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It was just a game...until it wasn't. Will Cate discover the assassin before it's too late? Perfect for fans of teen mystery books! TAG. You're It... At Cate's isolated boarding school Killer is more than a game—it's an elite secret society. Members must avoid being "killed" during a series of thrilling pranks—and only the Game Master knows who the "killer" is. When Cate's finally invited to join The Guild of Assassins, she thinks it's her ticket to finally feeling like she belongs. But when the game becomes all too real, the school threatens to shut it down. Cate will do anything to keep playing and save The Guild. But can she find the real assassin—before she's the next target? "An intriguing, tightly wound mystery. The game is on!" —Hannah Jayne, author of Truly, Madly, Deadly and Twisted Perfect for those looking for: Teen books for girls ages 11–14 Secret societies in fiction Psychological thrillers
Betrayed by the ruling families of Italy, a young man embarks upon an epic quest for vengeance during the Renaissance in this novel based on the Assassin's Creed™ video game series. “I will seek vengeance upon those who betrayed my family. I am Ezio Auditore Da Firenze. I am an Assassin…” To eradicate corruption and restore his family’s honor, Ezio will learn the art of the Assassins. Along the way, he will call upon the wisdom of such great minds as Leonardo da Vinci and Niccolo Machiavello—knowing that survival is bound to the skills by which he must live. To his allies, he will become a force for change—fighting for freedom and justice. To his enemies, he will become a threat dedicated to the destruction of the tyrants abusing the people of Italy. So begins an epic story of power, revenge and conspiracy... An Original Novel Based on the Multiplatinum Video Game from Ubisoft
A high-octane thriller from Ward Larsen, the author of The Perfect Assassin. David Slaton has a good life. He has a new wife and a house in the Virginia suburbs. But he also has a dark past. Slaton is a former kidon, the most lethal Israeli assassin ever created. After decades of work, a brilliant scientist has taken Iran to the threshold of its dream—a nuclear-tipped ballistic missile. Mossad must eliminate the man, but with a spy lurking high in its ranks there is only one option: bring back Slaton. The kidon has vowed to never kill again, but when his wife is attacked and forced to flee across Europe, events force his hand. Slaton plots to assassinate one of the most closely guarded men on earth. Success is improbable. Survival unlikely. Only when he learns the labyrinthine truth does Slaton see one high-stakes chance. A chance for an assassin's game . . . .
I’m the genius behind the keyboard, the man at my brothers’ backs when trouble comes calling. Killing might not have been my nature, but I learned to do what I had to, to survive. To keep them alive. Now, with everything going right, with my family finally happy, a new threat has risen. A shadow. A menace that could take it all away in a single breath. And not just from my family. From hers. Nix. One glance and I knew I’d walk through fire to make her see me, make her mine. Too bad she’s not willing to see inside of me. In a world where might makes right, we’re on different sides of the spectrum, but in this game of cat-and-mouse, it will take both of us to make it out alive. * Read the continuing series that’s been hailed as “sexy, gritty, thrilling!” by NYT Bestselling Author Lara Adrian. “Suspenseful, steamy, sizzling chemistry!” — Audiobook Fascination. “Brace yourself ’cause this story is going to grab you by the balls and not let up!” — GR Reviewer
From Author Michael D McAuley comes the third and final part in his Assassin Games series. Angel of Death is a horrifying action packed sex fuelled final of epic proportions. The dark twists reach a shocking climax as the ex priest turned assassin must face the final shocking truth as he risks everything he loves in the city of New Haven. New friendships are forged as hidden enemies close in. War between good and evil has arrived as the assassin games begin for the ultimate prize goes to the victor.
The open world role-playing Assassin’s Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin’s Creed games offer up the possibility of exploring history, mythology, and heritage immersively, graphically, and imaginatively. This collection of essays by architects archaeologists and historiansexplores the learning opportunities of playing, modifying, and extending the games in the classroom, on location, in the architectural studio, and in a museum.
Dive into a world of shadows and secrets in "The Assassin's Game: A Thrilling Mystery of Intrigue and Suspense." When a renowned assassin known only as "The Raven" targets a powerful figure, a seasoned detective is drawn into a deadly game of cat and mouse. Unraveling a complex web of hidden motives and simmering rivalries, the detective confronts a shadowy network of influence, facing personal betrayals and a relentless pursuit of the truth. As the stakes rise and the lines between friend and foe blur, the detective must navigate a labyrinth of deception and lies to expose the Raven's identity and the motives behind the assassination plot. This gripping thriller will keep you on the edge of your seat as the detective faces a heart-wrenching decision, confronting a past choice and questioning their own beliefs. Will they be able to bring the assassin to justice, or will the shadows of the game forever haunt them?
The 21st Century in 100 Games is an interactive public history of the contemporary world. It creates a ludological retelling of the 21st century through 100 games that were announced, launched, and played from the turn of the century. The book analyzes them and then uses the games as a means of entry to examine both key events in the 21st century and the evolution of the gaming industry. Adopting a tri-pronged perspective — the reviewer, the academic, and an industry observer — it studies games as ludo-narratological artefacts and resituates games in a societal context by examining how they affect and are engaged with by players, reviewers, the gaming community, and the larger gaming industry. This book will be a must read for readers interested in video games, new media, digital culture (s), culture studies, and history.
Games are no longer confined to card tables and computer screens. Emmy award winning games like "The Fallen Alternate Reality Game" (based on the ABC show) or "The Lost Experience" (based on the CBS hit show)- are pervasive games in that they blur traditional boundaries of game play. This book gives game designers the tools they need to create cutting edge pervasive games.
An oversized full-color hardcover that celebrates fifteen years of the iconic Assassin’s Creed video game saga! Discover the genesis of each Assassin’s Creed game and get an insider's look at the efforts that went into creating one the biggest franchises in the video game industry.​ In observance of Assassin’s Creed’s fifteen-year anniversary, Ubisoft and Dark Horse Books have teamed up to create an extensive examination into the creation of the award-winning Assassin’s Creed franchise. Featuring gorgeous art from over a decade-and-a-half of development, and detailed interviews with the games’ past and present creators, this is the perfect companion piece for any aspiring Assassin.