, and flowcharts; basic string handling, sorting and searching algorithms; bit-mapped graphics in both Real and Protected modes; IEEE floating-point binary representation; virtual machine architecture; IA-32 Protected mode segmentation and paging; introductory explanations of the instruction execution cycle, memory I/O, multitasking, pipelining, and superscalar architecture; and disk fundamentals, including disk geometry, FAT32 and NTFS file structures.
This widely used, fully updated assembly language book provides basic information for the beginning programmer interested in computer architecture, operating systems, hardware manipulation, and compiler writing.Uses the Intel IA-32 processor family as its base, showing how to program for Windows and DOS. Is written in a clear and straightforward manner for high readability. Includes a companion CD-ROM with all sample programs, and Microsoftreg; Macro Assembler Version 8, along with an extensive companion Website maintained by the author. Covers machine architecture, processor architecture, assembly language fundamentals, data transfer, addressing and arithmetic, procedures, conditional processing, integer arithmetic, strings and arrays, structures and macros, 32-bit Windows programming, language interface, disk fundamentals, BIOS-level programming, MS-DOS programming, floating-point programming, and IA-32 instruction encoding.For embedded systems programmers and engineers, communication specialists, game programmers, and graphics programmers.
Integrates database theory with a practical approach to database design and implementation. From publisher description.
Ideal for undergraduate courses in computer organization, assembly language programming, and computer architecture, An Assembly Language Introduction to Computer Architecture: Using the Intel Pentium introduces students to the fundamentals of computer architecture from a programmer's perspective by teaching them assembly language, the interface between hardware and software. Designed for students in computer science and engineering who have taken one high-level language programming course, it uses a top-down approach, introducing an abstract (registerless) assembly language first. This approach enables students to build on previous knowledge and allows them to write programs from the beginning of the course. Topics covered include basic computer organization, data representation, data structures, the assembly process, exception handling, and more. Examples are developed using the very popular Intel Pentium architecture; however, the concepts covered are valid with any system. This accessible text is supplemented with a helpful website (http: //www.cs.wisc.edu/ smoler/x86text.html) that contains macros to use with programming tools, lecture notes to accompany the text, sample programs, and other useful items.
Assembly is a low-level programming language that's one step above a computer's native machine language. Although assembly language is commonly used for writing device drivers, emulators, and video games, many programmers find its somewhat unfriendly syntax intimidating to learn and use. Since 1996, Randall Hyde's The Art of Assembly Language has provided a comprehensive, plain-English, and patient introduction to 32-bit x86 assembly for non-assembly programmers. Hyde's primary teaching tool, High Level Assembler (or HLA), incorporates many of the features found in high-level languages (like C, C++, and Java) to help you quickly grasp basic assembly concepts. HLA lets you write true low-level code while enjoying the benefits of high-level language programming. As you read The Art of Assembly Language, you'll learn the low-level theory fundamental to computer science and turn that understanding into real, functional code. You'll learn how to: –Edit, compile, and run HLA programs –Declare and use constants, scalar variables, pointers, arrays, structures, unions, and namespaces –Translate arithmetic expressions (integer and floating point) –Convert high-level control structures This much anticipated second edition of The Art of Assembly Language has been updated to reflect recent changes to HLA and to support Linux, Mac OS X, and FreeBSD. Whether you're new to programming or you have experience with high-level languages, The Art of Assembly Language, 2nd Edition is your essential guide to learning this complex, low-level language.
The most comprehensive treatment of advanced assembler programming ever published, this book presents a way of programming that involves intuitive, right-brain thinking. Also probes hardware aspects that affect code performance and compares programming techniques.
Unlike high-level languages such as Java and C++, assembly language is much closer to the machine code that actually runs computers; it's used to create programs or modules that are very fast and efficient, as well as in hacking exploits and reverse engineering Covering assembly language in the Pentium microprocessor environment, this code-intensive guide shows programmers how to create stand-alone assembly language programs as well as how to incorporate assembly language libraries or routines into existing high-level applications Demonstrates how to manipulate data, incorporate advanced functions and libraries, and maximize application performance Examples use C as a high-level language, Linux as the development environment, and GNU tools for assembling, compiling, linking, and debugging