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Here are more than 700 of Isaac Asimov's favorite jokes, cleverest limericks and funniest stories.
640 jokes, anecdotes, and limericks, complete with notes on how to tell them, from America's leading renaissance man.
Twenty-six far-reaching discoveries and the twenty-nine scientists who made them - from Archimedes, who boasted he could move the world, to Goddard, who sent the first liquid-fuel rocket toward space. These men of vision and genius set their sights beyond the known to bring about hold advances in scientific thinking and enlarge our knowledge of man and his environment.
The Renaissance man and the poet/ critic engage in a lighthearted literary duel utilizing the rigid verse tradition of the limerick and providing a humorous look at sex and the human condition
Timeless advice about how to use humor to win over any audience Can jokes win a hostile room, a hopeless argument, or even an election? You bet they can, according to Cicero, and he knew what he was talking about. One of Rome’s greatest politicians, speakers, and lawyers, Cicero was also reputedly one of antiquity’s funniest people. After he was elected commander-in-chief and head of state, his enemies even started calling him “the stand-up Consul.” How to Tell a Joke provides a lively new translation of Cicero’s essential writing on humor alongside that of the later Roman orator and educator Quintilian. The result is a timeless practical guide to how a well-timed joke can win over any audience. As powerful as jokes can be, they are also hugely risky. The line between a witty joke and an offensive one isn’t always clear. Cross it and you’ll look like a clown, or worse. Here, Cicero and Quintilian explore every aspect of telling jokes—while avoiding costly mistakes. Presenting the sections on humor in Cicero’s On the Ideal Orator and Quintilian’s The Education of the Orator, complete with an enlightening introduction and the original Latin on facing pages, How to Tell a Joke examines the risks and rewards of humor and analyzes basic types that readers can use to write their own jokes. Filled with insight, wit, and examples, including more than a few lawyer jokes, How to Tell a Joke will appeal to anyone interested in humor or the art of public speaking.
“A totally new and original work that stretches his talents to their fullest . . . welcome back, champ!”—The Detroit News In the twenty-third century pioneers have escaped the crowded earth for life in self-sustaining orbital colonies. One of the colonies, Rotor, has broken away from the solar system to create its own renegade utopia around an unknown red star two light-years from Earth: a star named Nemesis. Now a fifteen-year-old Rotorian girl has learned of the dire threat that nemesis poses to Earth’s people—but she is prevented from warning them. Soon she will realize that Nemesis endangers Rotor as well. And so it will be up to her alone to save both Earth and Rotor as—drawn inexorably by Nemesis, the death star—they hurtle toward certain disaster.
#1 NEW YORK TIMES BESTSELLER • The thrilling sequel to the beloved worldwide bestseller Ready Player One, the near-future adventure that inspired the blockbuster Steven Spielberg film. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY THE WASHINGTON POST • “The game is on again. . . . A great mix of exciting fantasy and threatening fact.”—The Wall Street Journal AN UNEXPECTED QUEST. TWO WORLDS AT STAKE. ARE YOU READY? Days after winning OASIS founder James Halliday’s contest, Wade Watts makes a discovery that changes everything. Hidden within Halliday’s vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS a thousand times more wondrous—and addictive—than even Wade dreamed possible. With it comes a new riddle, and a new quest—a last Easter egg from Halliday, hinting at a mysterious prize. And an unexpected, impossibly powerful, and dangerous new rival awaits, one who’ll kill millions to get what he wants. Wade’s life and the future of the OASIS are again at stake, but this time the fate of humanity also hangs in the balance. Lovingly nostalgic and wildly original as only Ernest Cline could conceive it, Ready Player Two takes us on another imaginative, fun, action-packed adventure through his beloved virtual universe, and jolts us thrillingly into the future once again.
From the bestselling author of Jonathan Livingston Seagull, comes an inspiring collection of short stories of being a pilot. With perfect insight, Richard Bach captures the true esssence of flying and the magic of being in the air. Philosophical and adventurous, each story will grab you and make you want to soar. Once again Richard Bach has written a masterpiece to help you touch that part of your home that is the sky. A gift for pilots, aviation afficionados, and anyone that loves to fly, this book captures the magic of life in all its limitless horizons.
One moment Joseph Schwartz is a happily retired tailor in Chicago, 1949. The next he's a helpless stranger on Earth during the heyday of the first Galactic Empire. Earth, as he soon learns, is a backwater, just a pebble in the sky, despised by all the other 200 million planets of the Empire because its people dare to claim it's the original home of man. And Earth is poor, with great areas of radioactivity ruining much of its soil--so poor that everyone is sentenced to death at the age of sixty. Joseph Schwartz is sixty-two. This is young Isaac Asimov's first novel, full of wonders and ideas, the book that launched the novels of the Galactic Empire, culminating in the Foundation series. This is Golden Age SF at its finest. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Chemist Isaac Asimov was acclaimed for his fiction and nonfiction writing. As a Russian Jewish immigrant, Asimov told stories from an early age. Among the most celebrated is his Foundation Trilogy, which earned numerous awards and led him to become one of the most widely respected authors of the twentieth century. He expanded on some of his early ideas in novels and stories, including his beloved Robot novels. Asimov made science accessible and entertaining for everyone and is credited with popularizing "hard science fiction," which attempts a realistic imagining of humans using science and technology within imaginary worlds and universes.