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When duty calls, do you follow orders – or risk everything and rebel? An injured pilot discovers Eva Delacourt’s safe house moments before dying from her wounds, thrusting the female assassin into a global conspiracy. Within days, a new war will begin in the Middle East, and Eva is the only person who can prevent it. In a race against time across a fractured Europe, and fighting a mysterious enemy working within the upper echelons of the British government, Eva must confront her past once more if she is to survive her mission. Assassins Rogue is a blisteringly fast-paced read and the second novel in the action-packed Eva Delacourt series. 1. Assassins Hunted 2. Assassins Rogue Praise for the Eva Delacourt series: "What a bloody good read!" Goodreads "Absolutely action packed" Goodreads Spy novels, spy books, spy series, female assassin, contract killer, British spy book series, British spy books, espionage books, espionage book series, action and adventure books, thriller books, crime fiction, crime fiction books, fast paced books, page turning read, espionage, military, action, suspense, crime thriller, thriller, mystery, London, Europe, terrorism, thriller series, mystery series, thriller and suspense, vigilante justice, crime, action packed, private investigators, secret agents, suspense series, spies, tech, techno, technology, crime, financial, murder, theft, murder, assassin, death, deadly, gun, killer, sniper, shot, deadly, crime fiction, crime novel, kidnapping, book series, women's fiction, conspiracy, political, terrorism, contemporary, genre fiction, Lee Child, Jack Reacher, Reacher, John Sandford, Robert Ludlum, Jason Bourne, contract killer, Jack Ryan, Robert Crais, Killing Eve, 24, Spooks, MI6, James Bond, Ian Fleming, Tom Clancy, Chris Ryan, Andy McNab, Marc Cameron, Alex Shaw, Scott Mariani, Clive Cussler, Vince Flynn, J Robert Kennedy, Red Sparrow, Ward Larsen, James Patterson
Who is Jot Soora? Devoted fiance of movie star Monima Das, gifted programmer at software giant MysoreTech, or deadly Assassin with a secret? When Jot stumbles into a layer of code deep in his company's new device, the discovery threatens his relationship, his job, and his life. It also reveals shocking links to an ancestral past that cause him to question everything he knows about himself. As he delves further into memories stored in his genetic makeup, he uncovers an age-old battle between The Templar Order and The Assassin Brotherhood, both of whom are racing to find a mysterious artifact buried in the past that has the power to alter the fate of all mankind!
[Contains Episodes 000 - 014] Almost six years after a brutal year-long genocide campaign known as 'The Dehue Extermination Project,' Damian Warkowski is woken up from cryo-sleep by two teenage girls, Jenny Knight and Marner Fraden--both of whom think of the situation as odd and suspicious. For one, he was imprisoned in a cryogenic capsule under their school; two: their own schoolmate, Tim Ryan, was guarding him; and three: they find themselves to be relentlessly pursued by the most infamous and powerful terrorist organization in the nation because the Dehue they just woke up happens to be THE 'Dead Blue' responsible for the deaths of twenty million people. The situation only gets worse when Damian takes them and a few other companions hostage to escape the country. However, Damian is quick to realize that these hostages may be even crazier than he is, and not only do they outnumber him, they may also have plans of their own for him. [PREVIOUSLY PUBLISHED AS 'DARK-BOY'] Cobalt Rogue is a 'director's cut' of the original volume--now re-edited and remastered.
Assassination as a political act has a long history, predating the murder of Julius Caesar and continuing into our own time. The murder of the mighty has long fascinated artists and rebels but only rarely has it been studied in a scholarly manner. In Assassin, J. Bowyer Bell combines existing historical evidence with years of personal interviews with terrorists in Africa, the Middle East, and Europe. The result is an incisive study of that enigmatic figure, the revolutionary killer. As Bell makes clear, the motives of the actors, and effectiveness of assassination, vary widely across time and place. Assassination in many parts of the world has not only been a normal political act, rational, explicable, but also often effective, in some cases taking fewer lives in the transfer of power than an election. Likewise, there have been all kinds of assassins--personal, psychopathic, professional, ranging from lonely failures trying to make their mark to authorized agents of the state. Using the assassination of Henry IV of France as a historical backdrop, Bell writes about contemporary political murder from the perspective of one who has studied the subject of political violence for decades. Bell has met with or known well the perpetrators, conspirators, and intended victims of assassination who have escaped. His interviewees include a radical Irish revolutionary leader, an American Arabist diplomat, a spokesman for the PLO, and the president of a Mozambique liberation movement. The itinerary of his investigative journeys covers most of the flashpoints of contemporary political violence. The people and places studied here at firsthand are engaged in a deadly game. The attrition rate is often high, the power fleeting, and the consequences often unforeseen. If past is prologue, assassination is to be with us for years to come. The volume will be essential reading for those engaged in the prevention of political violence and terror as well as historians and political scientists.
In New York Times bestselling author Julie Kagawa’s groundbreaking modern fantasy series, dragons walk among us in human form. Deserter. Traitor. ROGUE. Ember Hill left the dragon organization Talon to take her chances with rebel dragon Cobalt and his crew of rogues. But she can’t forget Garret, the soldier of the dragonslaying Order of St. George who saved her from a Talon assassin—and by doing so, signed his own death warrant. Determined to save Garret from execution, Ember must convince Cobalt to help her break into the Order’s headquarters. With assassins after them and Ember’s own brother helping Talon with the hunt, the rogues find an unexpected ally in Garret and a new perspective on the underground battle between Talon and St. George. A reckoning is brewing, and the secrets hidden by both sides are shocking and deadly. Soon Ember must decide: Should she retreat to fight another day…or start an all-out war? Don’t miss the first book in Julie Kagawa’s highly anticipated new series, SHADOW OF THE FOX, AVAILABLE OCTOBER 2, 2018 “Kagawa’s storytelling elevates this novel within the crowded field of fantasy romance.” —BookPage “Kagawa knows how to end a first volume for maximum cliff-hanger drama.” —Booklist
Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.
This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artifacts of modern society, both as mediators of cultural, social, and religious values and in terms of commercial success. This has led to a significant increase in the critical analysis of this relatively new medium, but theology as an academic discipline is noticeably behind the other humanities on this subject. The book first covers the fundamentals of cultural theology and video games. It then moves on to set out a Christian systematic theology of gaming, focusing on creational theology, Christology, anthropology, evil, moral theology, and thanatology. Each chapter introduces case studies from video games connected to the specific theme. In contrast to many studies which focus on online multiplayer games, the examples considered are largely single player games with distinct narratives and ‘end of game’ moments. The book concludes by synthesizing these themes into a new theology of video games. This study addresses a significant aspect of contemporary society that has yet to be discussed in any depth by theologians. It is, therefore, a fantastic resource for any scholar engaging with the religious aspects of digital and popular culture.
Revenge knows no deadline. Although told to stand down now that the Chechen rebel who killed her fiancé is dead, CIA analyst Maggie Jenkins believes otherwise and goes rogue to track down the assassin. Soon it becomes clear that failure to find Zara will have repercussions far beyond the personal, as Maggie uncovers plans for a horrific attack on innocent Americans. Zara is the new face of terrorism–someone who doesn’t fit the profile, who can slip undetected from attack to attack, and who’s intent on pursuing a personal vendetta at any cost. Chasing Zara from Russia to the war-torn streets of Chechnya, to London, and finally, to the suburbs of Washington, D.C., Maggie risks her life to stop a deadly plot.
A FANTASY ANTHOLOGY featuring the deadly, the worldly, and the sneaky. Blackguards consists mainly of stories in established series, and the authors range from wildly successful indie authors to New York Times bestsellers. If you enjoy roguish tales of scoundrels and ne'er-do-wells, this one's for you.