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Dark Ages: Vampire takes you to the nights before the Camarilla, when kine truly had reason to be afraid of the dark. The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wage their ages-old war.The diablerie of saulot, the waking of Mithras, the destruction of Michael the patriarch, the return of the Dracon -- it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood.A complete guide to the dark faiths promoted by Cainites in the Dark Ages.
William Bainbridge contends that the worlds of massively multiplayer online roleplaying games provide a new perspective on the human quest, one that combines the arts and simulates most aspects of real life. The quests in gameworlds also provide meaning for human action, in terms of narratives about achieving goals by overcoming obstacles.
Did you know? • Freemasonry's first American lodge included a young Benjamin Franklin among its members. • The Knights Templar began as impoverished warrior monks then evolved into bankers. • Groom Lake, Dreamland, Homey Airport, Paradise Ranch, The Farm, Watertown Strip, Red Square, “The Box,” are all names for Area 51. An indispensable guide, Cults, Conspiracies, and Secret Societies connects the dots and sets the record straight on a host of greedy gurus and murderous messiahs, crepuscular cabals and suspicious coincidences. Some topics are familiar—the Kennedy assassinations, the Bilderberg Group, the Illuminati, the People's Temple and Heaven's Gate—and some surprising, like Oulipo, a select group of intellectuals who created wild formulas for creating literary masterpieces, and the Chauffeurs, an eighteenth-century society of French home invaders, who set fire to their victims' feet.
Dark Ages: Vampire takes you to the nights before the Camarilla, when kine truly had reason to be afraid of the dark. The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wage their ages-old war. The diablerie of saulot, the waking of Mithras, the destruction of Michael the patriarch, the return of the Dracon -- it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood. Rules for playing vampire knights.
The concentration of this monograph on Chinese spirit mediumship in Singapore is chiefly a device for focussing attention upon the most typical, although rather extreme, manifestation of the major religious orientation of the overseas Chinese. The accounts given here may chiefly be of value as a detailed record of religious rites, but it is hoped that the rites, shown in their institutional context, can also throw some light upon the wider ramifications of culture and society among the Chinese
War of the DamnedIt is a time of conflict. The Ventrue Lord Jurgen and the Tzimisce Vladimir Rustovich battle for domain in Hungary, while their agents spar across Europe, using intrigue and bloodshed in equal measure. In the Holy Land, the Fifth Crusade arrives in Acre and with it come the vampiric lords' agents in pursuit of a fragment of the True Cross. Victory can come only at a terrible price.Blood of the InnocentUnder the Black Cross is a complete chronicle for Vampire: The Dark Ages RM. It follows Ventrue efforts to use the Teutonic Knights to establish domain in the Tzimisce territories of Hungary, sending agents as far afield as the Holy Land in pursuit of allies and advantage. It includes details on the court of Lord Jurgen of Clan Ventrue, on the Teutonic Knights and on Acre, a city long protected from the childer of Caine by a holy aura.